Browsing Tag
Scripting
35 posts
Max Ultra MCP puts AI agents inside 3ds Max
Max Ultra MCP gives AI assistants a local, tool-based route into live 3ds Max scenes, with scene inspection, MaxScript, viewport and render control.
Command Frame: After Effects macros without writing scripts
Command Frame turns After Effects actions into reusable command chains. The duller and more repetitive the job, the more sense it starts to make.
Blackmagic Adds Script Hooks and Pre-Record
Resolve gains script access to timeline selections and render settings, while Cinema Camera 6K gets up to 10 minutes of pre-record.
OmniStep 2.0 adds modules and dynamic collisions
OmniStep 2.0 adds a module system, dynamic collisions, and workflow tweaks for interactive animation inside Blender.
AFX Camera Tagger sorts your Resolve multicam chaos
Free Resolve script auto-tags camera metadata for clean multicam sync. Studio required.
Godot Now Shakes When You Code Badly
Tired of calm coding sessions? Ridiculous Coding turns Godot scripting into an action scene with screenshake, fireworks, and XP bars.
Work Hard, Sort Fast: Project Sorter 1.75
Project Sorter 1.75 auto-sorts your Premiere and After Effects imports by type, path, or metadata. Fewer bins to drag, more time to cut.
Python for Artists Cohort starts soon
Repetitive tasks kill time. Python kills repetitive tasks. DP author Alexander Richter teaches scripting for Maya, Houdini, Nuke, and more.
Godot 4.5 Dev 5: Shaders, Colors & Abstracts Galore
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers.
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
TD Meetup 13: Nuke Multishot
Will Multishot bring sequence compositing into Nuke 16’s release?
HDR Without Headaches: Dolby Vision Training by Matthias Bolliger
Matthias Bollinger’s Dolby Vision course "Advanced" simplifies HDR workflows, from color grading to light scripting. Certification prep included.
Off to Blender School! In Mannheim from 28.7 to 30.7!
Have you always wanted to learn Blender but haven't made the leap yet? Then we've got something for you: The Blender 3D School in Mannheim is coming in two months!
Nuke Tools Vol. 3 – Channels, Passes and Mattes
While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view
rebuild, you want to make life a little easier than constantly repeating the same steps.
Now comes the “Cable Basher” for 3ds Max!
Do you dislike social bashing? Then try the socially acceptable alternative now with Cable Bashing - and create cables along splines!
Free script for 3ds Max | Script Sundowner
What tastes better than Blue Lagoon on Ice? Blueprint drawing with this script for 3ds Max, of course!
Free script for 3ds Max | Script Sundowner
Are you flexing it? This is a new script for 3ds Max that flexes mesh muscles!
BOA Dist Distributes Objects in 3ds Max
The free BOA Dist script places small numbers of object instances along surfaces, splines and references in 3ds Max.
Simple Spin Blur for Unity
AiKodex's free Unity script adds GPU-instanced volumetric motion blur to spinning objects and characters.
Camera Studio Streamlines Camera Animation in 3ds Max
Crea3D’s Camera Studio script for 3ds Max was designed to make camera animation faster and easier, with a tutorial trailer demonstrating the workflow.
Paste Ref Image Script Adds Clipboard References to 3ds Max
The free Paste Ref Image script creates textured planes in 3ds Max directly from images copied to the clipboard.
LightPlacer Simplifies Lighting in 3ds Max
LightPlacer is a US$15 script for creating and managing V-Ray, Corona, Arnold and Octane lights in 3ds Max.
ShadeIt 2.0 Expands Maya Shader Library
ShadeIt 2.0 for Maya adds new shaders, a revised interface and a material library designed to work without prepared UVs.
Custom Default Parameter Manager for 3ds Max
Changsoo Eun’s utility exposes 3ds Max 2021.1 classes and parameters so users can change defaults without editing MaxScript directly.
Kenzor’s MaxScript Toolkit for 3ds Max
Kenzor’s 3ds Max script package includes a tabbed Script Navigator, animation baking and camera-resolution utilities.
New in Amazon Lumberyard: Simulated Objects
Amazon's free game engine gets its next update: With new PhysX and animation features.
Lumberyard with New PhysX
Amazon's "Lumberyard" game engine receives another update: The new beta version comes with changes for the Animation Editor, PhysX and more!
Maya: Free Bonus Tools 2018
Autodesk releases the free Bonus Tools: the collection contains useful scripts and plug-ins for the current Maya 2018 version.
Cinema 4D: Free Retopo Script!
Retopo work too strenuous and time-consuming? This free Python script for Cinema 4D makes your work easier.
Creating websites with Swishmax 2
Swishmax 2 sees itself as an altvernative to Flash and, according to manufacturer information, meets the market more cheaply and performs complex developments in a simplified way.
Eltima presents Flash Decompiler Trillix
Design tool opens new possibilities with Adobe Flash for beginners and professionals alike.
Siggraph: formZ 5.5 Presented
Improved Interface and New DWG/DXF Filters / formZ 6 Is to Appear in 2005
Mirage 1.5 Released
The free Mirage 1.5 update adds tools to the painting and compositing application
Service Pack 1 available for discreet 3ds max 7
3ds max 7 SP 1 fixes various bugs in the areas of SDK, scripting, skin, DX9/Shaders and Mental Ray. Service Pack 1 is currently only available for the English version of 3ds max 7, other language versions will follow.
Nintendo Uses Maya for The Wind Waker Graphics
The Legend of Zelda: The Wind Waker was Nintendo’s first game to build all of its 3D graphics in Maya, supported by MEL scripting and pipeline automation.