Browsing Tag
procedural
20 posts
SideFX launches central Houdini learning hub
SideFX consolidates Houdini tutorials into a structured Learning Library aimed at students and production artists.
Blender turns meshes into sponges. Rubber duck not included
A free Blender Geometry Nodes setup converts meshes into sponge like forms using volumetrics and procedural subtraction.
GGro grows strange things in Houdini, for free
Free Houdini add-on GGro generates procedural organic growth forms via custom solvers and influence nodes.
Teya Conceptor Free and Pro Editions Expand 3D Concept Workflow
Teya Conceptor’s toolset for quick 3D geometry creation has broadened free edition capabilities while retaining time-based limitations and a brush-centric workflow.
Better Bend: A Gentler Way to Deform in Blender
Blender’s Simple Deform walks so Better Bend can twist: cleanly, controllably, and without breaking your mesh in half.
Painterly Trees for Blender: ShapeScape Studio Blooms
New Blender add-on ShapeScape Studio lets artists grow painterly trees procedurally with NPR shaders, custom meshes, and built-in animation.
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices
Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.
Fast Nature Maker: UE5 Procedural World Generator Simplifies Landscapes
Gökhan Karadayı released a UE5 landscape tool that enables procedural landscapes featuring roads, buildings, rail-lines and props via Landscape Layers.
Houdini 21 : Otto, Otis, Copernicus and 300+ New Features. No, Really
Houdini 21 sneak peek: SideFX previews 300+ features: Otis solver, Otto rig, Copernicus, Vulkan viewport, full rigging and CFX overhaul.
The Grove 2.2: Cutting-Edge Tree Tech Goes Cross-Platform
The Grove 2.2 brings a radical tech boost with a new Skeleton tool, optimized simulations, and unified naming for Houdini and Blender.
Reblium
Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
Procedural Worldbuilding mit Unreal
We build realtime environments with Unreal's Procedural Content Generation Framework (PCG) - or do you really want to do everything by hand?
City Generator mit Houdini und UE 5!
Tech artist and Houdini expert Simon Verstraete presents his procedural city generator. This was created with: Unreal Engine 5, Houdini - and Point Clouds & Curve Nodes.
Create escalators in 3ds Max with Easy Escalator Pro!
For versions 2016 to 2023 of 3ds Max: With this procedural tool you can generate customised escalators.
Now lay pipes in Blender until the plumber screeches
This blender artist from Japan offers a free tool with which you can procedurally generate tubes.
FMX Highlights: Jeff Wagner & Florian Gellinger
SideFX meets RISE VFX - with Florian Gellinger and Jeff "Old School" Wagner they discuss current and past trends!
Foundry: Modo 12.0 released
Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!