Browsing Tag
ray tracing
44 posts
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Maxon ships Redshift 2026.5
Redshift 2026.5 spreads the night sky, grows texture displacement, flips Cinema 4D defaults to OpenPBR, and gets friendlier with Arm64.
OpenPGL joins ASWF
OpenPGL lands under new open source stewardship, with a sandbox start and a clear goal: faster, cleaner path traced frames.
Nevercenter speeds up Milo 2026 and drops VR quietly
Milo 2026.0 moves to Unreal Engine 5.7, adds raytracing on Mac, pathtracing on Windows, faster lighting, workflow tweaks and removes VR.
Rays Behaving Badly No More: MoonRay 2.34.0.1 Fixes the Path
MoonRay 2.34.0.1 lands with a light path visualiser, better macOS and Linux builds, smarter lightsets, and fewer crashes for your next render night.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
ZEISS CinCraft Virtual Lens Enters BETA: Real Glass, Virtual Magic
ZEISS opens BETA registration for CinCraft Virtual Lens Technology, a GPU-powered Nuke plugin that replicates real lens behaviour in compositing, simulating optical artefacts like bokeh, distortion, and chromatic aberration.
Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats
Vantage 3.0 beta is here: USD, MaterialX and Gaussian Splats mean Chaos’ real-time GPU renderer finally speaks modern pipeline standards.
Oil Gets Real: Rebelle 8’s RealShader and SoftShadows Put Ray Tracing on the Canvas
Escape Motions unveils Rebelle 8 with RealShader, real-time ray traced shadows, environment maps and 20× NanoPixel export. Early Access late Q3.
Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag
Marmoset launches the Toolbag 5.02 beta with new features for baking, painting, fog rendering and scene management.
Lumion 2025: Rendering Realism Gets a Ray-Traced Makeover
Lumion 2025 introduces AI-powered upscaling, enhanced ray-traced water and fog, and a new Scene Inspector for streamlined workflows.
Chaos Project Arena: Ray Tracing Without the Hassle
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
D5 Render 2.10: Path Tracing in Real-Time—No, You’re Not Dreaming
D5 Render 2.10 introduces real-time path tracing, an automated City Generator, enhanced night skies, weather effects, and new AI features.
Adobe Substance 3D Stager 3.1 Beta
Adobe Substance 3D Stager 3.1 introduces key updates, enhancing material editing, asset management, and real-time rendering workflows.
Chaos Group Unleashes V-Ray 7 for 3ds Max
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
Marmoset Toolbag 5 Beta: Try it now!
Marmoset has released the beta version of Toolbag 5, which supports real-time rendering as well as texturing and lighting. The update offers numerous new features aimed in particular at VFX artists and game designers. Users of version 4 can test the beta version free of charge.
Here comes Modo 16.1!
Give your 3D model a new coat of paint - without having to paint! Modo 16.1 offers more decal options than you'll ever need!
Who should use the Aurora renderer from Autodesk?
It is aimed at artists who work with Universal Scene Description (USD). What other functions does the real-time path tracing renderer offer?
Chaos Vantage 1.2 Expands Real-Time V-Ray Scene Support
Chaos Vantage 1.2 added clear-coat and glossy Fresnel support, multiple-camera import, background overrides and PNG alpha output.
Marmoset Toolbag 4 Enters Beta
Toolbag 4 beta adds RTX-accelerated ray tracing and baking, a redesigned interface and expanded asset support for look development.
Nvidia Introduces GeForce RTX 30 Series
Nvidia introduced the Ampere-based GeForce RTX 3070, 3080 and 3090 with new performance targets and launch pricing.
ProRender 2.3 Supports Blender 2.82
Radeon ProRender 2.3 adds Blender 2.82 support, Mantaflow rendering, Uber-shader materials, Object ID AOVs and easier installs.
Minecraft Gets Ray Tracing | Gamescom 2019
As part of Gamescom 2019, Nvidia presented the first Minecraft ray-tracing demos!
Quake II RTX – Ray-Tracing Shooter
Quake II RTX: the real-time path-tracing version can now be played yourself!
FMX 2019: Real-time ray tracing for final frame rendering
It's Wednesday afternoon in the König Karl Halle in the Haus der Wirtschaft. The hall is darkened and filled with people eagerly awaiting the lecture "Troll: Real Time Raytracing and The VFX Pipeline" - and the DP is there too.
Unreal Engine 4.22: A mega update
Unreal Engine 4.22 has now been officially released: With endless release notes, the engine now offers Real Time Ray Tracing, Live Coding and more!
Unreal Engine 4.22: Real-Time Raytracing
The first preview release for the new Unreal Engine version is available, and with it early access to real-time ray tracing!
Redshift: Interview with the developers
Biased vs unbiased rendering, new features in Redshift 3.0 and a look into the future of rendering: This and more in our conversation with the developers!
PNY presents Quadro FX 4700 X2 at Digital Factory
PNY will demonstrate its new Quadro FX 4700 X2 and other hardware for CAD workstations and virtual reality at Digital Factory.
RTT Starts Strategic Partnership with Codemasters
Codemasters and Realtime Technology AG enter a strategic technology partnership and knowledge-sharing agreement.
RTT AG’s substantial growth continues
Revenue rises 41 percent in the third quarter.
Put in the Right Light – Ingenuity in “High-Speed Reality” Through RTT
The new versions of RTT DeltaGen and RTT Portal create more flexibility and design freedom to visualise design concepts and products in the highest quality.
SIGGRAPH 2007: Support for Mental Ray 3.6 in Massive 3.0
Mental Images and Massive Software announced at SIGGRAPH the support of the Mental Ray Rendering software in the Massive 3D animation system.
Eurographics 2006: News From CG Research
Main conference of the European Association for Computer Graphics takes place in Vienna from September 4 to 8
SIGGRAPH: Artvps Announces Raybox
The specially developed hardware is intended specifically to accelerate raytracing significantly
SIGGRAPH: Lightwave 9 Becomes Universal
Newtek presents Lightwave 9 extensively at its stand. A native version is in the pipeline for Intel Mac owners
New Visual Computing master’s degree launches in Saarbrücken
Interdisciplinary master's degree program begins in the winter semester 2006/2007, application deadline ends on September 15, 2006
RenderMan Pro Sever 13.0 ships
Latest version of the rendering software with numerous functional expansions and improved speed
NAB: Luxology presents Modo 201
A new paint module and a significantly improved renderer are important features
New Version of RenderMan Pro Server Available
RenderMan Pro Server Is Now Available in the New Version 12.5 for All Registered RenderMan Users to Download Free of Charge.
BodyPaint 3D R2 Available for Softimage XSI
Maxon is now providing a plug-in that enables bidirectional data exchange between Softimage XSI and BodyPaint 3D.
Pixar RenderMan 11 Adds Ray Tracing, Global Illumination and Deep Shadows
RenderMan 11 introduced controllable ray tracing, global illumination and deep shadows while accelerating large and complex scenes.
Digital Anarchy Releases Psunami and Aurora Sky for Final Cut Pro
Psunami and Aurora Sky brought ray-traced water, volumetric clouds and other 3D effects to Final Cut Pro on Mac OS 9 and OS X.