The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
TL;DR: Clothy3D is a new free software tool for auto-fitting and rigging clothes across 3D characters, transferring skeletons and skin weights, and exporting via FBX. With a marketplace and tutorials included, it could bridge pipelines between Marvelous Designer, Daz3D, iClone, and Unreal Engine—though still in beta.
Reallusion’s iClone 8.6 brings CC5 support, new digital human eye shaders, UE5 export presets, and workflow improvements for facial animation and rendering.
Since 2024, it has been possible to integrate 3D objects into After Effects Beta. The updated version of the Adobe compositing solution now also has this functionality.
Transform basic geometry into detailed, destructible structures in Blender with HouseCraft, now featuring FBX export for seamless integration into game engines.
Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
Kiri Innovation is making a smartphone app available that turns real-world objects into 3D objects fairly quickly. Available free of charge and for a fee.
Just a few MB away from the .fbx size limit, we were supposed to visualise a 2O,OOO horsepower engine. But how do you get such a huge thing into the pipeline?
You always meet a lot of people at FMX - the DP editorial team introduced me to Moritz Schneider and his project Renderpeople. However, never trust anyone who seems like they only want to do you good. As soon as I expressed even the slightest interest in this project, the ulterior motives became apparent, and I was obliged by the DP editorial team as an inexperienced user to test the whole thing and write about the results. Oh well. It's raining outside and I get to deal with my favourite topics. Renderpeople is a company that offers digital 3D models of people. As a few free figures were offered by Renderpeople, I downloaded them for testing purposes.
The releases introduced mixed-resolution compositing, expanded FBX-based 3D interchange and a redesigned Batch workflow with editing and proxy rendering.
The royalty-free FBX for QuickTime component allowed Mac and Windows users to review and interact with 3D content without opening its source application.