Fab Marketplace by Epic Games

Fab, Epic Games’ new content marketplace, is now live. Artists can access 3D assets for VFX, games, and post-production projects. Expect updates as the platform stabilizes.

Epic Games has launched Fab, a content marketplace targeting 3D asset creation for VFX, post-production, and game development. The platform allows users to access and sell assets designed for real-time engines, promising cross-platform compatibility and a simplified purchasing model. With assets spanning multiple disciplines, Fab merges features from previous Epic marketplaces, creating a central hub for everything from 3D models to sound packs.

Fab provides content compatible with multiple game engines and offers a diverse range of asset types, licensing options, and more. Users can browse an extensive content library filled with top-quality 3D assets, VFX, and environments. The platform’s “Channels” help users find content compatible with Unreal Engine, UEFN, and Unity. Additionally, users can choose licenses that best fit their project needs and make informed purchasing decisions using Fab‘s next-gen real-time 3D viewer. There’s also an age rating system, allowing creators to find assets suited to their audience’s requirements.

When Fab was unveiled / introduced, it was revealed that Quixel Megascans will no longer be available for free starting in 2025. In response, Jamie Phan created a script allowing users to save all Quixel assets to their account before the end of 2024. Epic later announced an official tool for downloading the entire free Megascans library, with over 17,000 assets, directly from Fab. According to Epic, any Megascans claimed on Fab before the transition will remain in users’ accounts, even after they become paid assets.

At launch, users will find Fab integrated with Unreal Engine, providing seamless integration for Unreal Artists. However, the platform also supports other engines like Unity, making it a versatile option for diverse pipelines. While Fab is positioned as a one-stop-shop for asset needs, it’s clear that the system is still finding its feet. Artists should expect tweaks and improvements in the coming months, as the marketplace evolves based on feedback from early users.

Epic highlights the easy-to-navigate interface as one of Fab‘s strengths, but real-world application will reveal if it holds up under the pressure of production schedules. Documentation for Fab is available on the Epic Games site, where users can dive into technical details and compatibility notes.

In short: Fab is live, promising to centralize asset acquisition, but it’s still a work in progress. If you’re excited about new tools, jump in; if you’re cautious, maybe wait for the dust to settle.