Join HSHL’s DigiLoc premier academic team and bring your Unreal Engine and 3D environment skills to applied research. You'll havea giant stage to work with! Apply by 20 October 2026.
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Open Light is a new tool that generates procedural HDR light textures. It builds softboxes, gobos, Kino Flo style sources and other modifiers as 32-bit EXR or HDR files, with support for ACEScg and resolutions up to 4K.
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits
Xsens reinvents its Link suit: 4D stretch fabric, Wi-Fi 6E, one-click sensors, and fewer cables. mocap setups just got a lot less sweaty, or at least easier to keep (reasonably) clean.
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Hardware is nothing without brains. Realtime Department’s UNIQVUE adds the software intelligence to ARRI and Samsung’s turnkey corporate studio. Christoph Gockel explains how.
Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
NRW’s Ina Brandes inaugurated HSHL’s LED‑wall VFX Lab, partnered with Babelsberg, SMPTE, FKTG, ICT AG and ICT AG and research project Digital Locations - for real‑time and motion‑capture production. By students and everybody who wants to develop!
MeshBlend is an Unreal Engine 5 plug-in by Tore Lervik offering high-performance, controllable mesh blending for landscapes, props, cinematics and virtual production. Intersted?
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
FMX dives into the VFX secrets of “Andor” Season 2, “Severance,” “Vaiana 2” and much more – discover intricate workflows and innovative techniques in production.
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
Unreal Engine 5.6 introduces usability improvements for virtual production, including better World Partition tools, Lumen updates, and procedural Megaworlds biomes.
Virtual production artists, rejoice! Scans Factory has just unleashed a massive free asset pack of over 120 high-resolution 3D scans of ancient Cambodian temples, available on the Unreal Engine Marketplace.
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
Join the VES Society for "Project Arena: Redefining Virtual Production Workflow," a event focused on emerging technologies and standards in VP - free admission, invaluable knowledge ! THe event is in Berlin.
"What You Don't See" is a pioneering project that is one of the first to combine the oldest and one of the newest technologies in the film industry - 35mm film and LED volumes - in a scenic production.
Only 2 weeks to go until FMX! Now confirmed: Avatar 2r and Ant-Man and the Wasp, as well as expert panels on virtual production and AI-based voice and image generators.
And here is the spring edition of DP! On board this time: Emil / MaxR at the Filmakademie, Nuke 14 (including part three of the best little helpers) and a big workshop on BMD Cloud. For those who prefer to read about projects: Trixter's work on Shehulk, a dialect comedy in HFR and two award-winning student projects from HFF Munich.
"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
Assimilate and Notch deepen their relationship: Virtual Production Workflows now even more efficient - especially with regard to encoding and decoding?
The software of today - for the green screen and VP productions of tomorrow? Following the successful completion of the open beta, Assimilate is now releasing the elaborate software package.
Assimilate Live FX brings post to set: live keying, LED walls, and DMX lighting, all in real time. It’s not quite StageCraft, but it’s definitely stage-crafty.
Epic Games’ second free Virtual Production Field Guide offered nearly 100 pages of interviews, remote collaboration guidance and Unreal Engine 5 coverage.
As the first private German education provider to do so, Berlin's L4 Institute for Digital Communication is integrating machinima into its regular curriculum.
In bright sunshine, this year's HD Forum took place in Studio 3 at Plazamedia in Ismaning. The nearly 150 workshop participants discussed the current state of the introduction of high-definition television in the German market.
According to the company, Plazamedia is providing Germany's first virtual HD studio. Production companies, TV broadcasters, agencies and industry can work with it immediately to create sports and political formats, documentaries or knowledge magazines, for example.