Free Metahuman Animation Tool: Rig It Right

A free animation tool for Metahuman rigs now supports UE5 Mannequin and CC4 skeletons.

Animation artists using Unreal Engine’s Metahuman framework can now take advantage of a free tool designed to simplify facial and body animations. Developed by UE5 Filmmaker Anthony Koithra, the Metahuman Animation Tool (MAT) enhances the usability of the Face Control Rig and Body Control Rig, allowing precise character animation directly within Unreal Engine. Even better, the tool isn’t limited to Metahuman rigs—it also works with the UE5 Mannequin skeleton and the CC4 skeleton via Reallusion’s custom Metahuman Control Rig.

Face and Body Control Integration

The tool focuses on real-time fine-tuning of facial expressions and body movements. With Unreal Engine’s Metahuman Creator, the Face Control Rig allows animators to adjust intricate facial details, from eyebrow movements to subtle lip animations. The Body Control Rig enables fluid and natural body animations, streamlining the creation of lifelike character motion. Its added compatibility with the UE5 Mannequin skeleton and Reallusion’s CC4 skeleton ensures greater flexibility for artists working across varied character setups.

Who Is It For?

The tool is a boon for VFX professionals, animators, and game designers aiming to achieve precision in character animations while maintaining compatibility across different character skeletons. By supporting both Metahuman rigs and widely-used skeletons like UE5 Mannequin and CC4, it enhances workflows in Unreal Engine’s ecosystem.

Where to Get It

Curious to try it? Download the tool for free from Fab. Whether it’s the game-changer your workflow needs or just another experiment, its success depends on how well it integrates into your current setup.

While the Metahuman Animation Tool shows great potential, its readiness for full production use is something only time—and rigorous testing—will reveal. For now, enjoy the expanded compatibility and see if it suits your animation needs.