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Top News: the most relevant updates for post, VFX, and real-time production. Releases, acquisitions, funding, major industry moves, and deadline-relevant changes, curated for impact and practical relevance rather than volume. Fast to scan, links to sources, minimal fluff.
Here comes Houdini 22
2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
Godot 4.7 turns up HDR
Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs.
Arri LUKA lights Unreal previs
ARRI LUKA puts virtual fixtures, camera logic and Lumen rendering inside Unreal Engine. Previs gets less guessy.
Beeble Canvas gets a Topaz split
Canvas now compares Topaz upscales in-node, adds 30 plus generation models, Markdown notes, magnetic snap, and describer updates.
The Right Colours Without a Computer
SpyderPro exports a 33-point correction LUT, but you want one compact converter to apply it between SDI gear and an HDMI display.
Unreal Engine 5.8 Tidies Up
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
SMPTE Opens Its Standards Library
SMPTE has opened its complete standards catalogue, giving engineers and developers free access to current and future documents.
EDIUS 11.50 Patches Exports Faster
EDIUS 11.50 repairs parts of finished exports, transcribes locally and adds practical timeline tweaks. The new crossgrade even lowers the entry price.
RadialZ Gives ZBrush a Brush Wheel
RadialZ turns the ZBrush brush library into cursor-side wheels, reducing palette trips and keyboard gymnastics.
Blender Roadmap Puts Plans in One Place
Blender gets a central Roadmap for active projects and recent features, giving artists and studios a clearer view beyond release-note excavation.
MPC Joins The Mill
MPC and The Mill become one global studio, combining commercial production and film VFX under The Mill name.
Using C4D’s Axis Tool in a Product Viz workflow
SilverwingVFX shows how he handles object axis in his Cinema 4D studio workflowthat ensures a fast and fluent process even with challenging and unoptimized computer aided design imports.
Sneeze Brings a Browser Engine to Spatial 3D
Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.
Filmtext-o-Mat Tames Timecodes
Filmtext-o-Mat 2.7 turns sequence lengths into automatic timecodes, keeps video beside the manuscript and exports practical handover files.
NeXus Beta Lands in Blender
NeXus arrives in Blender with GPU particles, fluids, smoke, fire and live viewport feedback. The beta is paid, perpetual and already patched.
Mocha Pro 2026.5 Tracks Through Trouble
Point Track ML tackles occlusions, shadows and drifting surfaces, while smarter matte tools and exports reduce routine cleanup.
Cinema 4D 2026.3 Rebuilds UV Editing
Version 2026.3 rebuilds UV editing and adds practical tools for particles, rivets, edge cloning and UV-driven animation.
BadFX Packs Assets Into Adobe Panels
BadFX puts stock media and adjustable animation presets inside Adobe timelines. The plugin is free, though an account is compulsory.
Houdini 22 Teaser Fuels Guesswork
Houdini 22 looks ambitious, but the teaser is maddeningly brief. Treat every feature reading as informed fan speculation, not documentation.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Mush3D 3.0 Adds Soft Tissue Tools
Mush3D 3.0 adds pose-trained corrections and tetrahedral soft tissue simulation for artists polishing cached character animation.
NukeRef Adds References to Nuke
NukeRef lets compositors paste image references into Nuke’s Node Graph as interactive backdrops. Tiny script, big sanity gain.
3DCoat 2026 gets GPU nodes
3DCoat 2026 beta adds GPU node texturing, procedural smart materials and masks. Shiny, useful and still beta-shaped.
These are the Bugs You Were Looking For (in Blender)
Flying Bugs Generator brings 10 insect types, three motion modes, and Asset Browser-ready drop-ins for fast and vast bug swarms in Blender.
Stair Builder brings parametric stairs to C4D
A €25 Cinema 4D generator for stairs and railings, with presets, UV handling, and all of it parametric.
conform.tools’ Connected conform gets a desktop beta
A Resolve-connected desktop app enters public beta, while pricing spells out per-shot timeline exchange, per-GB transfer, and seat-based tiers.
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
C4D Octane: 1.9.x Update Features Video
SilverwingVFX digs into the new juicy features delivered via the most recent Octane update for Cinema 4D. Learn what's improved so you can get the best out of Octane.
Massive Crowd Sim gets a free 101-edition
Massive 101 goes free for non-commercial use, with watermarked renders and a forum-based license login. Great for learning, risky for deadlines.
VOXIFY turns Blender Meshes to Voxels and animates
VOXIFY voxelizes any Blender mesh via Geometry Nodes, tries to keep your textures intact, and ships with animation and static mesh options.
Silhouette 2026 gets smarter roto and 3D heads
Silhouette 2026 upgrades AI mattes, adds Head Track ML and better tracking, boosts paint tools and performance, and finally gets serious about pipelines.
DaVinci Resolve 21 Public Beta 4 is out
Beta 4 tightens still-image FX, fixes Canon highlights, exposes Fusion motion paths in the keyframe editor, and refines Studio AI tools.
Levels cleans up alpha maps fast
Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.
Node Ninja builds Redshift materials from folders
Node Ninja is a free Cinema 4D plugin that builds Redshift PBR materials from texture folders, with color spaces, AO, and bulk import baked in.
Maya 2027.1 adds OTIO to Sequencer
Maya 2027.1 lands with OTIO in Sequencer, LookdevX projection tools, and more Bifrost and USD housekeeping. Patch it, test it, then trust it.
Boris FX Sapphire 2026.5 adds Advanced Defocus
Sapphire 2026.5 doubles down on lens looks with Advanced Defocus, new Texture Ridges, a rebuilt Glare, Builder updates, and fresh flares.
PFTrack gets Hero Cloud
PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.
Clip Studio Paint 5.0 with 3D hands
Clip Studio Paint 5.0 lands with Smart Shape cleanup, a poseable 3D hand model, faster tools, and a clearly spelled out license menu.
C4D Pyro Tutorial: Helicopter Kickup Dust
SilverwingVFX goes airborne: Cinema 4D Pyro can fake rotor wash the smart way: simulate air first, cache velocity, then spawn dust only where wind speed peaks.
Beeble Canvas
Canvas arrives as a node based AI compositor plus automation, with SwitchX and SwitchLight under the hood and an API for pipeline integration.
PolygoFlow Dash asset manager goes free on Fab
Free Dash asset manager lands on Fab: browse local assets across UE5 projects, tag up to 1000 assets a month, and use smart collections.
Simple Tree Tools 3.0 goes procedural
Simple Tree Tools 3.0 targets Houdini 20.5+ with procedural trees, scan extension nodes, and one-time licenses from free to $1,299.
Blender Singularity lands in 4K HDR
Singularity drops as a 4K HDR short, with free downloads of assets and encodes. Also: painterly brushstrokes meet procedural crowds.
Boris FX Continuum 2026.5 tunes AI and FX Editor
Continuum 2026.5 stacks AI deinterlacing, sharper ML masks, saner FX Editor isolation, refreshed warps and wipes, and tighter Particle Illusion linking.
Unreal Engine 5.8 Preview rolls in
UE 5.8 Preview adds experimental Mesh Terrain, editable PCG results, a juiced-up vegetation tool, MetaHuman crowds, and more. Test first.
Artineering Flair 1.2 for Maya hits macOS
macOS support lands for Maya 2024+, licensing expands to floating and perpetual, and lines get darker with negative light response. Also: Unreal beta.
ZEISS CinCraft LensCore targets Nuke lens looks
LensCore brings lens profiles, ray-traced lens behavior, and physics-driven controls to Nuke, aiming for fast, repeatable lens looks across sequences.
Autodesk launches Project Falcon
Project Falcon is a free, browser-based kitbashing tool that exports USD and STL, aiming to speed up hard-surface blockouts and handoffs.
PlayCanvas updates SplatTransform to 2.0
SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.
FilmSet kit lands in KitBash3D
Finally, a kit that lets you build a film set without filing a rental PO. 139 models, 112 PBRs, and game ready bits for Unreal.
RISE: Fallout Destroys LA, Politely
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
DriveCompare brings ASC MHL offload checks to macOS
DriveCompare does the boring part of film data right: compare, sync, verify, ASC MHL, Netflix-style checksums. No subscription tantrums required.
OptiDraw paints animated meshes inside Unity
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Theory Accelerated shifts Paradigm 1.0 for Houdini
Paradigm 1.0 lands for Houdini: faster GPU liquids, better emission, a Tank node for open water, and a very honest list of what is still missing.
Free Tire Rig Generator for Blender Automates Tire Deformation
Tire Rig Generator is a free Blender plug-in that automatically builds and skins tire rigs for pressure, ground deformation and tire pivoting. Vehicle wheels, finally allowed to suffer accurately.
Project Violet links Houdini and MetaHuman
SideFX drops Project Violet, a Houdini 21 tutorial series that mixes MetaHuman characters with Houdini rigging and simulation workflows.
ArcBrush turns image editing into a node graph
ArcBrush ships free for Windows and macOS with 75 nodes, batch export, sprite sheets, texture helpers, and optional paid AI credits.
VES releases On-Set VFX Data Guide
The VES drops a CC-BY on set data guide and hosts a May 12 webinar, because nobody enjoys rebuilding reality from half a slate photo.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
VirtuCamera 2: The Weird Byte goes Android
VirtuCamera 2 lands with Android support, refreshed UI, updated DCC plug-ins, and a Python API. Yes, your phone is still the camera now.
FMX gehts a new head for the 30th Birthday
FMX celebrates its 30th edition with a planned handover: Mario Müller steps down after 2026 and Agon Ushaku takes over the mantle for 2027 and onwards.
World Creator 2026.4 adds expressions and decals
World Creator 2026.4 brings expressions, decals, terrain normal blending, VRAM scaling, and a free Community Edition that lets you learn, not deliver.
Anthropic funds Blender, ships Claude connector
Claude gets a Blender connector, plus patron money for Blender core work. Your pipeline gets a new helper. Your lawyers get new reading.
Autodesk Flow Studio adds AI Rigging and Neural Layer for character workflows
The Flow Studio update introduces automated rigging, video-driven animation, neural rendering enhancements, and export to Maya, Blender, and Unreal.
Blackmagic Design updates Resolve 21 beta 2
Resolve 21 beta 2 goes less flashy and more useful: Studio gets more AI toys, Photo capture grows up, and background tasks get serious.
Reallusion ships Headshot 3 for CC5
Headshot 3 arrives for Character Creator 5 with single photo heads, mesh wrapping, texture tools, and an early bird bundle through May 31.
ZoneLAB for Resolve: Ansel Adams and even more zones…
ZoneLAB adds a Zone System grid to Resolve, then lets you grade by zone, export overlays, and match cameras and log spaces.
Material Maker 1.6 tunes graphs and exports
For those who don’t know the tool: Material Maker builds procedural textures and painted looks with node graphs,…
Beeble adds CorridorKey green screen model
CorridorKey lands in Beeble Background Remover. Pick MatAnyone or CorridorKey before upload, then export RGBA or alpha for comps.
Fusion Studio 21 beta is here
Fusion Studio 21 goes harder on motion graphics, fonts, USD and deep comps, plus Windows ARM64. Also ships RAW Player and Proxy Generator.
HiPhyEngine wants clean sims in Blender
HiPhyEngine lands in Blender with unified rigid, cloth, hair, and soft body sims, plus snow and sand. Windows and Linux only.
Natsura 0.6 adds effectors and Nanite export for Houdini Foliage
New growth controls, a new assembly workflow, and a long changelog full of speedups, warnings, and some very honest rough edges.
Autodesk Flame 2027: metadata and depth maps
Flame 2027 keeps frame metadata intact, adds frame annotations, and brings Depth maps plus OCIO 2.5.1. More pipeline glue, fewer hacks.
Samplitude 2026: the DAW that learned new video tricks?
Samplitude 2026 targets faster sessions, smoother video playback, and remote control. Suite users get new routing and tighter SFX handling.
Chaos V-Ray 7 Update 3 goes real time
Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.
GoPro MISSION 1 targets compact cinema capture
GoPro MISSION 1 goes after real productions: 8K, Open Gate, timecode sync, and a lens swap option later in 2026.
Epic Games ships Twinmotion 2026.1
Twinmotion 2026.1 goes harder on camera realism and faster lookdev, then quietly fixes the boring stuff you actually feel daily.
Maxon Autograph 2026 is here
Maxon Autograph went free for individuals, learned USD, and picked up OpenFX. Nice.
Maxon ships Cinema 4D 2026.2 update
Cinema 4D 2026.2 brings a clothy viewport brush, a darker sky, and a truckload of bug fixes. Your crash logs may feel lonely.
Adobe brings Color mode to Premiere beta
Premiere beta gets Color mode: new grading controls, Operations, Clip Grid, and color management that tries to keep editors in flow.
Cargo 3.0 merges two asset libraries
Cargo 3.0 folds two libraries into one app, adds smarter search, and hands you hundreds of free assets so you can start dressing scenes today.
Marvelous Designer 2026.0 adds 3D Pencil and lacing
Draw patterns on an avatar, auto-route laces, flip to toon materials, and tighten export controls. Marvelous Designer 2026.0 aims at faster iteration.
Thomas Riedel buys ARRI
ARRI changes hands, keeps Munich HQ, and lines up a Eurovision camera debut. Big signal chain meets big glass.
Blackmagic Design turns DaVinci Resolve 21 into a photo app
DaVinci Resolve 21 adds a Photo page, deeper AI helpers, more Fusion graphics, and tidier audio timelines. Big toolbox energy.
Chaos launches free V-Ray for Blender Community Edition
Chaos has released a free Community Edition of V-Ray for Blender
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
Resolve 21, Fusion, Fairlight Live, and many, many boxes!
NAB 2026 turns into a platform push: 100G SMPTE 2110 live gear, Resolve Photo Editing workflows, new Fairlight live mixing, and a bigger Fusion core.
Neat Video 6.1.2 adds Vegas 2026 and Nuke 17
Neat Video 6.1.2 shows up with M5 Pro and M5 Max support and fresh host app compatibility, so your denoise keeps pace.
FMX 2026 adds animation, lens talks and of course AI
New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!
Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI
As the AI revolution redefines the creative landscape, Reallusion is proud to unveil its latest technology roadmap, positioning the company at the forefront of the next era of hybrid media creation.
EIZO ColorEdge CS3200X adds 31.5-inch 4K
A new 31.5-inch 4K ColorEdge lands with wide-gamut presets, HDR targets, and one-cable USB-C power for tidy desks and tidy color.
OpenPGL joins ASWF
OpenPGL lands under new open source stewardship, with a sandbox start and a clear goal: faster, cleaner path traced frames.
LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac
For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the situation has improved, where it still falls apart, and why Rec.709 scene remains the least bad common denominator.
AutoCut brings AI cleanup inside Premiere Pro
AutoCut moves the boring cleanup into your timeline: silences, captions, takes, and more, with a trial and three pricing tiers.
Open Light: Procedural HDR Lighting Without the Texture Archaeology
Open Light is a new tool that generates procedural HDR light textures. It builds softboxes, gobos, Kino Flo style sources and other modifiers as 32-bit EXR or HDR files, with support for ACEScg and resolutions up to 4K.
Today: ICE.ART 2026.I kicks off on April 7
ICE.ART 2026.I begins April 7 at 5:00 PM CEST. Physics sims, Q and A, prizes, then stages and splats across three nights.
dy Install Libs adds Library Manager to Houdini
dy Install Libs ships Library Manager for Houdini, turning library installs into clicks instead of JSON wrangling.
RealityScan 2.1.1 adds better COLMAP support and new XMP export options
RealityScan 2.1.1 is a maintenance release, but a practical one. Epic updates COLMAP exchange, adds new XMP with image list export options, cleans up mask export, and fixes a long list of editor, alignment, and CLI issues.
Beeble Background Remover hits Cloud app
Background Remover unbundles fast AI masking into a standalone workflow with preview, refinement, and RGBA or alpha-only exports for comps.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
CameraMatch AutoSetup v6 speeds photo matches
Jamie Cardoso ships CameraMatch AutoSetup v6, a one click camera match script for 3ds Max and Blender, with Maya queued next week.