Browsing Tag
Esri
16 posts
CEUM 2025 Recordings Online: Cities, Pipelines & Python
All CEUM 2025 recordings are now online. The CityEngine User Meeting covers procedural-city workflows, ArcGIS-based planning pipelines, and fresh Python 3 support — a compact update for anyone working in urban-scale visualization.
Procedural Thursday: CityEngine Users Meet Online Tomorrow
Tomorrow, 5 p.m. CET: CityEngine User Meeting: free, online, and full of procedural nerds. Bring your node graphs.
3D Gaussian Splats Officially Added to glTF Standard
Khronos Group, in collaboration with OGC, Niantic Spatial, Cesium (Bentley), and Esri, has formally added 3D Gaussian Splats…
CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves
CityEngine 2025.0 brings multi-lane Street Designer, Visual CGA Editor improvements, and drops perpetual licenses for ArcGIS Professional subscription only.
CEUM 2025.1 Videos are online :)
CEUM 2025.II follows on 17 September, and if you missed the last one: no worries, the CEUM 2025.I talk videos are already online and ready for your next coffee break.
Mark Your Calendars: ICE & CEUM Return
ICE 2025.I is coming up on 21–22 May—mark your calendar and grab your spot now, registration’s already open. CEUM 2025.II follows on 17 September!
CityEngine User Meeting 2025: Registration Open for CEUM
Registration for the CityEngine User Meeting 2025 is now live. The online event takes place on April 16, 2025, from 5–8 pm CEST.
Here comes the new Cityengine
CityEngine 2024.0 offers new tools such as the Visual CGA Editor, ArcGIS Urban Integration and the ability to share web scenes.
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
Digital Production 2023, the second!
And here is the spring edition of DP! On board this time: Emil / MaxR at the Filmakademie, Nuke 14 (including part three of the best little helpers) and a big workshop on BMD Cloud. For those who prefer to read about projects: Trixter's work on Shehulk, a dialect comedy in HFR and two award-winning student projects from HFF Munich.
CityEngine meets Omniverse
Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering
and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
How to connect CityEngine with the Unreal Engine?
The architecture software CityEngine can also do Unreal - but how does it work? Product manager Avonlea Fotheringham and software developer Benjamin Neukom show the workflow.
CityEngine User Meeting 2022 as video stream!
What took place at this year's CEUM is now available as a five-part video series with a running time of around 100 minutes.
How to recreate the title sequence from Baz Luhrmann’s Elvis film?
Motion graphics expert Bahnoor Barry shows at Siggraph how artists can recreate the eye-catching lead graphics from the Elvis Presley biopic. A tutorial with Cinema 4D R26 and Red Giant Tools.
Esri releases new version of CityEngine!
Not just for architects and city planners: Version 2022.0 of the procedural city generator is now compatible with Twinmotion from Epic Games.
CityEngine 2019!
With CityEngine 2019.0, one of the biggest CityEngine versions in recent years has been released. Our CityEngine team, which now consists of 17 people at the ESRI R&D Centre in Zurich, has been hard at work programming every nook and cranny, so that with this version we can really offer you many new features as well as a solid revision of old functionality.