Before we start: We typed this during the live stream, so watch out for deeper and more precise News and Articles about Resolve 21 and Fusion 21. (And the removing of some typos the day after)
The 100G shift: fewer cables, still redundant
Blackmagic Design is using NAB 2026 as a coordinated move to a new SMPTE 2110 ecosystem built around 100G networking. The goal is to reduce cabling complexity while keeping redundancy, monitoring, and routing features in a footprint that fits broadcast racks and mobile units.
The centre of gravity is a new class of native 2110 switchers, designed around 100G links rather than baseband trunks. The ATEM 4 M/E Constellation IP moves the Constellation line into a 100G design with 32 inputs and 28 outputs. It includes standards conversion on every input, four multiview outputs, 16 ATEM Advanced Keyers, four DVEs, and two SuperSource processors. A larger three-rack-unit model targets bigger sports and broadcast work with 64 inputs and 52 outputs.












Infrastructure gets a matching 100G backbone
A pile of new rack hardware is positioned as glue between the new switchers and the wider world. Blackmagic SDI Expander 8x12G converts a 100G connection into eight 12G-SDI inputs and eight 12G-SDI outputs, aimed at bridging IP cores to SDI edges. Blackmagic Studio Bridge 10G PWR aggregates eight separate 10G Ethernet connections into a 100G link and adds 90 watts of PoE per port, intended to power multiple Studio Camera Pro 6K systems from a single bridge. The Ethernet layer here leans on IEEE 802.3 Ethernet concepts, and the power spec ties into Power over Ethernet as a technology class.


For recording and replay, HyperDeck ISO Recorder 100G is recording eight channels over a 100G workflow to network storage. A key workflow promise is that Resolve can access files while they are still recording, which pitches a tighter handoff between acquisition and post.
Routing and timing details are also called out in the wider 2110 fabric. Blackmagic Ethernet Switch 820 expands the 2110 infrastructure with eight 100G ports, PTP clock distribution, NMOS control, and redundant power. The timing note points to PTP as a production-critical building block, while the control layer references NMOS for device discovery and orchestration in IP facilities.
Storage and removable media aim at replay and shared post
The replay path is paired with new storage and media hardware intended to sit in the middle of shared workflows.
Blackmagic Cloud Store Ultra is a faster dual-100G storage design intended to sit at the center of Resolve replay and shared post workflows. Blackmagic Media Dock Ultra uses Blackmagic Media Modules in a rackmount form for removable high speed storage, pitching a more controlled way to move media in and out of a facility or truck without improvising around generic drives.

There is also a new rack utility converter designed to keep a 2110 system calm when the outside world does not behave. Blackmagic Up/Down Cross 100G is an eight channel standards converter intended to shield a 2110 system from mismatched incoming formats. In practical terms, it is presented as a buffer between the promise of clean IP routing and the messy reality of mixed feeds. Monitoring and local control also get attention in rack-first environments. ATEM Monitoring Rack Panel 20 and 40 combine monitoring outputs and control panel functionality so a rack can retain local ATEM operation even in newer ventilated rack designs.

Cinema cameras keep getting pulled into live
A camera software update adds an ST2110 Live mode to URSA Cine 12K, pitching it as a live production camera while leaning on digital film image quality language, plus built in color correction and dedicated LUT handling for 2110 output. The clear throughline is that the cinema camera becomes another node in the same IP plant, not a separate island that demands special cabling and conversions.

New accessories are also listed for broadcast lens and operator needs. URSA Cine Studio Viewfinder is introduced, along with a Sony B4 mount and a lens control cable intended for broadcast lenses and production demands.
High frame rate 2110 as a future workflow teaser
One future track focuses on high frame rate production over 2110. The pitch is that 100G Ethernet is not just about more channels, but also higher frame rates, with workflows aimed at 240 fps or even 480 fps capture.

To support that direction, a URSA Cine 12K LF 100G and a Blackmagic Studio Bridge 100G are previewed. The same infrastructure is intended to feed Resolve replay with high frame rate media, while using Up/Down Cross 100G to derive standard frame rate feeds for the rest of the system. This is the point where the platform story becomes very literal: acquisition, conversion, replay, and shared storage all orbit the same 100G core.
Immersive production plans: live 3D and more switching
A second future track targets immersive production with a live chain built around URSA Cine Immersive 100G. The outlined chain includes a URSA Cine Live Encoder module, plus HyperDeck and DeckLink updates for immersive handling. A future ATEM Solaris switcher family is also in the works for full 3D and immersive switching.

The scope here matters because it frames immersive as a live pipeline problem, not just a post problem. It also implies that switching, capture, encode, and I/O need to be designed together if the goal is real-time immersive production.
Fairlight Live: software mixing with broadcast expectations
Audio is treated as a major pillar of the NAB 2026 story, centered on Fairlight Live. It is a software based live audio mixer designed for broadcast, ATEM integration, SMPTE 2110 workflows, and surround, spatial, and immersive audio.

Channel scale is positioned as elastic, with support for hundreds or thousands of channels depending on the host computer. It is said to work with standard computer audio and USB devices, and includes broadcast functions such as cue playback, talkback, snapshots, routing tools, and third party plug-in support.

To pair with the software, Fairlight Live Audio Panel hardware is launching in 10, 20, and 40 fader versions. The intent reads as a familiar split: compute and software can scale quickly, while tactile control stays purpose-built and consistent.

DaVinci Resolve 21: Photo page, AI tools, broader umbrella
DaVinci Resolve 21 is the main software release, a large update that spans a new Photo page, multiple AI tools, improvements across Edit, Cut, Color, Fusion, and Fairlight, immersive and VR work, and more than one hundred new features overall. (More on that tomorrow, and a test is soon to follow!)

The Photo page brings the application’s film color grading toolset into photography. On the AI side, IntelliSearch is a object, face, and content based media search. Both in bins, certain types of media, trqanscripts, and media-libary-wide. We all have that one folder ….
AI Clip Analysis and AI Slate ID are included, with AI Slate ID reading slate metadata, and writing those into the file metadata – so, the first ingest pass is quickly filled with all availble stuff from set, but do keep an assitant with a non-medical handwriting, or use a digital slate. An AI Speech Generator is also on board, generating spoken audio from written text, whoich is claimed to learn a new voice with just a few seconds or minutes of training. We’ll try that soon, with our best southern bavarian accent.

Edit and Cut updates include improved keyframing, better curves, and a new font browser. Color gains multi-master trim pass grading, node editor improvements, larger node stack options, group grade versions, and updated immersive workflows.

One notable packaging detail is the integration of the Krokodove effects package into Fusion and Resolve, adding more than 70 built-in Fusion effects. That is a pragmatic kind of news, because built-in effects tend to survive long projects better than scattered third-party installs.


















Since they are Fusion-based, you can use them as is, or confiugure and personalise them to your hearts desire. Or use them as a jumping off point to create your own.
Fusion 21: deep tech work, not just polish
Fusion 21 is one of the biggest technical updates in the package, and the list is dense in the best and worst way. It adds a Fairlight Animator modifier, plus a new macro editor. Multi Inspector controls allow editing shared properties across multiple nodes. Lens distortion analysis gets improvements.

The native 3D renderer gains Cryptomatte output, tying into the broader Cryptomatte standard for ID mattes. There are relief map tools, full layer support in the Deep toolset, and a Deep Colour Corrector.

On the scene description side, Fusion 21 includes OpenUSD SDK 25.11 with Hydra 2.0 for Storm. There are also new projector and capture nodes for USD, plus stereoscopic and immersive workflow updates. Speed Warp is now listed as available inside Fusion, and there are UI changes, variable mapping, and support for OGraph HTML graphics and Lottie animations. The overall theme is that Fusion is being treated as a serious systems piece inside Resolve, not a bolt-on compositor with a few convenience features.

Pricing and the usual reality check
The larger point across this whole slate is coherence. The product updates line up as a platform push that tries to make live IP infrastructure, replay, storage, cameras, audio, and post feel like one continuous system. That does not remove risk. New tools and new workflows should be tested in your own pipeline before they touch a live show, a tight delivery, or anything with real money attached.