In nuce: The Chaos Group has published a two-part guide aimed at beginners working with the Phoenix fluid simulation software. Both parts were published on 25 October this year. The author is Cory Holm, 3D Artist & Video Production Team Lead at Chaos Group. The Phoenix software is available for 3ds Max and Maya.
In toto: Below are links and summaries of the two guides.
- The complete guide to Chaos Phoenix, Part 1 – Getting to know dynamics simulation: The first part is dedicated to simulation; fire, smoke and fluid simulations; emitters & sources; viewport preview; and rendering.
- The complete guide to Chaos Phoenix, Part 2 – Under the hood: The second part offers insights into how to provide simulations with suitable shading and shaping. Part two is divided into: Grid Channels & Ranges; Particles, Particle Channels & Ranges; Particle Shaders; and Forces & Textures.
Clicked further: On 8 June this year , Digital Production reported on the release of Phoenix 5.0 – this was accompanied by a uniform licence, more control when moving objects and a stand-alone Node Viewer.