Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
A new online library offers 25 free HDRIs at up to 29K resolution, all under a CC0 license. Open HDRI provides ultra-high-quality lighting environments without sign-ups, tracking or licensing headaches.
Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Maxon’s Cineware for Unreal Engine 2025-2 update delivers native rigging, skinning, and animation export from Cinema 4D to Unreal—no FBX or baking required.
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.
Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
The girls and boys from Goodbye Kansas Studio are digging their way to Arrakis: The announcement trailer for the online game stirs up desert sand and worms.
A colossal start to the series for the Master Chief from the Halo series: VFX Supervisor Patrick David and VFX Producer Nancy Heller make the Madrigal Tower explode.
Ubisoft built on the success of Assassin's Creed with a second installment in the series. The content mix for the sequel: Renaissance Italy, modern 3ds Max technology and a pompous trailer debut. The reward: an animago AWARD in the "Best Postproduction" category!
And daily greetings... perhaps the best third-person shooter of the year? The sci-fi actioner "Returnal" won over the judges - which other titles were able to dust off prize trophies?
Four Unreal Engine projects from a 2021 Rookies selection span Victorian management, neon multiplayer combat, an atmospheric museum and a 1970s beat ’em up.
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Epic Games made over 50 Unreal Fest Online 2020 videos available across games, architecture, automotive, film, television, broadcast and cross-industry topics.
As 2019 draws to a close, the FMX - Conference on Animation, Effects, Games and Immersive Media has some exciting news to announce: It will be celebrating its 25th anniversary from 5 to 8 May 2020!
Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
"Pillowheads - It's Party Time" is an action party game for three to four players. Unity 3D was used as the engine and the target platform is the PC with controller support. The project was developed by five people within eight project weeks. It was a project work that is part of the training programme at the Games Academy - Campus Frankfurt am Main. The team consisted of a programmer, two artists, a game designer and a producer.