A screen displaying code within the Godot game engine, featuring graphics of explosions. A man wearing a captain's hat smiles and gestures, with a lively chat on the side expressing excitement. The word 'KABOOM!' is prominently displayed in bright yellow.

Godot Now Shakes When You Code Badly

Tired of calm coding sessions? Ridiculous Coding turns Godot scripting into an action scene with screenshake, fireworks, and XP bars.

Godot users can now experience the drama of a boss fight while typing. Ridiculous Coding, a free editor extension by developer John Watson (aka jotson), adds real-time chaos to the script editor: screenshake, fireworks, progress XP bars, and visual effects every time you hit Enter.

https://raw.githubusercontent.com/jotson/ridiculous_coding/master/readme-example.gif

The plugin’s only purpose is to make coding “less boring”. When you write code, it rewards progress with particle bursts and celebratory effects. Syntax errors might not yet trigger explosions, but judging from the developer’s sense of humour, it feels inevitable. Watson is also developing The Mailroom, a “cozy horror job simulator” built in Godot, where you process infernal paperwork in a small regional office of Hell, located in Modesto, California. Ridiculous Coding is available now in the Godot Asset Library. As with any experimental editor plugin, artists and developers should test stability before adding it to production pipelines.

Anyone curious how serious Godot development actually works might want to visit Helge Maus on Patreon. His in-depth courses and project breakdowns show Godot at work, without the fireworks.