In nuce: Eugenio Pignataro, a freelance 3D modeller from Buenos Aires, has published a free, procedural skin shader for Blender – and will shortly explain how it works. This can be seen in a Twitter post by Eugenio. In another Twitter post, Eugenio explains what the associated node tree looks like.
Click further: Eugenio Pignataro, alias Oscurart, can be visited via his website – where his social media appearances are also linked.
Source: 80.lv ( report by Gloria Levine)