Bela Beier

632 posts
Digital Production Newsroom
FMX 2020 Imagine Tomorrow

FMX 2020 Imagines Tomorrow

As 2019 draws to a close, the FMX - Conference on Animation, Effects, Games and Immersive Media has some exciting news to announce: It will be celebrating its 25th anniversary from 5 to 8 May 2020!
More...

Shadow of the Tomb Raider

Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
More...

Cloudy to fiery – Volumetric effects in Cinema 4D (Part 2)

In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of C4D - without any plug-ins, particles or PyroCluster. In the second part of the series, we will first deepen our knowledge of volumetric texturing of visible lights and then turn to a mograph-based technique.
More...

Dell U3219Q in test

As we realised a while ago, we haven't had a Dell Ultrasharp in our test for a long time, which sounds strange because these devices have always done quite well. Reason enough to take a look at the latest model with the catchy name U3219Q.
More...

113 new Alpha masks

Game artist Dan Rožański has once again put together a new free alpha mask package. The total of 113 alphas can also be used for commercial purposes!
More...

The 100 best Photoshop plugins

Skylum recently launched their new Luminar Flex plugin. In the course of this, the Luminar team did a little research into which Photoshop plugins are currently available on the market.
More...

Physically Based Rendering: Lots of realism, but with creative levers, please!

When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
More...

Security and VFX

While researching storage, hardware and the other topics for this focus, one topic kept popping up: with all the new ways to work on different data-sets, the security aspect plays an important role. So we asked the head of one of the most widely distributed studio groups – Henric Larsson, CEO of Chimney.
More...

CityEngine 2019!

With CityEngine 2019.0, one of the biggest CityEngine versions in recent years has been released. Our CityEngine team, which now consists of 17 people at the ESRI R&D Centre in Zurich, has been hard at work programming every nook and cranny, so that with this version we can really offer you many new features as well as a solid revision of old functionality.
More...

Challenge Yourself: A project analysis

After several years of film editing and constant discussions about film dramaturgy and visual language, what is needed, what is not, even more intensively, but differently, much more clearly, I decided to invest this knowledge in my first directorial work.
More...

Data everywhere. But where is that file?

After asking around in preparation for this focus, we stumbled on a few studios mentioning something called Caringo – an Austin-based provider of storage tools, hardware, software and other things. Since it came recommended, we asked what that “storage thing they do” is …
More...

“Last words” – VR experience in the making-of

The VR experience "Last Words" takes the player on a challenging, emotional journey. As Lisa, you are confronted early on with the death of your own brother Leo. The vivid and detailed locations give the player an insight into the characters, their relationships and the circumstances behind Leo's death. In addition to Lisa's flat, players can also explore environments from their shared past, including the family home and tree house. It is important to us that the player experiences the feelings of powerlessness that torment Lisa at first hand.
More...
Stellarer Nebel aus ZDF „Terra X“, Episode „Eine Frage der Zeit“ (https://vimeo.com/renderbaron/txeinefragederzeit, Min OO:3O): Ein einziges sichtbares volume­trisches Licht dient hier als Aquarium für 3D-Noises und weitere volumetrische Shader, die als Textur auf der Lichtquelle liegen – Komplexität leicht gemacht.

Cloudy to fiery – Volumetric effects in Cinema 4D (Part 1)

In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of Cinema 4D - without any plug-ins, particles or Pyro Cluster. The first part of the series is dedicated to visible lights and their texturing with volumetric shaders.
More...

Who needs a workstation these days?

At FMX 2O18, The Foundry launched Athera.io, a connection between The Foundry’s tools (among others, like Houdini, Blender, and many more to come), Google Cloud Services and artists. Via a browser – and really, any browser and machine will do – users can get virtual workstations and rendering performance. That sounds nice – but let’s not get too excited and ask some questions first.
More...

Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)

In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
More...

eGPU from BMD! OMG!

Before Apple users die of old age at the waiting bar, Blackmagic Design helps with rendering and launches an external GPU box with Thunderbolt 3 - or is your box fast enough?
More...

Guerilla Station – With guerrilla tactics to the finished shot

At FMX 2O17, Mercenaries Arsenal, the birthplace of Guerilla Station, was talked about for the first time, providing a variable turbo for rendering in conjunction with Guerilla render nodes and the open source render manager called Coalition. Arsenal is software that is much more than just a render application. Rather, it is a professional solution for lighting, look development, scattering and scene assembly with a renderer in its luggage. A software package that easily ranks alongside its competitors Clarisse iFX from Isotropix and Katana from The Foundry. In the following, we will show you what guerrilla tools and tactics are available for professional use and why Guerilla Station may also be of interest to some freelancers.
More...
animago AWARD 2018 – Winners and Nominees

animago AWARD 2018 – Winners and Nominees

After almost a thousand entries, it was quite difficult for the jury to decide who should take home the coveted prize - and after lengthy discussions, these were their choices. We will introduce all projects in the upcoming 2O19-issues of Digital Production. So without further ado...
More...

What‘s next in Blender?

At FMX 2O18 we caught up with Ton Roosendaal – head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
More...

Grading on the Orient Express

When you look for an All-Star-Cast, you can’t top Johnny Depp, Michelle Pfeiffer, Kenneth Branagh, Daisy Ridley and all the others who travelled this year’s “Murder on the Orient Express”. But what you might not have known is that for the Dailies Grading, DaVinci Resolve came into play. We wanted to know how the rich, saturated look was accomplished.
More...
Alpha Masken

21 free alpha masks

New free stuff: Free hardsurface alpha masks by game artist Dan Rožański. The total of 21 alphas can also be used for commercial purposes!
More...

The open libraries of Hollywood

At this year’s FMX there was a talk „Open Source Software in the Motion Picture Industry – An Investigation by the Science and Technology Council of the Academy of Motion Picture Arts and Sciences”. In a full room David Morin presented the results of a survey about Open Source libraries in use in the Motion Picture Industry right now, from a survey done with big studios, software vendors, developers and CTOs – including a live Q&A with the FMX audience.
More...

Cinema 4D Release 19: Departure on several fronts

In the latest iteration, Cinema 4D gives us a glimpse into the future. A lot of things are happening behind the scenes, such as work on a new core, i.e. the heart of the software. Elsewhere, changes are more clearly visible, such as the integration of a new GPU-based renderer or the expansion of MoGraph and OpenGL capabilities.
More...

Cinema4D – Here comes Release 19!

Fresh from Siggraph: Cinema 4D Release19, with a new viewport, sound effectors, even more Voronoi fracturing, a spherical VR camera and of course the AMD Radeon ProRender. Fancy testing it out yet?
More...
Spectracal Calman 2016

Spectracal Calman 2016

Why calibrate monitors? Our most important tool in the production of media content is the monitor, as a control tool in the first instance of production via the reference monitor in post-production during finishing and as a presentation tool in the final use of the content.
More...
Die Objektivfassung ist nun austauschbar, hier für PL-Objektive.

One for all? The Ursa Mini 4.6K Pro from Blackmagic

At NAB 2O17, the new version of the Ursa Mini 4.6K Pro (UM Pro for short) received a lot of attention, with Videomaker even honouring it as the "Best camera of NAB". But what does the "Pro" in the name mean? For whom is the new camera more professional than its predecessor with the same sensor? Can it satisfy in documentary and nature film or even in reportage?
More...

BaseGrade and the evolution of colour grading

At NAB 2O16, colour grading specialist Filmlight caused quite a stir in the colourist scene. BaseGrade - a completely newly developed grading operator for Baselight - was presented, which is intended to replace classic tools such as Lift, Gamma and Gain. That sounds like a small revolution. Filmlight promises more consistent results and a more natural way of working. Reason enough not only for Baselight colourists to take a detailed look at it.
More...