Browsing Tag

Pipeline

44 posts

Baby’s first pipeline

The first big project with multiple stakeholders can feel like a rollercoaster ride! A clear workflow is the secret recipe for smooth collaboration and communication between departments. You often hear the term "pipeline" - sounds technical, doesn't it? Don't panic! In this article, I'll show you how to set up a pipeline for your project - without any magic or programming!
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Prism Pipeline, the second

The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
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Visual Effects Pipelines

TD Meetup 03: Visual Effects Pipelines

A clear workflow is essential for seamless collaboration and communication between departments. The term "pipeline" is often used in this context, but it can sound technical and complex. This article simplifies how to build a pipeline, with or without coding.
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A close-up view of a bicycle, featuring sections of the handlebar with controls, the frame junction, the chain and rear wheel, and a bike pedal. The image highlights the intricate design and materials used in the bike's construction.

Direct Modeling (R)evolution für Houdini

For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
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Hair care products displayed on a neutral background

Nuke Tools Vol. 3 – Channels, Passes and Mattes

While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view rebuild, you want to make life a little easier than constantly repeating the same steps.
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A sleek, black 3D mouse designed for computer modeling, featuring a large central scroll wheel surrounded by programmable buttons and a digital display at the top. The layout is ergonomic for ease of use.

Flying in the Unreal Editor!

If you work all day in 3D software such as Unreal, sooner or later you will either configure your workstation or go mad - pushing and rotating the mouse is easy, but neither efficient nor comfortable. Not to mention the ergonomics. But wouldn't it be great if there was a device that was built to move in 3D? And that would work natively with Unreal?
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Premiere listens – and types!

New functions and tools are added with every Creative Cloud update. In the last major update for Premiere, there was an entire subsection - transcribing. But how exactly does it work? (Including self-test and prize draw)
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