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Game
339 posts
Free Crowd Reaction Mocap Pack
A free crowd reaction mocap pack brings 22 clips, about six minutes of claps, cheers, selfies and phone fiddling.
ByHand Makes Digital Sculpting Free on Windows
ByHand is a free, early-alpha Windows sculpting app for form studies, character work and commercial projects.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
Texturing XYZ puts SKAP online, pores included
Texturing XYZ’s SKAP turns 2K to 8K inputs into 16K skin maps in a browser, priced in credits at $1 each.
OmniStep 2.0 adds modules and dynamic collisions
OmniStep 2.0 adds a module system, dynamic collisions, and workflow tweaks for interactive animation inside Blender.
TweenFX is your free Friday tween sidequest
TweenFX is a free MIT-licensed tween animation plugin for Godot 4, with a demo release updated on 25 Feb 2026.
130 animations, one rig, zero drama
Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use.
RGB sliders now judge your colour skills
A free Android game turns RGB value matching into a timed test of colour perception. No scopes. No mercy.
Over 1,000 free sculpting brushes land in BlenderKit
BlenderKit now hosts over 1,000 free 3D sculpting brushes, integrated directly in Blender and licensed for commercial use.
Godot 4.6-dev5 lands: D3D12 default, Delta Patching, Android Gradle, 2D boosts
Godot 4.6-dev5 goes live: D3D12 is now default on Windows, PCK patching gets efficient delta export, Android exports via Gradle land, and 2D rendering gets 1.1–7× speed boosts.
Open HDRI: 25 Free 29K HDRIs (More to come)
A new online library offers 25 free HDRIs at up to 29K resolution, all under a CC0 license. Open HDRI provides ultra-high-quality lighting environments without sign-ups, tracking or licensing headaches.
Free 3D Cathedral Kit Lands on Fab
Epic’s Fab marketplace offers RagTarock’s Abandoned Cathedral pack: 210 modular Unreal Engine 5 assets, Nanite and Lumen ready, free until 21 October 2025.
No hard hats mandatory: 120 Free Construction-Site Props for Unreal & Beyond
Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.
Unreal Cabin Fever: 156 Free Assets for UE Users
156 free meshes for cabins, props and trees in Unreal Engine. Available on Fab until 7 October. Lightmaps included, LODs missing.
Unreal Engine 5.7: Experimental Tech, Measured Expectations
Epic Games’ official Unreal Engine 5.7 roadmap lists features under development, flagged either as experimental, planned, or in…
IlluGen Drops: Node-Based VFX Tool from JangaFX Now Public, and Free for 14 Days
IlluGen is out now! JangaFX’s node-based VFX tool is public and free for 14 days. Procedural asset workflows for game and real-time VFX.
BlenderDay & Summer School 2025 return to Mannheim
BlenderDay and Summer School take over Mannheim July 25–27 featuring a keynote by Laura Körting and game‑focused workshops.
Dungeon Assets for Free: Fab.com’s New Drop for Unreal
Fab's new Dungeon Pack delivers 110 modular assets and props for Unreal Engine - and it’s free.
Free Mech, Fully Armed: SideFX Drops Rigged & Ready Model for UE5
SideFX releases a free, fully rigged and animated mech model, optimized for Unreal Engine 5 and ready for animation, rigging and FBX workflows.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Cineware for Unreal 2025-2: Rig, Animate, and Roll—No FBX Fuss
Maxon’s Cineware for Unreal Engine 2025-2 update delivers native rigging, skinning, and animation export from Cinema 4D to Unreal—no FBX or baking required.
Ready, Set, Animate: 120+ Game Animations Up for Grabs
120+ ready-to-use animations, compatible with Unreal Engine and Unity, available now—created using Xsens motion capture tech and Studio Recode’s rig.
Trailmakers from Denmark!
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
Good News!
Because the world is the way it is (Gesturing at ... everything), here is a collection of good news!
TD Meetup 10: ComfyUI in Nuke
What if we could create AI images directly in Nuke using ComfyUI?
Blender add-on “Quad Maker” for more efficient retopology
Quad Maker facilitates retopology in Blender. The add-on offers automated functions that can significantly speed up the retopology process.
TD Meetup 08: Procedural Content Generation with Unreal
Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.
Your breakthrough in the media industry!
Apply now for the 2024 scholarship from the Mediengründerzentrum NRW.
Working in a team with Unreal Engine 5
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.
The law of the series | Retro article
Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
Dune: Awakening | VFX Breakdown
The girls and boys from Goodbye Kansas Studio are digging their way to Arrakis: The announcement trailer for the online game stirs up desert sand and worms.
Halo | VFX Breakdown
The battle with the Covenant goes into series production: Canadian-based VFX house Redefine sends the Master Chief into the star war.
How does a third-person game work with Blender?
YouTuber All the Works shows how to pull up a video game with a shoulder perspective. A video tutorial for Blender users.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
Rodeo FX blows up the Madrigal Tower!
A colossal start to the series for the Master Chief from the Halo series: VFX Supervisor Patrick David and VFX Producer Nancy Heller make the Madrigal Tower explode.
Medieval murderer
Ubisoft built on the success of Assassin's Creed with a second installment in the series. The content mix for the sequel: Renaissance Italy, modern 3ds Max technology and a pompous trailer debut. The reward: an animago AWARD in the "Best Postproduction" category!
Version 5.7 of the CryEngine released!
A cry for love (and more graphics power?): New version of the popular graphics framework released - after more than two years of waiting!
Winners of the BAFTA Games Awards 2022 announced!
And daily greetings... perhaps the best third-person shooter of the year? The sci-fi actioner "Returnal" won over the judges - which other titles were able to dust off prize trophies?
Reinforcing wall | Workshop report Wednesday
What looks like a game of Tetris is actually a pretty wall (created with Substance 3D Designer). Get your daily dose of inspiration here!
Comic-like crystals grow in Unity!
Indie game developer Sørb amazes his Twitter followers: How were these stylish comic crystals created?
Star Wars: Dark Forces Rebuilt for VR
Shadow Art Games rebuilt the 1995 shooter Star Wars: Dark Forces in Unreal Engine 4 with virtual-reality support.
THQ Nordic takes over Metricminds
The masterminds from Frankfurt fraternising with the Nordic Viennese? Will this lead to a clash of cultures - or simply to better games?
Childhood dreams come true with the Model Builder!
Have you always wanted to put home-made Transformers, lightsabers and other sci-fi memorabilia on your shelf? Then try out this game now.
Procedural Level Generator in Unreal Engine 4
Developer J.G.'s C++ 3D autotiler samples volumes and places modular tiles to generate levels for the roguelike Galaia.
Choo-Choo Charles Turns a Train into an Open-World Horror Threat
Two Star Games announced Choo-Choo Charles, an open-world horror game built around upgrading a train and surviving a spider-like locomotive.
Four Standout Unreal Engine Indie Game Projects
Four Unreal Engine projects from a 2021 Rookies selection span Victorian management, neon multiplayer combat, an atmospheric museum and a 1970s beat ’em up.
Tutorial: Building a Photorealistic Game Prop from Reference to Render
Mohamed El Bouhy explains a complete next-generation prop workflow through the creation of a photorealistic wooden chest.
Ragdoll Dynamics Brings Transform-Based Physics to Maya
Ragdoll Dynamics launched in early access as a transform-based Maya physics solver for character, cloth and hair-style motion.
Escape Studios Publishes Free Creative Software Handbook
Escape Studios released a free handbook surveying software used in VFX, animation, games and motion graphics.
Creative Jam Competition Invites Ads for Hustle Castle
My.Games and Hustle Castle launched a game-advertising competition with cash prizes for animated creative promoting the mobile game.
Endless Runner Creator Offers Unreal Engine Auto-Runner Framework
Endless Runner Creator provided an Unreal Engine framework for rapidly building auto-runner games and was priced at about US$65.
ArtEngine 2021.5 Adds Project Sharing and AI Feature Selection
Unity’s ArtEngine 2021.5 added project export and Feature Selector, an AI-assisted tool for segmenting images into maskable regions.
Tutorial: Converting Unreal Engine 4 Scenes to Unreal Engine 5
Vertex School’s Ryan Kingslien and John Waynick demonstrate how to convert an Unreal Engine 4 scene for use in Unreal Engine 5.
European League of Football Launches Trophy Design Contest
The European League of Football invited designers to create the first ELF Bowl trophy, offering €5,000 in prize money with a 25 May 2021 deadline.
Assassin’s Creed Valhalla | VFX-Breakdown
How to make history in VFX? Learn how in this making-of!
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Hair Cards Tool Builds Real-Time Hair in 3ds Max
Mihail Lupu’s 3ds Max add-on creates and edits textured hair-card geometry for game characters and real-time projects.
19th VES Awards Honour 2020’s Visual Effects
The 19th VES Awards recognised work across film, episodic production, animation, games, commercials and special-venue projects.
MeInGame Generates 3D Faces from Portraits
MeInGame automates 3D face shape and texture generation from a single photographic portrait for use in game characters.
Gothic Megapack Adds Modular Unreal Assets
Meshingun Studio’s Gothic Megapack provides grid-snapping architectural models, textures, shaders and tools for Unreal Engine projects.
Game UI Database Catalogues 12,000 Screenshots
Edd Coates’ Game UI Database catalogues more than 12,000 interface screenshots from over 340 AAA and independent games.
Stuttgart Animation Festival Extends Animated Games Deadline
The Stuttgart International Festival of Animated Film extended submissions for its €5,000 Animated Games Award to 15 February 2021.
Shutterstock Acquires 3D Marketplace TurboSquid
Shutterstock acquired TurboSquid, adding a major 3D-model marketplace and cloud-based digital asset-management technology.
Power IK Full-Body Solver Released for Unreal Engine
Power IK provides Unreal Engine users with a full-body inverse-kinematics solver supporting multiple effectors.
Cyberpunk 2077 Technical Art Director Discusses the Game’s Texturing Pipeline
CD Projekt Red technical art director Krzysztof Krzyścin explains how Substance tools supported Cyberpunk 2077’s material pipeline.
Akeytsu 2020.3 Adds Space Switching and a Unified Timeline
Nukeygara’s Akeytsu 2020.3 update introduces dynamic parenting through Space Switching and parallel character animation.
Rumba 1.0 Introduces Real-Time Character Animation for VFX Pipelines
Rumba 1.0 offers geometry-based character manipulation, onion-skin posing and integration with existing Maya pipelines.
Tutorial: Building a Pause Menu in Unreal Engine 4
Gavin Eisenbeisz demonstrates how to create an Unreal Engine 4 pause menu with pause, resume and quit controls.
Jonathan Winbush Discusses Motion Design and Unreal Engine Workflows
Motion designer Jonathan Winbush shares experience from projects for Marvel, Warner Bros., Hasbro, Discovery and virtual-reality productions.
Tutorial: Creating Hair Textures for Games in Maya
Sathish Koththolla presents a one-hour Maya tutorial covering a hair-texture workflow for game characters.
Epic Games Takes a Minority Investment in SideFX
Epic Games acquired a minority stake in SideFX while Houdini’s ownership, development roadmap and industry partnerships remained unchanged.
19th VES Awards Open for Visual Effects Submissions
The Visual Effects Society opened submissions for the 19th VES Awards across film, television, games, animation, VR and new media.
Epic Games Presents Unreal Engine 4.26 Release Highlights
An Inside Unreal session explores Unreal Engine 4.26 release highlights with Epic’s programming, animation and engineering leads.
More Than 50 Unreal Fest Online Sessions Available
Epic Games made over 50 Unreal Fest Online 2020 videos available across games, architecture, automotive, film, television, broadcast and cross-industry topics.
Blender Tools for Unreal Engine
Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
Lumberyard 1.25 Beta Updates UI
Amazon Lumberyard 1.25 beta added UI 2.0, Nvidia Cloth, White Box tools, Script Canvas changes and more than 120 fixes.
Procedural Assets in Realtime Worlds
Nikolay Marinov's thesis examines procedural distribution and generation of 3D assets in realtime AAA production environments.
CodeParade’s Non-Euclidean Engine
CodeParade's MIT-licensed engine uses portal views to create impossible geometry, while Hyperbolica explores curved space without portals.
Godot Editor Runs in the Browser
An early HTML5 build brought Godot’s editor, project import, scripts, scenes and game preview to supported web browsers.
Unreal Engine 5 Previewed Nanite and Lumen
Epic’s first Unreal Engine 5 demo introduced Nanite virtualised geometry, Lumen dynamic GI and a revised royalty threshold.
V-Ray 2020 Game Cinematic Reel
Chaos Group's 2020 V-Ray reel included game cinematics for Cyberpunk 2077, Assassin's Creed Unity, God of War and other projects.
Quixel: Megascans, Bridge and Mixer Webinar
A Quixel tools webinar offers insight into the history and current possibilities of Megascans, Bridge and Mixer 2020.
GDC 2020 Presentations Online
The Game Developers Conference could not take place on site in 2020: virtual GDC 2020 presentations are now online.
Maxon Cineware for Unity
Cineware for Unity: the new free plug-in for Unity is here and supports geometry, materials, lighting and camera features!
Free Texturing: Mixer 2020 Released
Quixel releases the first Mixer 2020 preview release – with new 3D texture-painting features and more!
Unity Premium Features for Students
Student Plans for Unity: the game engine now has more features for students, including free assets.
Cyberpunk 2077 | Cinematic Making Of
The 4K cinematic trailer for Cyberpunk 2077 in a making-of: Goodbye Kansas shows its work on the brilliant E3 cinematic!
Free Terrain Software: TerreSculptor 2
TerreScultpor 2 is newly released: The procedural terrain software is now available free of charge and comes with export formats for DCCs !
FMX 2020 Imagines Tomorrow
As 2019 draws to a close, the FMX - Conference on Animation, Effects, Games and Immersive Media has some exciting news to announce: It will be celebrating its 25th anniversary from 5 to 8 May 2020!
Unreal Academy 2019
All Unreal Academy 2019 sessions are now available online, with many exciting workshops and tutorials!
CityEngine 2019.1 Released
And on we go with city generation: CityEngine 2019.1 with new features and a Maya plug-in.
Shadow of the Tomb Raider
Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
The New CryEngine | Release 5.6
New tech trailer for the launch of the new CryEngine: Version 5.6 is now available and brings several new features!
SpriteStack | Voxel Editor
3D pixel art with the right tool: SpriteStack is a new free online and paid standalone editor for creating your own retro designs!
That was FMX 2019!
FMX 2019 is over and most visitors have successfully returned home: A short recap of this year's trade conference!
Chaos: New Physics for Unreal Engine
The new physics system for Unreal Engine was presented at GDC - and no name could be more fitting: "Chaos"
“Pillowheads – It’s Party Time” – Making-of
"Pillowheads - It's Party Time" is an action party game for three to four players. Unity 3D was used as the engine and the target platform is the PC with controller support. The project was developed by five people within eight project weeks. It was a project work that is part of the training programme at the Games Academy - Campus Frankfurt am Main. The team consisted of a programmer, two artists, a game designer and a producer.
God of War (4): Unit Image Breakdown
God of War in France: Unit Image presents its work on the God of War (4) cinematic!
Unity: Visual Effect Graph and CineCast
At Unite LA 2018 there was a sneak peak at these two new features in Unity.
Paragon Hero Assets from Epic
The Unreal Engine 4 community can rejoice! Epic Games is releasing more hero assets from the Paragon series.