RenderMan 26.3

Pixar rolls out RenderMan 26.3 with updates focused on real-time rendering, denoising, and artist-friendly features.

Pixar’s RenderMan 26.3 is here, offering updates targeted at rendering professionals in VFX and post-production. While it doesn’t claim to revolutionize workflows, the new version adds practical tools for rendering stability and efficiency. And a lot of fixed bugs!

This release primarily focuses on bug fixes and crash resolution across critical areas, including RIS (RenderMan Interface Specification) and XPU (Pixar’s multi-GPU/CPU rendering technology). In addition, RenderMan 26.3 extends support to current versions of popular DCC (Digital Content Creation) software, ensuring seamless compatibility with Maya 2025, Katana 8.0, and the newly launched Houdini 20.5. These updates aim to streamline integration into modern workflows, addressing long-standing stability concerns while keeping pace with the latest tools used in production pipelines.

Improved Volume Rendering in RIS

RenderMan 26.3 enhances volume rendering within the RIS framework, delivering better performance and higher fidelity for complex simulations like smoke, fire, and clouds. This update introduces optimized handling of volumetric data, which translates to faster renders without sacrificing quality. The changes are particularly beneficial for large-scale effects requiring detailed light scattering and shading, such as explosion simulations or atmospheric effects. While the performance boost is noticeable, artists should test the updated system in production scenarios to ensure consistent results across various project scales.

XPU Enhancements: Memory Optimization

Pixar has further refined XPU, its hybrid CPU and GPU rendering engine, by optimizing memory usage. This improvement allows XPU to handle more complex scenes with higher geometry and texture counts. Artists working on dense scenes with intricate assets should experience fewer bottlenecks, especially when leveraging high-performance GPUs. However, given the relatively new nature of XPU, users should monitor how well these optimizations perform in large-scale productions where memory constraints are typically a concern.

Path Tracer Improvements for Interactive Rendering

The Path Tracer used for interactive rendering has received key updates, enabling faster feedback during look development and lighting adjustments. These improvements aim to accelerate iterations, allowing artists to refine shaders and scene compositions more efficiently. The enhanced Path Tracer provides smoother real-time feedback in pre-visualization workflows and interactive sessions, giving teams a more reliable tool to test ideas before committing to final renders.

Updated Preset Library and Shader Adjustments

RenderMan 26.3 also brings an updated preset library featuring new materials and shader adjustments designed for modern workflows. The presets are tailored to support physically plausible rendering, ensuring that assets match real-world lighting conditions more accurately. These adjustments make it easier for artists to apply pre-configured materials, saving time during look development. While not groundbreaking, the expanded library and shader tweaks reduce setup time, particularly for teams working on tight deadlines.

Additionally, 26.3 tweaks interoperability with existing rendering pipelines. Though specifics are scarce in the source, the update aligns RenderMan with industry-standard tools, suggesting better integration into hybrid pipelines combining multiple rendering engines.

Pricing and Availability

RenderMan 26.3 is available for download directly from Pixar’s official site here. Pricing remains consistent with previous releases. A node-locked license costs $595, while a floating license is priced at $795. Studio users can inquire directly for multi-seat pricing options. For more details and to download the new version, visit Pixar’s german Reseller page.