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Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Hair Bone Generator Maps Blender Strands
Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
Blackmagic Camera 3.5 Opens the Iris
Blackmagic Camera 3.5 gets inside iPhone 18 Pro hardware with variable-aperture control, Pro Video Storage and Cinematic recording.
The Royal Way to Render
In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
Beauty Box 6.5 Finds Teeth So You Don’t Have To
Beauty Box 6.5 adds AI masks for teeth and eye whites, a new local inference engine and improved face tracking across major finishing hosts.
SoftRAID 9 Adds RAID 6, Minus the RAID Card
SoftRAID 9 adds RAID 6 and RAID 6+ for directly attached storage, including third-party hardware, with one substantial macOS condition.
Plugin Hub Tames Blender’s Tab Jungle
Plugin Hub herds Blender’s proliferating add-on panels into one tidy tab, with optional menu and floating-window access.
Adobe finishes buying Topaz Labs
Adobe has finished buying Topaz Labs. The apps stay standalone, while the AI heads deeper into Creative Cloud. Nobody panic. Yet.
KeyFlow Turns Maya Repetitions Into Buttons
Fenix Animator’s KeyFlow puts Maya animation chores into a customizable toolbar, from timing and mirroring to temporary rig controls.
Higgsfield Brings AI Generation Into Blender. Oh, goodey.
Higgsfield’s Blender add-on generates editable scenes, meshes, rigs and media from the viewport, with cloud inference and credit billing.
DeckBridge Gives Resolve a Smarter Stream Deck
DeckBridge turns Stream Deck into a Resolve-aware controller with live keymaps, page switching, Fairlight feedback and ten dedicated actions.
AJA FS8 Bridges SDI and ST 2110
AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender 5.3 Brings Gaussian Splats Home
Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
COLMAP Moves Into the Browser
Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
Animo Sliders Bring Maya Controls to Blender
Ehsan Bayat brings 16 Animo animation sliders to Blender for faster pose, timing and keyframe adjustments.
SuperSplat 3 Moves Editing to WebGPU
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
Pixel Lab Sells Gems Cheaper Than GPUs
Pixel Lab packs 30 gemstones and 40+ ancient tree stumps into PLY Gaussian splats. The gems are cheap. Your workstation probably isn't.
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.
SwitchX 2.0 Adds 2160p and 10-Bit Output
Beeble doubles SwitchX shot length to 20 seconds, adds 2160p and 10-bit output, source-following camera motion and a draft-to-finish path.
Redshift 2026.9 Tightens the Bolts
Redshift 2026.9 adds Houdini 22 support, broader USD workflows and leaner render preparation, while clearing out a useful pile of production bugs.
Hardcraft Tames CAD Meshes in Blender
Hardcraft turns CAD structure into controllable Blender topology, with quads where they help and triangles where they make more sense.
GhostPencilPro Gives Max a Grease Pencil
GhostPencilPro brings Grease Pencil-style drawing, animation, .ABR brushes and scripting into 3ds Max, without making Max users learn Blender.
Animo Packs 500+ Maya Tools Into One Panel
Animo gathers 500+ Maya animation tools into one editor, adds direct reference media, hotkeys and six new sliders. Still beta. Still free.