Maxon has released version 3.5.12 of the GPU renderer Redshift. Among other things, the update integrates Intel’s Open Image Denoise (OIDN). OIDN is an open-source, CPU-based denoiser that helps to clean up renderings and shorten render times. The release is limited to Cinema 4D for the time being, with other applications to follow soon. Redshift is available for 45 US dollars per month or 264 US dollars per year. The video below takes a quick look at the new functions.
In addition to the denoiser mentioned above, the following new features that come with Redshift 3.5.12 are worth mentioning.
- Support for volume multi-scattering: This allows, for example, clouds, smoke or fire to be displayed more realistically.
- Tile and Brick Shaders: These are now available as native Redshift shaders n Cinema 4D. This function allows users to define meshes, mosaics or tile patterns – including user-definable cutting of the elements. Architectural surfaces can be generated here using procedural setting options.
- Other new features include: Random Walk SSS, support for rounded corners, anisotropy support (anisotropy refers to the directional dependency of a property or process), material stacking, so-called blackbody support (which can be used to create particularly realistic-looking explosions), and energy conservation.
Click further: For detailed information on Redshift, Digital Production reported on Maxon trainer Elly Wade, who dedicated a fifty-minute video to the handling of Redshift.