For those who don’t know the tool: Stylized Tree Asset Generator is a Blender Geometry Nodes based tree builder for stylized environments, with Eevee focused shading and toolsets that also run in Cycles.
Pines, at last, for people who hate needles
Stylized Tree Asset Generator now includes a dedicated Stylized Pine Tree Asset Generator as part of its 2.0 update. The new pine toolset comes with new assets, textures, shaders, and materials, and keeps the same general workflow as the original tree generator to stay consistent.

The update also targets speed and housekeeping. Version 2.0 replaces deprecated nodes from Blender 4.2, optimizes UV storage, and cleans up and optimizes the Geometry Nodes setup. It also adds directional control to the wind feature and ships an updated user guide.
If you were already using the original generator for quick background dressing, the pine addition is welcome because it expands the library beyond broadleaf shapes and lets you cover the classic stylized use case: conifers in midground forests, mountain ranges, and gamey dioramas without modeling individual branches by hand.
What it actually builds and how far you can push it
The core promise is a Geometry Nodes setup that lets you shape trees quickly, then dial resolution up or down depending on what you need. You can go from low poly silhouettes to more detailed results by adjusting resolution and density inputs, keeping a tighter leash on polygon count.
The tool generates automatic UVs so you can bake textures. That makes it easier to take a procedural look, commit it, and move on, whether you need a static asset for a library or a one-off hero tree that still has to survive export.

It also supports using your own mesh to shape the leaves. That is the escape hatch for people who like procedural trunks but want art-directed foliage shapes, or who already have leaf cards and want the generator to place them. There is also a Random Generator input intended to produce infinite variations with similar characteristics. In practice, that is the difference between a forest and a cloning accident, especially when you need dozens of trees that read as a family but do not look copied.
Some of the shading work targets Eevee. The product notes say the shading was designed in Eevee and may not work as intended in Cycles by default, while the rest of the tools work in both render engines. So if your pipeline leans on Cycles, expect to tweak materials rather than treating the lookdev as drop-in.
Presets, shaders, normals, and the parts you will actually notice
Stylized Tree Asset Generator includes preset textures and materials aimed at getting you to a usable look quickly. It lists 10 leaf texture presets, 16 trunk presets, and 12 hand-painted procedural leaf textures. Those sit alongside procedural textures that remain adjustable, so you can keep the preset as a starting point rather than a locked style.

For shading, it includes a custom toon shader for the trunk and two shading groups for leaves, one designed for simpler use and one offering deeper controls. It also includes four sets of custom normals meant to help you land the shading style you want and to keep shading stable when you animate wind and use the scatter tool.
The update also keeps the wind feature in the toolbox, and adds direction control. That matters because wind without direction tends to look like your trees are trying to shake off a bad rig. Directional control lets you line up motion with camera moves or scene beats, instead of getting random flapping.

This is also where teh usual production advice applies: test it in a real shot, with your real render settings, before you roll it into a template file and wonder why the farm hates you.
Compatibility and versions
The newest versions of the tool are made for Blender 4.2 and newer, while still including older versions of the tools as far back as Blender 3.3. If your studio sits on a locked version for a show, that matters, because it suggests you can still run a supported variant without forcing an upgrade mid-production. The 2.0 update specifically calls out node maintenance aligned with Blender 4.2, including replacing deprecated nodes and cleaning up the node graphs. That kind of update tends to be invisible until it is missing, at which point your node tree becomes an archeological dig.
Pricing and the temporary deal situation
Pricing is tiered on Superhive Market. A Standard License is listed at $12.50 and includes textures, shading nodes, geometry nodes, and tools. An Asset Pack Standard License is listed at $16.50 and adds the full asset pack. A Commercial Use option is listed at $42 and includes the asset pack while allowing commercial use.
If you are evaluating it for production, the practical move is to grab it, build a handful of trees that match your show style, bake what you need, and push them through your actual export and render path. Then decide whether it becomes a staple, a one-off, or a neat toy that lives in a personal toolkit.
https://superhivemarket.com/products/stylized-tree-generator