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Expression Alchemist builds visual node graphs into native After Effects expressions. A clever workflow tool, with AI firmly optional.
Blender Survey 2026: What Should They Fix Next?
Blender wants your feedback again. The 2026 survey covers workflows, development priorities, money and the future of the project.
CatPin Cuts Models for a Better Fit
Editable cuts, adjustable connector clearances and batch part export bring Blender sculpts closer to a workable printed assembly.
ComfyUI’s AI Gets an AI Assistant
Comfy Agent builds and edits node graphs, reuses skills and runs generations on Cloud, with separate controls for editing and execution.
Das Element 2.3.2: Cleaner Ingest and Reverse Playback
Das Element 2.3.2 adds reverse playback, MTL support and CPU thread controls, while fixing ingest, RAW proxies and metadata.
Samplitude 2026.5 Goes Spatial
Samplitude 2026.5 adds a Spatial Panner, six-band VST3 processing, Stream Deck OSC controls, SoundApp ARA and 32-bit integer export.
CryptomatteExtractor Batches Masks into PSDs
Batch EXR and Corona CXR delivery brings named masks and render elements into layered documents for Photoshop and Affinity.
IngeTrazo: A Home for the Render Farm
A free architectural modeller combines SketchUp import, BIM quantities, drawing sheets, Blender rendering and Python extensions.
Vision Canvas: Blender’s UI, On Your Terms
Build a Blender control panel that answers to you: targeted properties, camera widgets, Python buttons, reusable animation and asset favourites.
PFTrack Solo: One Artist, All the Nodes
PFTrack Solo adds 37 previously restricted nodes, opening photogrammetry, stereo and depth workflows to individual artists.
Caddis Adds Particles, Loops and Animated Layouts
Caddis 1.1.0 adds particle simulation, graph loops, animated grids and Cryptomatte, with practical controls for procedural motion work.
DaVinci Resolve 21.1.1 Adds Async APIs
Audio-only trimming, audible mouse trims and asynchronous scripting expand Resolve’s toolkit, with new CR3 and Windows 11 USAC decoding.
Pipe It Draws Editable Networks in Unreal
Pipe It builds editable pipe networks in Unreal Engine, with custom kits, runtime Blueprint editing and bake outputs that need a dependency check.
SyncKey Reducer Keeps Poses Together
Amir Porat’s reducer aligns surviving pose frames in Max and Maya, with error controls, rig exclusions and a few cleanup buttons worth reading twice.
Starting Pixel Live Reveals Its 2026 Line-up
Starting Pixel Live reveals its 14 October line-up: Vigil III, Netflix’s Berlin, live VFX plates, MetaHumans and AI workflows.
Alpaca3D: Retopo With a Reality Check
Live bake feedback, UV constraints and editable projection cages: Alpaca3D connects low-poly construction to texture-map output.
FrameRef 1.1 opens portals across your reference mess
FrameRef 1.1 tackles large reference collections with portals, voice memos, mind-map edges, labels, AI tagging, image tools and improved video navigation.
HSHL Is Hiring: Research Associate for Virtual Production
Your Unreal Engine and C++ skills could help shape the future of filmmaking. Join HSHL’s ProSys OSVP team and build tools for virtual production.
HSHL Is Hiring: Research Associate for Digital Locations
Join HSHL’s DigiLoc premier academic team and bring your Unreal Engine and 3D environment skills to applied research. You'll havea giant stage to work with! Apply by 20 October 2026.
Higx Optics ray-traces the glass instead of faking the bokeh
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Colorboy: One More Node for Resolve?
Colorboy gathers camera transforms, grading and film effects in one Resolve OFX. What happens inside it, and do you need it?
Cinema 4D 2026.4 gets a built-in MCP server
Cinema 4D 2026.4 adds a built-in MCP server, allowing AI assistants to operate native Cinema 4D tools while keeping scene data editable.
SGO Workflows Slate automates burn-ins
Browser-based Workflows Slate turns pipeline metadata into reusable burn-ins and slates for dailies, VFX pulls and delivery.
MechaPaint 2.0 Paints Pixels and Plastic
MechaPaint 2.0 combines PBR painting, physical-paint matching, image-derived geometry, local AI and engine-ready delivery in one 3D workflow.