Substance 3D Modeler 1.19: Hollow Shells and Asset Management

Adobe’s latest update introduces Project Assets workflow, Shell parameter for primitives, adaptive subdivision, and VR camera preview enhancements. Also: The “Substance 3D Asset Library” is now fully available for all Subscribers without any limits.

Adobe has released Substance 3D Modeler 1.19.0, bringing a suite of features aimed at streamlining the 3D modeling process. Let’s dive into the highlights of this release.

Project Assets Workflow

In the new Export mode, users can now define one or more objects in their scene as an “Asset” to remember export settings. This enhancement allows for tracking multiple sets of export settings within a single scene, simplifying the process of iterating and re-exporting individual objects without constantly revisiting export settings. Additionally, during export, users can determine the polycount by a percentage instead of an explicit number, helping to maintain a consistent polygon density while continuing to revise an asset in ways that could drastically change the desired export polycount. Use the Polycount by selector to switch between Percent or Count.

Shell Parameter for Primitives

The update introduces a Shell parameter to primitives, enabling artists to make the primitive shape hollow. If Shell is set to a non-zero value, the visualization lines on the primitive will show the effect when the primitive is selected; however, the results will only be visible after converting the primitive to clay. This feature is particularly useful for those looking to design objects that require internal cavities without the hassle of manual hollowing.

Adaptive Subdivision in Mesh to Clay

The Mesh to Clay function now employs adaptive subdivision, subdividing only the areas necessary to achieve a specified clay resolution. This improvement ensures that models maintain detail where needed while optimizing performance by reducing unnecessary complexity in less critical areas.

VR Camera Preview Enhancements

For those working in virtual reality, the VR camera previews have been refined to exclude non-physical objects, such as gizmos. This change provides a clearer and more accurate representation of the scene, enhancing the VR modeling experience. For a comprehensive list of new features and improvements in Substance 3D Modeler 1.19.0, visit Adobe’s official release notes. As always, it’s advisable to thoroughly test new features before integrating them into critical projects to ensure they meet your workflow requirements.

Unmetered Assets?

In addition to these updates, Adobe has announced that Substance 3D subscribers now have unmetered access to the Substance 3D Assets library. This change grants users unlimited downloads of over 19,000 materials, 3D models, and HDR lights, eliminating the previous system of download points and monthly limits. This enhancement is available to all subscribers, including those on Substance 3D Texturing and Substance 3D Collection plans, as well as students who receive the content for free. The assets can be accessed through the Substance 3D Assets web portal or directly within Substance 3D Painter.