Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
ZEISS opens BETA registration for CinCraft Virtual Lens Technology, a GPU-powered Nuke plugin that replicates real lens behaviour in compositing, simulating optical artefacts like bokeh, distortion, and chromatic aberration.
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
Marmoset has released the beta version of Toolbag 5, which supports real-time rendering as well as texturing and lighting. The update offers numerous new features aimed in particular at VFX artists and game designers. Users of version 4 can test the beta version free of charge.
It's Wednesday afternoon in the König Karl Halle in the Haus der Wirtschaft. The hall is darkened and filled with people eagerly awaiting the lecture "Troll: Real Time Raytracing and The VFX Pipeline" - and the DP is there too.
Biased vs unbiased rendering, new features in Redshift 3.0 and a look into the future of rendering: This and more in our conversation with the developers!
The new versions of RTT DeltaGen and RTT Portal create more flexibility and design freedom to visualise design concepts and products in the highest quality.