Join HSHL’s DigiLoc premier academic team and bring your Unreal Engine and 3D environment skills to applied research. You'll havea giant stage to work with! Apply by 20 October 2026.
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
image-blaster uses a single reference image to generate an SPZ Gaussian splat environment via Marble, written as local files you can inspect and iterate fast.
PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.
Das szenische Portal RT combines Unreal Engine, live cameras, audio triggers and virtual scene control into a hybrid stage environment for live events. But how?
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!
Cascadeur 2026.1 ships with a rebuilt Unreal Engine Live Link, full adoption of the Filament rendering engine and a new generative Root Motion tool. The release also adds collision penetration cleanup, point constraints in physics workflows and further work on quadruped posing.
Character DNA 0.6.2 brings an RBF pose editor for MetaHuman body correctives plus automatic DNA backups, and it targets newer Unreal and Blender builds.
Epic’s new Automotive Substrate Materials pack on Fab bundles over 280 vehicle-focused Substrate materials plus templates, setup assets, and calibrated maps, targeting consistent results across Lumen and the Path Tracer in Unreal Engine 5.7.3 and later.
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits
Dosch Design adds detailed defense logistics trucks to its 3D asset library, quietly acknowledging that modern realism now includes military vehicles in everyday urban environments.
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
DocHardGames’ UE Organizer finally brings order to your Unreal Engine Vault. Free for browsing and tagging, $5/month for one-click import, AI tagging and sync.
Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.
Lola Post’s Rob Harvey shares VFX details on Walking with Dinosaurs 2025: 800 shots, 200 artists, Unreal Engine for dinosaurs, and zero Jurassic Park liberties.
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Reallusion is set to redefine real-time 3D character creation with the upcoming launch of Character Creator 5 (CC5) this summer. Key updates feature HD character bases, enhanced shaders, and an advanced facial animation system.
Maxon's latest update for Maxon One introduces ZBrush for iPad, Red Giant tools for DaVinci Resolve, enhanced Cinema 4D splines, and Redshift upgrades.