How the Banana Gets Its Curve

The tutorial covers texture mapping a banana in Cinema 4D using three methods: conventional flat projections, vertex painting and BodyPaint.

Archive notice: This article was originally published on November 10, 2015. Links and embedded videos are preserved as part of the historical record.

If you still have not had enough of the Minions (who could blame you): the essential plot point is explained here in the workshop. For everyone interested in texture mapping: this is how it works in Cinema4D.