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Top News: the most relevant updates for post, VFX, and real-time production. Releases, acquisitions, funding, major industry moves, and deadline-relevant changes, curated for impact and practical relevance rather than volume. Fast to scan, links to sources, minimal fluff.
Samplitude 2026: the DAW that learned new video tricks?
Samplitude 2026 targets faster sessions, smoother video playback, and remote control. Suite users get new routing and tighter SFX handling.
Chaos V-Ray 7 Update 3 goes real time
Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.
GoPro MISSION 1 targets compact cinema capture
GoPro MISSION 1 goes after real productions: 8K, Open Gate, timecode sync, and a lens swap option later in 2026.
Epic Games ships Twinmotion 2026.1
Twinmotion 2026.1 goes harder on camera realism and faster lookdev, then quietly fixes the boring stuff you actually feel daily.
Maxon Autograph 2026 is here
Maxon Autograph went free for individuals, learned USD, and picked up OpenFX. Nice.
Maxon ships Cinema 4D 2026.2 update
Cinema 4D 2026.2 brings a clothy viewport brush, a darker sky, and a truckload of bug fixes. Your crash logs may feel lonely.
Adobe brings Color mode to Premiere beta
Premiere beta gets Color mode: new grading controls, Operations, Clip Grid, and color management that tries to keep editors in flow.
Cargo 3.0 merges two asset libraries
Cargo 3.0 folds two libraries into one app, adds smarter search, and hands you hundreds of free assets so you can start dressing scenes today.
Marvelous Designer 2026.0 adds 3D Pencil and lacing
Draw patterns on an avatar, auto-route laces, flip to toon materials, and tighten export controls. Marvelous Designer 2026.0 aims at faster iteration.
Thomas Riedel buys ARRI
ARRI changes hands, keeps Munich HQ, and lines up a Eurovision camera debut. Big signal chain meets big glass.
Blackmagic Design turns DaVinci Resolve 21 into a photo app
DaVinci Resolve 21 adds a Photo page, deeper AI helpers, more Fusion graphics, and tidier audio timelines. Big toolbox energy.
Chaos launches free V-Ray for Blender Community Edition
Chaos has released a free Community Edition of V-Ray for Blender
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
Resolve 21, Fusion, Fairlight Live, and many, many boxes!
NAB 2026 turns into a platform push: 100G SMPTE 2110 live gear, Resolve Photo Editing workflows, new Fairlight live mixing, and a bigger Fusion core.
Neat Video 6.1.2 adds Vegas 2026 and Nuke 17
Neat Video 6.1.2 shows up with M5 Pro and M5 Max support and fresh host app compatibility, so your denoise keeps pace.
FMX 2026 adds animation, lens talks and of course AI
New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!
Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI
As the AI revolution redefines the creative landscape, Reallusion is proud to unveil its latest technology roadmap, positioning the company at the forefront of the next era of hybrid media creation.
EIZO ColorEdge CS3200X adds 31.5-inch 4K
A new 31.5-inch 4K ColorEdge lands with wide-gamut presets, HDR targets, and one-cable USB-C power for tidy desks and tidy color.
OpenPGL joins ASWF
OpenPGL lands under new open source stewardship, with a sandbox start and a clear goal: faster, cleaner path traced frames.
LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac
For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the situation has improved, where it still falls apart, and why Rec.709 scene remains the least bad common denominator.
AutoCut brings AI cleanup inside Premiere Pro
AutoCut moves the boring cleanup into your timeline: silences, captions, takes, and more, with a trial and three pricing tiers.
Open Light: Procedural HDR Lighting Without the Texture Archaeology
Open Light is a new tool that generates procedural HDR light textures. It builds softboxes, gobos, Kino Flo style sources and other modifiers as 32-bit EXR or HDR files, with support for ACEScg and resolutions up to 4K.
Today: ICE.ART 2026.I kicks off on April 7
ICE.ART 2026.I begins April 7 at 5:00 PM CEST. Physics sims, Q and A, prizes, then stages and splats across three nights.
dy Install Libs adds Library Manager to Houdini
dy Install Libs ships Library Manager for Houdini, turning library installs into clicks instead of JSON wrangling.
RealityScan 2.1.1 adds better COLMAP support and new XMP export options
RealityScan 2.1.1 is a maintenance release, but a practical one. Epic updates COLMAP exchange, adds new XMP with image list export options, cleans up mask export, and fixes a long list of editor, alignment, and CLI issues.
Beeble Background Remover hits Cloud app
Background Remover unbundles fast AI masking into a standalone workflow with preview, refinement, and RGBA or alpha-only exports for comps.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
CameraMatch AutoSetup v6 speeds photo matches
Jamie Cardoso ships CameraMatch AutoSetup v6, a one click camera match script for 3ds Max and Blender, with Maya queued next week.
Adobe DNG becomes ISO standard (Not an April Fools joke)
DNG just got an ISO badge. That turns a popular RAW container into a formal standard and makes archives and pipelines a little less spooky.
Alpha Pixel adds Gaussian Splats to Cinema 4D
Scan a place, drop it into C4D, then art direct it like motion graphics. Gaussian splats just got a lot less precious.
Boris FX welcomes Vegas Pro
Vegas Pro gets a new owner and a fresh 2026 release, with offline AI, new titling, and ProRes RAW support landing right out of the gate.
Chaos Vantage 3 update 2 adds Toon
Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.
Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace
Autodesk has released Arnold 7.5.1. The update adds the Flow Render tech preview with 2,400 free cloud render minutes per month, alongside custom AOVs for volume shaders, MIKKTSpace normal mapping support, Windows CPU rendering optimizations, and a range of shading, USD, and API changes.
3ds Max 2027 is here.
3ds Max 2027 adds Smart Bevel, Noise Plus, and Field Helper, plus faster modifiers and a cleaner viewport for daily scene wrangling.
Autodesk ships Maya 2027
Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.
Comment: We Were Told Sora Would Replace VFX by Next Year. Awkward.
OpenAI has killed Sora before the proposed Disney deal ever closed. One expensive AI showpiece is gone, while the wider industry still shovels absurd amounts of money into data centers in the hope that a business model will wander in and introduce itself.
Handy RefTool 3.0 speeds Maya ref matching
RefTool bundles Maya reference camera matching into one UI, adds a fuller paid build, and keeps a free version for core workflows.
Save the date: ICE.ART 2026.I is in two weeks
The ICE.ART 3D Environment Conference 2026.I goes live on 7, 8, and 9 April 2026, each day from 5:00 PM to 8:30 PM CEST. It is a webinar series, so your commute is the distance from your chair to your snack stash.
NanoGaussianSplats for UE5
NanoGS adds a UE plugin for big Gaussian splat scenes, with LOD clusters, culling, and GPU sorting to keep frames moving.
Sony to wind down Pixomondo
Televisual reports Pixomondo will be wound down after contracts finish, with VFX efforts set to refocus on Imageworks.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Dither Boy 6.0 brings animation and video polish
Dither Boy 6 rewrites the app, adds animation timelines and temporal variation, plus faster iteration and better video playback.
Maxon ships Redshift for Archviz
Redshift Archviz moves BIM scenes from waiting to tweaking, with real-time previews, assets, and a one-click hop to Cinema 4D for the fancy shots.
The GIMP Team boosts GIMP 3.2
GIMP 3.2 arrives with linked layers, vector layers, smarter non-destructive filters, and new export options. Less redo, more done.
ProductionCrate Plug-in Suite with docked footage database
ProductionCrate bundles a huge asset library in its Suite, so you can grab a glow, a glitch, or an explosion fast, then pay for it yearly.
iCrowds 2.0.0: Ragdolls arrive, dignity leaves
iCrowds Generator 2.0.0 adds ragdolls for Blender crowds, so collisions can look messy in the good way, with less setup.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
FMX 2026 program goes live
The FMX program is live for the 30th edition, with RENO pipeline lessons, generative video craft, and European collab on Predator: Badlands.
A Lost Méliès Gag Film Resurfaces in 4K
A 45-second Georges Méliès slapstick short unseen for over a century is online again after scan and stabilization work.
Adobe releases Substance 3D Painter 12 with decal warp
Substance 3D Painter 12 adds Warp to Geometry for decals, expands viewport post effects, and introduces flatten-in-stack exports plus new pricing details.
Nobe OmniScope gets Live Pack for on-set and live monitoring
Time in Pixels has released Live Pack for Nobe OmniScope Pro, adding SDI output, Livegrade integration, multi-input monitoring, recording, snapshots, focus peaking and loudness metering for on-set and live work.
AdonisFX 2.0 brings Houdini support, anisotropic muscles, and triangle-level self-collisions
AdonisFX 2.0 is a big structural release: Houdini support arrives as SOP nodes, core solvers pick up anisotropy and triangle-level self-collisions, paint maps gain non-linear remaps, and the toolset gets a practical layer of “pipeline hygiene” improvements.
How Pixar Cheats a Skunk Tail
Kranzler talks Hoppers grooming and shading, including a layered wet-fur look and why skunks got a “cheated” tail.
MPC’s Cold Storage
MPC Paris delivered 575 shots on Cold Storage, from invisible fixes to slime, creatures and a nuclear finale. But how?
VFX School Closes and Leaves the Lights On
For those who don’t know the school: The VFX School was an online training platform focused primarily on…
tyFlow 2 adds CUDA fluid solver and 20 Infernos
tyFlow 2 integrates a CUDA fluid solver, adds 20 Inferno operators, and expands caching and collision features.
OmniStep 2.0 adds modules and dynamic collisions
OmniStep 2.0 adds a module system, dynamic collisions, and workflow tweaks for interactive animation inside Blender.
Cinema 4D plugin for organic line growth hits the web
AlgoMesh releases Differential Line Growth, a free Cinema 4D plugin that iterates splines into organic curves.
280 free automotive Substrate materials for UE 5.7
Epic’s new Automotive Substrate Materials pack on Fab bundles over 280 vehicle-focused Substrate materials plus templates, setup assets, and calibrated maps, targeting consistent results across Lumen and the Path Tracer in Unreal Engine 5.7.3 and later.
Beeble SwitchX focuses on easy background swaps
Beeble launches SwitchX, a cloud video-to-video model built for easy background swaps and relighting in 2K.
Adobe adds Quick Cut to Firefly Video Editor
Quick Cut auto-builds a first video draft from text prompts inside Firefly Video Editor. Beta starts now.
Nuke 17.0 rewires 3D and adds Gaussian Splats
Nuke 17.0 brings native splats, USD scene graph control, BigCat ML scaling and core performance gains.
VES Awards 2026 names winners and honours
VES Awards 2026 winners named across 24 categories, with Bruckheimer and Taylor receiving top honours.
5000 PBR materials, zero node wrangling
5000 PBR materials packaged for Blender Asset Browser, drag and drop, GPL licensed, priced for indies.
Revcut launches GDPR first Video-review platform
Revcut launches a European GDPR focused video review platform positioning itself as an alternative to US hosted services.
Grading Kraken: insights from the colour grade
Senior Colourist Dylan Hopkin (Shortcut Oslo) outlines the grading process behind the new sci-fi film Kraken, and how contrast, colour and AI-assisted tools were used to support storytelling.
Hive adds joint facial rigs to Maya
Hive Auto Rigger now builds full joint based facial rigs in Maya, priced at 40 dollars for the first month.
Lutbake adds one-key LUT export to Resolve
Time in Pixels releases Nobe LutBake, a macOS tool for one-key high resolution LUT export from Resolve Studio.
SynthEyes 2026 Speeds Up
SynthEyes 2026 adds a Mocha-powered affine point tracker, real-time GeoH previews and expanded USD support to cut solve iteration time.
Blackmagic Schedules Free Resolve School
Blackmagic runs free live Resolve training from February to April covering edit, Fusion, colour and audio.
Foundry buys Griptape to “orchestrate AI”
Foundry acquires Griptape to add "AI orchestration" to Nuke and broader VFX pipelines.
Cascadeur on physics, AI and control
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
Neat Video 6.1 updates OFX and host support
Neat Video 6.1 adds Baselight 7 support, new default profile controls and OFX updates across Windows, macOS and Linux.
EIZO Previews First OLED ColorEdge
EIZO is bringing OLED into the ColorEdge lineup. The company is previewing an OLED ColorEdge model under development, positioned for 4K HDR workflows and featuring refined ABL luminance control, a status indicator, built-in calibration sensor technology, and ColorNavigator software demos at NAB and MPTS 2026.
InstaLOD 2026 Targets VR and Animation Pipelines
InstaLOD 2026 adds VR delivery targets, raytraced shadows and full GLTF USD animation support for real-time pipelines.
Hawaiki Keyer – for those who don’t trust all the magic of AI
Hawaiki Keyer 5 brings AI tracking and dual-key control to Resolve, handling messy greenscreen shots more reliably than Magic Mask. Or does it?
D5 Works launches with 42K models and no comission ?
D5 Works
lists 42K models and 2.2K materials and claims zero commission, with D5-native delivery via D5A and D5M.
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
Mnemonica sets out to fix digital cinema memory
Mnemonica Archive addresses digital film by treating preservation as an active, monitored process rather than passive storage.
Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits
Kangaroo Builder learns to move faces between meshes
Kangaroo Builder for Maya adds Landmark Warp, a topology transfer tool aimed at moving blendshapes between meshes without matching topology.
Katana 9 deepens USD and previews Hydra 2
Katana introduces UsdSuperLayer, new USD lighting and material nodes, and alpha Hydra 2 viewer support.
Modeler 26 for Houdini released
Modeler 26 for Houdini introduces a significantly expanded PolyPen, Bezier-based deformation, curve-driven boolean operations, viewport card drawing, and a new object layer system.
Blender 5.1 Beta Improves Performance, Workflow, and Compositing
Blender 5.1 enters public beta with a familiar focus on refinement rather than disruption. The update brings targeted improvements across animation, compositing, UI, and USD export, offering a smooth and predictable upgrade path for artists already working in Blender 5.0.
Download IKEA furniture as 3D models, minus the trolley
A community script allows direct downloads of IKEA’s web 3D models, skipping the store visit and the measuring tape optimism.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
MetaTailor adds engine bridges and less FBX fatigue
MetaTailor 2.5 introduces official engine bridges and workflow updates for realtime character clothing pipelines.
BlendShape Monitor puts Maya rigs under a heat lamp
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs.
Animate re-animated
The King is dead, long live the King: Adobe caves, and Animate remains available with support and fixes, but no new features.
glTF learns to splat without losing the plot
Khronos proposes a glTF extension for Gaussian splats, aiming to standardise how splat data is stored and exchanged.
Unreal Reality: Building A New Specimen
Director Dimitri Vallein breaks down the real-time production of his Unreal Engine short film New Specimen, from motion capture to cloth sims.
Adobe pulls the plug on Animate at last
Adobe has confirmed the end of life of Adobe Animate, setting clear dates for sales, access, and support wind-down.
RGB sliders now judge your colour skills
A free Android game turns RGB value matching into a timed test of colour perception. No scopes. No mercy.
Infinity Hotel: Endless Rooms, Endless Renders
HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.
FMX opens ticket shop and confirms collaboration track talks
FMX opens ticket sales, confirms new speakers, details pass options and highlights ongoing PANEURAMA industry research.
World Creator 2026.1 polishes the boring bits
World Creator 2026.1 focuses on stability, pen input and modest performance gains rather than new features.
Sequoia 2026 gives audio post a video engine
Sequoia 2026 introduces GPU accelerated video, OSC control, Soundly integration and stability focused audio engine updates.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Virtual Production Without the Disney Budget
A Rhode Island studio proves virtual production isn’t just for sci-fi. Door G’s team talks LEDs, Unreal, and the human side of real-time filmmaking.
Godot 4.6 Arrives With Major CG-Friendly Updates
Godot Engine 4.6 ships with polished workflows, Modern UI, Jolt physics as default, improved reflections, debugger tools and LibGodot support.