Browsing Tag
Workflow
29 posts
RealBlend brings mesh painting back to Unity
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.
Nevercenter speeds up Milo 2026 and drops VR quietly
Milo 2026.0 moves to Unreal Engine 5.7, adds raytracing on Mac, pathtracing on Windows, faster lighting, workflow tweaks and removes VR.
Hover, Don’t Click: Outliner Preview Lands in Blender
Free Blender add-on Outliner Preview shows 360° model thumbnails on hover in the Outliner.
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
Work Hard, Sort Fast: Project Sorter 1.75
Project Sorter 1.75 auto-sorts your Premiere and After Effects imports by type, path, or metadata. Fewer bins to drag, more time to cut.
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
Here comes Silo 2026.0 with Blender bridge
The developer Nevercenter has released version Silo 2026.0, introducing a significant new feature: the Silo Blender Bridge plugin,…
Photoshop 27.0: Now with Harmonise, Upscale & Firefly Video
Photoshop 27.0 is official. You get Harmonise, Generative Upscale, Firefly video export, and selectable AI models. Test before rollout.
Miauu colours your chaos: LayerColorizer for 3ds Max
Miauu’s new LayerColorizer for 3ds Max lets you colour-code layer names and backgrounds in the Scene Explorer, turning layer soup into legible order.
ARRI ALEXA 35 Xtreme: Frame Rates up, Data Rates Down, Everything Else… Still ARRI
ALEXA 35 Xtreme brings 660 fps, ARRICORE codec, five times longer pre-recording, and 10% less power use. The same sensor, new muscle, all ARRI.
Gaea 2.2 Unveils Frosty Nodes and Selective Erosion
QuadSpinner’s Gaea 2.2 delivers 10 new terrain nodes, major Erosion_2 upgrades, 60 examples and bridges for Unreal Engine 5.6, plus 150+ fixes.
Pomfort Debuts Silverstack XT v9 with Real‑Time Workflow Automation
Pomfort releases Silverstack XT v9, featuring chained, parallel workflow automation, real‑time Jobs View, and Stream Deck integration.
Plasticity 104 – Watch Modeling PT4 – Import into Cinema 4D
With the 4th installment of our Plasticity series we are back at our Watch. This time we're importing the model into Cinema 4D where we are going to do the shading in the next videos using Octane Render.
Plasticity 103 – Watch Modeling PT3 – Rounding / Filleting / Export
More easy hard surface modeling: In PT3 of our Plasticity series we continue the watch - with some Rounding, some Filleting, and we export the thing!
Plasticity 102 – Watch Modeling PT2 – Crown
More easy hard surface modeling: In PT2 of our Plasticity series we continue the watch - and get to the crown, all in Plasticity!
Mustafa Morad’s Datacolor LightColor Meter Adventure
Discover how Datacolor's LightColor Meter can enhance your workflow and save you from unnecessary post-processing in a free webinar on April 3.
Plasticity 101 – Modeling a Watch – Part 1
In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.
Adobe Photoshop 26.5: New Tool
Adobe’s Photoshop 26.5 introduces new tools for VFX artists, from better 3D painting to enhanced compositing functions. These features promise smoother workflows for digital artists.
Syntheyes 2025: ML-powered masks, batch processing and more…
Boris FX has just releases the latest version of its 3D Tracking and Matchmoving software, Syntheyes. Boris FX traditionally tries to utilize technology from its other software solutions in its various products, and Syntheyes is no exception, including Mask ML in the 2025 release.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
Namaqualand 3D Assets: Free, Desert Dry—But Not Your Workflow!
Poly Haven drops over 30 3D scans and 10 HDRIs of South African desert plants and rocks, free for VFX pros. Formats? Blender, FBX, USD—and more.
SpeedTree 10 : Workflow and Performance
SpeedTree 10 is out, offering a streamlined workflow, improved integration with major platforms, and faster processing for 3D vegetation creation.
The knights from the cutting table rush to the rescue
As I often work on several projects at the same time with Premiere, After Effects and Photoshop, it's difficult to keep track of the time spent. In my search for a solution, I came across "Knights of the Editing Table".
Timeline Tools von The Foundry 2
Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
Unreal Engine 5.2 Preview is now available!
Hey you, have you heard? Epic Games gave the first look at Unreal Engine 5.2 during the GDC 2023 keynote session.
Available free of charge: Darktable 4 released!
The software for RAW image files: The latest version makes the image file workflow even more convenient? For Windows, Max and Linux!
Practical test of the Filmic Pro app with Frame.io!
Only for YouTubers? Master editor Oliver Peters gets behind the handset - and behind the editing suite and on-location camera. Can the Filmic Pro app inspire?
BaseGrade and the evolution of colour grading
At NAB 2O16, colour grading specialist Filmlight caused quite a stir in the colourist scene. BaseGrade - a completely newly developed grading operator for Baselight - was presented, which is intended to replace classic tools such as Lift, Gamma and Gain. That sounds like a small revolution. Filmlight promises more consistent results and a more natural way of working. Reason enough not only for Baselight colourists to take a detailed look at it.
DP Intensive Seminar: On Air Design and Production Workflow in Cinema 4D
The first seminar day "Motion Graphics and On Air Design" provides a detailed overview of the conception and production steps through to finished on-air design and motion graphics projects using practical and real production examples. The workflow within the production plays an important role. Cinema 4D and After Effects are predominantly used.
Speakers: Klemens Ehret and Christian Roggy
On the second day of the seminar, the individual work processes (including Mograph, BodyPaint), the project organisation and, of course, the production workflow will be described using a real production (BMW Spot).
Speakers: Björn Kowalski and Christoph Skamierski
Date: 2-day seminar: Saturday, 5 July from 11 a.m. to 6 p.m., and
Sunday, 6 July from 9 am to 4 pm, SAE Institute Cologne, Carlswerkstr. 7-13; 51063 Cologne
Costs: 99,- EURO (for students 79,- EURO)