Browsing Tag

3D modeling

43 posts

Mufasa heads to MPC

The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
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A stylized skeleton figure with exaggerated features, showcasing an open cape against a black background. The skeleton has a human-like skull and a dramatic pose, giving an artistic interpretation of a humanoid skeleton.

All the teeth!

Sometimes there are fantastical productions, where you get a monster that feels fresh and new – and once we had seen Season 2 of “Carnival Row” (Release on Amazon Prime), we needed to talk about the toothy skinned bat: Sparas!
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Autodesk releases Maya 2024

Autodesk has released Maya 2024. The updates include enhancements to the Retopology toolset, a new USD-based material autthoring and new brush-based workflows for sculpting animation curves. Also new: native Apple Silicon support, the Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer, which run on M1 and M2 processors.
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Pilgway releases 3DCoat 2022.35!

Software update with bite force? The latest version of the 3D modelling tool is packed with sharp features - including: Improved hotkey mechanics, API with support for coloured voxels and other feature delights.
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Disassembled handheld gaming consoles arranged on a work mat. The image displays circuit boards, buttons, and tools alongside empty game cartridges. A magnifying glass is also visible on the mat.

Loveletter

Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
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