Creating realistic skin with Blender – but how?

A 3D modeller from Buenos Aires shows how a procedural skin shader can be created in Blender. The associated node tree is also explained.

In nuce: Eugenio Pignataro, a freelance 3D modeller from Buenos Aires, has published a free, procedural skin shader for Blender – and will shortly explain how it works. This can be seen in a Twitter post by Eugenio. In another Twitter post, Eugenio explains what the associated node tree looks like.

Click further: Eugenio Pignataro, alias Oscurart, can be visited via his website – where his social media appearances are also linked.

Source: 80.lv ( report by Gloria Levine)

https://twitter.com/Oscurart/status/1584168478201679872

https://twitter.com/Oscurart/status/1584311107799642112