Browsing Tag
denoising
10 posts
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Neat Video 6.1 updates OFX and host support
Neat Video 6.1 adds Baselight 7 support, new default profile controls and OFX updates across Windows, macOS and Linux.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Neat Video 6.0.5: Noise Reduction Gets a Patch-Up
Neat Video 6.0.5 squashes bugs, improves GPU performance, fixes color channel issues, and updates presets – denoising stays smooth across video workflows, even in Resolve and Fusion 20
NVIDIA’s Project DIGITS: A Tiny Powerhouse for VFX Pros?
Project DIGITS pairs NVIDIA's Grace Blackwell Superchip with compact design, offering potential for VFX rendering, denoising, and AI workflows. Testing will tell.
RenderMan 26.3
Pixar rolls out RenderMan 26.3 with updates focused on real-time rendering, denoising, and artist-friendly features.
Maxon One Winter Update Brings New Tools
Maxon’s winter release offers powerful updates across Cinema 4D, ZBrush, Red Giant, and Redshift, enhancing workflows for all the little VFX artists and designers who have been nice.
Saving audiovisual cultural heritage with Topaz Video AI 3.0
In DP 04:20, we have already tested the artificial intelligence for upscaling video. Topaz Video AI (TVAI for short), as it is now called in version 3.0, has, according to the manufacturer, been developed from scratch
developed from scratch to incorporate additional capabilities and enable the stacking of AI models with filters and parallel operation.
Pixar Discusses the RenderMan 24 Roadmap, XPU and Denoising
Pixar's RenderMan team discussed GPU adoption, XPU, memory demands, machine learning and denoising after the RenderMan 24 release.