Adobe has rolled out version 3.1 of its Substance 3D Stager software, aimed at improving workflows for scene composition, material editing, and real-time rendering. While the updates won’t rebuild your workflow overnight, they might save you a few hours of head-scratching on a deadline. Here’s what’s new, with all features as listed directly in Adobe’s release notes.
Material Editing Gains New Flexibility
Version 3.1 brings enhanced material-editing options. The new material manager lets users edit the properties of multiple materials simultaneously—great for those moments when you’ve accidentally duplicated a less-than-stellar texture across an entire scene. Materials can now be grouped and organized by layers, making complex scene compositions slightly less chaotic.

Improved Asset Management
Stager 3.1 introduces an updated asset manager that promises better efficiency in handling complex 3D projects. Assets can now be tagged, sorted, and searched with more granularity. For large projects, where every file feels like an identical OBJ, this feature could be a lifesaver.
Real-Time Rendering Enhancements
The rendering pipeline has received some attention too, with updates to real-time ray tracing. Version 3.1 delivers faster preview renders and improved handling of scene lighting. This translates to a smoother experience when juggling last-minute tweaks in virtual production or prototyping workflows.
Scene Composition Improvements
Users working in virtual production or visualization will benefit from new tools for managing complex scenes. Scene hierarchies can now be adjusted with drag-and-drop simplicity, allowing for quicker organization of props, cameras, and lights. While this might not seem groundbreaking, it’s one less reason to yell at your screen during crunch time.
Price & Availability
Adobe Substance 3D Stager 3.1 is available through the Adobe Substance 3D Collection. For pricing, refer to Adobe’s official pricing page.
Final Thoughts
While the updates in Substance 3D Stager 3.1 improve usability, production artists should verify the stability of these new features before integrating them into demanding pipelines. The focus remains on iterative improvements rather than revolutionary changes, ensuring that tools remain simple and stable for professionals in post-production, VFX, and beyond.