Browsing Tag
3D modeling
43 posts
Shapelab Max 2026 bends reality with Elastic Move
Leopoly’s hybrid sculpting tool grows up: Shapelab Max 2026 adds a smarter gizmo, Pixar-inspired Elastic Move, and faster voxel remeshing.
Here comes Silo 2026.0 with Blender bridge
The developer Nevercenter has released version Silo 2026.0, introducing a significant new feature: the Silo Blender Bridge plugin,…
Autodesk 3ds Max 2026.3: A modest update with key workflow tweaks
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
Camera Arrays for the Gaussian Age
Camera Array Tool for Blender creates surface-based camera rigs and exports 4DGS-ready image data for Gaussian Splatting workflows.
Free Blender add-on “Outset Boundary” lets you expand faces with one click
Free Blender add-on “Outset Boundary” offers an outset tool for expanding faces rather than insetting them, nice for quick margins.
50 Digital Scars: Halloween Comes to Blender
250 wounds, scars and skin damage brushes for Blender. Perfect for sculpting your next zombie, vampire, or stitched-mouth monster.
Free Material Assets Browser for 3ds Max enters public beta
Free Material Assets Browser for 3ds Max 2025: supports MaterialX, MatCap generation, multiple renderers. Public beta available on GitHub.
Blender on Android: Ported, Not Polished Yet
Blender runs on Android tablets via an unofficial port from developer epai, but major rendering bugs and feature gaps persist.
Wrap Gen: Because Your Mesh Deserves a Hug
Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.
Core Dump: Maxon Terminates ZBrushCore & ZBrushCoreMini
Maxon discontinues ZBrushCore and ZBrushCoreMini. Support ends November 2024. Focus shifts fully to ZBrush/Ipad.
Hair Today, Cards Tomorrow: New 3ds Max Tool for Haircard Workflows
Hair Cards Tool for 3ds Max adds a non-destructive workflow for generating haircards with editing, baking and AO features.
Saddle Up Your Scene: 260 Wild West Assets Ride Freely into Unreal
260 modular Wild West assets for Unreal Engine now free via Fab—includes saloons, stables, and tumbleweed-ready level design.
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
Zen UV 5.0: Unwrapping the Future of UV Mapping in Blender
Zen Masters unveils Zen UV 5.0, introducing the Zen UV Touch Tool, Auto Unwrap operator, and new selection features for enhanced UV mapping in Blender.
MPFB 2: Blender’s New Character Generation Sidekick
MPFB 2 integrates seamlessly with Blender, enabling artists to create custom 3D characters with ease.
Architectural visualisation in a war zone
Let's do a 3D reconstruction of the Museum of Western and Eastern Art with Rhino and Blender in Odessa (Ukraine)!
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Delta Quad: The Add-On That Tames N-Gons in Blender
Delta Quad, a Blender add-on, turns N-gons into clean quads with ease, optimizing 3D modeling workflows for professionals.
ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever
ShapeLab 2025 brings VR sculpting tools for VFX artists, game developers, and 3D creators – now available for download.
AI Meets 3D: Meshtron Spins Up Smarter Meshes
Meshtron uses AI to generate 3D meshes with speed and flexibility. A promising tool for VFX, games, and real-time workflows—simplicity remains key.
From Sketch to Scene: Clay Pencil Turns 2D into 3D in Real Time
Clay Pencil transforms 2D sketches into 3D animations in real-time, leveraging Blender’s node-based Geometry Nodes system.
Autodesk Opens USD for 3ds Max
Autodesk has released the USD plugin for 3ds Max as open-source on Github,
Maxon One Winter Update Brings New Tools
Maxon’s winter release offers powerful updates across Cinema 4D, ZBrush, Red Giant, and Redshift, enhancing workflows for all the little VFX artists and designers who have been nice.
World Creator 2024.3: Enhanced Terrain Generation for Game Dev and VFX
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with engines like Unreal and Unity.
Nevercenter Updates Silo and Milo for 2025: Refining 3D Modeling and Rendering
Nevercenter launches Silo 2025 and Milo 2025, enhancing quick and lightweight 3D modeling and real-time rendering tools.
Blender 4.3: Updates for Animation, VFX, and Rendering
Blender 4.3 introduces light linking, a Metallic BSDF node, F82 Tint, enhanced compositing features, and updates for geometry nodes and simulations.
Blender Conference 2024: Mastering Topology and Retopology
Blender Conference 2024 covered practical topology techniques for 3D workflows, with a free PDF guide on efficient modeling for diverse applications.
Sketchsoft Releases Feather 1.0: Streamlined 3D Drawing
Sketchsoft’s Feather 1.0 introduces a real-time 3D drawing and modeling tool focused on efficient asset creation.
MIO3 UV for Blender: Advanced UV Unwrapping and Mesh Transformation Tools
MIO3 UV Blender add-on offers efficient UV-to-mesh transformation, with
Blender Pack Saves Your Back: 2,000+ Interior Assets for 3D Artists
Skip the furniture store—this 2,000-item Blender pack brings diverse, ready-to-use interior assets straight to your VFX pipeline.
Blender 4.3 Beta Released
Blender 4.3 Beta is live, introducing the third-gen Grease Pencil, Eevee Light Linking, and Asset Browser updates. Available for testing until November 6.
Free Blender Addon Converts Images to 3D Models
A new Blender addon converts 2D images to 3D objects. It's free, easy to use, and available for immediate download on BlenderMarket.
All the teeth!
Sometimes there are fantastical productions, where you get a
monster that feels fresh and new – and once we had seen Season 2 of “Carnival Row” (Release on Amazon Prime), we needed to talk about
the toothy skinned bat: Sparas!
Photos of skyscrapers: An asset with Blender Geometry Nodes
Blender 3.5 comes with assets as standard for the first time. To keep the download size small, these are Geometry Nodes setups. Reason enough to create such an asset yourself and add it to your
and add it to your private tool collection.
Autodesk releases Maya 2024
Autodesk has released Maya 2024. The updates include enhancements to the Retopology toolset, a new USD-based material autthoring and new brush-based workflows for sculpting animation curves. Also new: native Apple Silicon support, the Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer, which run on M1 and M2 processors.
Here comes Modo 16.1!
Give your 3D model a new coat of paint - without having to paint! Modo 16.1 offers more decal options than you'll ever need!
Real-time rendering and modelling tool in a double pack!
With Silo 2023 and Milo 2023, software provider Nevercenter is releasing the latest versions of its rendering and modelling tools. Cost: 160 US dollars.
Pilgway releases 3DCoat 2022.35!
Software update with bite force? The latest version of the 3D modelling tool is packed with sharp features - including: Improved hotkey mechanics, API with support for coloured voxels and other feature delights.
Marvelous Designer 11 released
Just released: the latest version of the 3D garment creation and simulation software with improved retopology and more.
Loveletter
Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
3ds Max 2022 Update 1 | Feature Preview
Autodesk provides a sneak peek: Users can look forward to these announced functions.
When Houdini and ZBrush connect
The software packages Houdini from SideFX and ZBrush from Pixologic both have strengths and weaknesses in the area of modelling.
Direct modelling: modelling without obstacles
As the saying goes: every drop wears away the stone. Wouldn't it be ideal if there was a shortcut?