A free mobile game called RGB has been released on Android, quietly challenging anyone who claims they can judge colour by eye. The premise is minimal. Players are shown a target colour and must recreate it using three sliders controlling red, green and blue values before the timer expires.
RGB can generate up to 15,625,000 possible colour combinations. The number is mathematically correct for 8-bit RGB and explains why the game escalates from calm to unpleasant very quickly. RGB does not include narrative elements, progression systems, or assistive tools.
There are no scopes, no numeric readouts visible during play, and no undo. The task is entirely visual. Accuracy and speed are the only metrics that matter, which makes the experience uncomfortably familiar for colourists, compositors, and anyone who has ever trusted their eyes more than a waveform.
Developer FiredUpForge describes RGB as one of its most original projects. The studio has mentioned possible future updates including a colour-blindness mode and an HSL colour model option.
RGB is available for free on Android via Google Play. No iOS version has been announced. No pricing tiers or in-app purchases are listed on the store page at the time of writing.
While RGB is not a production tool and makes no such claim, it functions as an unintentional reminder that colour perception without instruments is unreliable, inconsistent, and deeply humbling. Sliders remain indifferent to confidence, reputation, and years of experience, espeically under pressure.