For those who don’t know the event: FMX is where post, VFX, and realtime folks compare notes, spot new workflows, and meet toolmakers from Foundry to AYON .
The 30th edition runs on site May 5 to May 7, with Online and On Campus on May 8, and On Demand from May 9 to June 9. Early Bird ticket options run until March 20. Tickets are sold through the ticket shop, and the full schedule is published as an online program schedule.
This year’s reveal is a broad spread across VFX, animation, and digital media creation, with more updates promised as additional speakers and topics get added. The headline message is simple: the program is live now, and it is designed to be browsed like a buffet. Get your preferred morsels here :)
RENO turns a studio inward
A newly confirmed session in the Shorts track focuses on RENO, an original sci fi short used as a live testbed for virtual production and machine learning workflows. The session names Tav Flett, Rob Hifle, James Pollock, and Paul Silcox, and describes how a traditionally post-driven VFX studio re-engineered its pipeline for a newly opened virtual production stage. It also calls out Gaussian splat scanning, automated rotoscoping, and marker removal as tools for streamlining production.
Generative video, now with shot notes
The hype cycle is almost over. The bubble tends to pop the moment somebody asks where this stuff fits into an actual production pipeline. That is the useful angle of Moonvalleys‘ session in the “The Road ahead” track. . Instead of treating generative video as a party trick, Ben Lock looks at what happens when studios try to use it for real: control, continuity, versioning, integration, governance, and all the other small details that usually kill shiny ideas on contact.
For VFX and animation teams, that is the point. Not more halfbaked sizzle reels, but a sober look at where generative video already helps, where it still breaks, which parts of the panic were never grounded in production reality, and when studios may begin hiring artists again once practical applications, and their many many limits, are easier to assess.

Predator: Badlands, built as a handoff
A joint presentation in the VFX for Features track names Laurens Ehrmann from The Yard VFX and Dominik Zimmerle from TRIXTER discussing work on Predator: Badlands. Shared assets, shared look development, and constant creative exchange across studios to ensure continuity while elevating environments, characters, creatures, and effects, plus a deep dive into selected sequences and the creative and technical challenges behind them.
And there is more to come! Much more!