Browsing Tag
Development
4 posts
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
Godot 4.4: The Engine That Could (and Did)
Godot Engine 4.4 introduces Jolt Physics integration, embedded game windows, interactive in-game editing, and more, enhancing usability and performance.
Blender 3.3 enters the beta phase
From the roadmap to the pipeline: Version 3.3 is due to be released at the beginning of September. The splash screen is decorated with a panorama by artist Piotr Kryński.
BaseGrade and the evolution of colour grading
At NAB 2O16, colour grading specialist Filmlight caused quite a stir in the colourist scene. BaseGrade - a completely newly developed grading operator for Baselight - was presented, which is intended to replace classic tools such as Lift, Gamma and Gain. That sounds like a small revolution. Filmlight promises more consistent results and a more natural way of working. Reason enough not only for Baselight colourists to take a detailed look at it.