In nuce: This VFX breakdown by Double Negative (DNEG for short) is packed with interesting facts about the VFX of the monstrous superhero sequel Venom: Let There Be Carnage.
Fun facts en masse: Did you know, for example, that DNEG weighed 1.00363 petabytes of data, or 1003630198099968 bytes, so that Venom could hold up his monster face on the big screen for a second time? Or did you realise that DNEG equipped the eponymous monster’s jaw with 380 face shapes in the second Venom film, which in turn were made up of a total of 4,338,840 polygons? And who would have thought that Venom had 52 simulated muscles hidden under layers of fat and skin? Neither did we! Well, and would you have guessed that the fight scene between Venom and Carnage in the cathedral, with over 500 CG lights, was one of the most elaborate that DNEG managed to pull off for this superhero extravaganza? Well, neither did we!
Click on: Enough fact-chewing – you should click and satisfy your hunger for information. If you can appreciate the VFXs of DNEG, but the anti-hero with diarrhoea of speech is more your superhero flavour, then click back to 04.05.2021 , because that’s when Deadpool sabred with a katana (and a loose mouth). If, on the other hand, you want to stay where Venom spills ink, hide behind the workstation with VFX legend Allan McKay to pull your own Venom out of the pipeline on 21 January 2019 .
Venom: Let There Be Carnage – VFX Fun Facts | DNEG