Browsing Tag
mastering
18 posts
Sequoia 2026 gives audio post a video engine
Sequoia 2026 introduces GPU accelerated video, OSC control, Soundly integration and stability focused audio engine updates.
After Effects Gets Hands-On: Victoria Nece Shows Off Quick Offset & Co.
At IBC 2025, I talked with Adobe’s Victoria Nece about Quick Offset, Smooth Zoom, and 3D compositing in After Effects. It’s tactile, fast and oddly fun.
SDI inside: EIZO’s CG2400SV aims at serious video work
SDI, HDR, 10-bit colour, and a carry handle: EIZO’s new 24" ColorEdge CG2400SV is aimed at post houses, studios, and on-set use.
Mocha 2025.5: Faces, Frames & Focal Lengths
Mocha 2025.5 tracks faces, fixes mattes, solves 3D scenes with stationary cameras and adds batch export presets for speedier pipelines.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Blender’s 2024 User Survey Results: The Good, the Bad, and the ?
Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
ACES 2.0 – available in Mistika!
Wait, there is already a new Version of ACES? We barely got used to the last one! And it is already working in SGO Mistika? Let's dive in!
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
DaVinci Resolve 19.1.4: ProRes Support Now on Windows and Linux
Blackmagic Design's DaVinci Resolve 19.1.4 update introduces ProRes support for Windows and Linux, enhancing cross-platform workflows.
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
ASUS ProArt Display 5K PA27JCV
Let's not faff about: 5K Screens? Really? I tested one, and here are the results - the Use Case is not what you might think it is.
HDR Without Headaches: Dolby Vision Training by Matthias Bolliger
Matthias Bollinger’s Dolby Vision course "Advanced" simplifies HDR workflows, from color grading to light scripting. Certification prep included.
Adobe Fresco Goes Free
Adobe Fresco is now free for all users. Does it fit into your pipeline? Here’s what you need to know about its potential use in painting and beyond.
Trust is good, control is… QScan?
While gazing across the internet in search for DCC-related news items, we stumbled across a report released on
the 24th of October on postperspective.com titled “LWKS Offers Updated QScan for Automated QC”, announcing the launch of QScan 2023 – the most recent version of the automated quality control (AQC) platform, manufactured by Lightworks (LWKS). We got in touch with Daniel Roques, Product Manager for QScan to answer our questions about what improvements users can hope for with QScan 2023.
The virtual glue press:CineXtools from Cinedeck
Non-linear video editing with computers (NLE for short) has given us enormous freedom. Not only the fiddling with adhesive presses and cotton gloves, synchronised tape machines or even toxic carbon tetrachloride in magnetic magnifiers from the early days of videotape are a thing of the past. today, "cuts" are non-destructive and can be altered at will (sometimes all too often). But the whole thing has one disadvantage .....