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3D
915 posts
Marvelous Designer 2026.1 Rips Seams
Seam ripping, brush pinching, blend-shape animation and camera interchange give Marvelous Designer finer control over cloth and hand-offs.
Autodesk Sets Mudbox End-of-Sale Dates
Autodesk ends annual and monthly Mudbox sales on November 7, 2026; Media & Entertainment Collection 2027 is the last collection to include it.
Sculptools Palette Organises Blender Sculpting
ProjectArgo’s free Blender extension puts sculpt brushes and tools into configurable radial palettes with hotkeys, sliders and JSON presets.
Maverick Render 2026.1 Adds Cutaways
Maverick Render 2026.1 adds non-destructive cutaways, web spinners, fSpy matching, broader undo and a refreshed CUDA and OptiX core.
3ds Max 2027.2 Adds Editable Splats
3ds Max 2027.2 brings editable 3DGS workflows, Points, Point Instance, Arnold 7.5.2 support and USD path diagnostics.
TXTRCast syncs Photoshop to Blender
TXTRCast syncs 2D paint strokes from apps such as Clip Studio Paint and Photoshop into Blender, with GPL-3.0 code and Windows-only limits.
InstaLOD Extends Geometry Toolchain to C4D and Omniverse
InstaLOD's July update adds two host integrations, adaptive quad topology, folder conversion, scene merging and import-axis control.
Houdini 22: How Right Were We?
Houdini 22 arrived earlier than expected and confirms nearly all our keynote findings, with two experimental features carrying caveats.
D5 3.1 Turns Design Reviews Interactive
D5 Render 3.1 adds interactive presentations, ACEScg, seasonal vegetation and embedded D5 Lite workflows for Rhino and Revit.
3DF Zephyr 9 Adds Gaussian Splatting
3DF Zephyr 9 integrates Gaussian Splatting and adds map tiles, faster photoconsistency, improved navigation and new export options.
CityEngine 2026 expands Python and streets
CityEngine 2026 brings its Python 3 API out of beta, improves CGA authoring and adds more precise street editing tools.
Matcha maps photo refs in Maya
Matcha for Maya manages reference cameras, projects photos onto models, paints masks and exports organized PSD stacks.
ICE.ART 2026.II Gets September Slot
ICE.ART 2026.II is scheduled for 8-10 September online, with 3D environment topics across games, VFX, GIS and AEC/BIM.
Overgrown targets an open feature pipeline for Blender
Blender Studio is pushing Overgrown as a feature project with production logs, tools and docs, funded first through subscriber growth.
ByHand Makes Digital Sculpting Free on Windows
ByHand is a free, early-alpha Windows sculpting app for form studies, character work and commercial projects.
Quick Finger Collision for Blender
Blender hand posing gets a tiny helper: finger bones stop at mesh contact, wrap around props, and cost $7.99.
Seamlessifier Rips Photo Textures
Seamlessifier turns photo snippets into seamless PNG textures, atlases included, with useful knobs and some honest rough edges.
Ancient Relics, Modern Splats
Ten free splats bring statues, ruins and dinosaur skulls into Octane and After Effects, complete with captured texture and scene lighting. Or, whatever you use Splats for.
Reallusion Unlocks Limitless Creation: iClone Personal Debuts Alongside AI Studio Official Launch
iClone Personal replaces the trial with free access, AI Studio goes public, and 500 AI Points sweeten the 3D-to-AI rabbit hole.
RadialZ Gives ZBrush a Brush Wheel
RadialZ turns the ZBrush brush library into cursor-side wheels, reducing palette trips and keyboard gymnastics.
Fifty Ultimate Generators Enter the Node Garden
Over 50 procedural contraptions tackle cities, fluids, fractures and magic trails. Manual library wrangling remains entirely optional.
RealTransforms gives Unity props gravity
RealTransforms uses editor physics to drop, rotate and arrange props, with proxy colliders and a beta hull generator for difficult meshes.
Free Sci-Fi Station Lands on Fab
Fab gives Unreal artists 147 modular sci-fi assets, 4K textures and LODs for free until 16 June. Space rent remains mercifully absent.
Cinema 4D 2026.3 Rebuilds UV Editing
Version 2026.3 rebuilds UV editing and adds practical tools for particles, rivets, edge cloning and UV-driven animation.
Houdini 22 Teaser Fuels Guesswork
Houdini 22 looks ambitious, but the teaser is maddeningly brief. Treat every feature reading as informed fan speculation, not documentation.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
Mush3D 3.0 Adds Soft Tissue Tools
Mush3D 3.0 adds pose-trained corrections and tetrahedral soft tissue simulation for artists polishing cached character animation.
3DCoat 2026 gets GPU nodes
3DCoat 2026 beta adds GPU node texturing, procedural smart materials and masks. Shiny, useful and still beta-shaped.
KZ_Tracker turns video into Maya curves
KZ_Tracker tracks 2D points in footage inside Maya and bakes curves to locators, aimed at quick blocking, timing, and rough spacing, not final mocap.
Silhouette 2026 gets smarter roto and 3D heads
Silhouette 2026 upgrades AI mattes, adds Head Track ML and better tracking, boosts paint tools and performance, and finally gets serious about pipelines.
Levels cleans up alpha maps fast
Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.
Foundry launches free Mari Texture Library with 120+ assets
Foundry’s new Mari Texture Library offers more than 120 free assets, including Smart Materials, Smart Masks, textures, brushes and HDRIs for Mari and general DCC workflows.
Simple Tree Tools 3.0 goes procedural
Simple Tree Tools 3.0 targets Houdini 20.5+ with procedural trees, scan extension nodes, and one-time licenses from free to $1,299.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
Autodesk launches Project Falcon
Project Falcon is a free, browser-based kitbashing tool that exports USD and STL, aiming to speed up hard-surface blockouts and handoffs.
ArcBrush turns image editing into a node graph
ArcBrush ships free for Windows and macOS with 75 nodes, batch export, sprite sheets, texture helpers, and optional paid AI credits.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
KeenTools GeoTracker enters Houdini open beta
GeoTracker lands in Houdini as a SOP node for OBJ and Solaris, free in open beta. Geometry driven tracking, lens estimates, and quick sim colliders.
Inertia brings clicky physics to Blender
Inertia targets physics-style motion in Blender 5.1 with three ready-made systems and a live viewport trajectory preview, plus docs and demo scenes.
Reallusion ships Headshot 3 for CC5
Headshot 3 arrives for Character Creator 5 with single photo heads, mesh wrapping, texture tools, and an early bird bundle through May 31.
Chaos launches free V-Ray for Blender Community Edition
Chaos has released a free Community Edition of V-Ray for Blender
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
DOSCH DESIGN and KeyShot hit the road in May
Free KeyShot roadshow in Düsseldorf and Nürnberg: live demos, Q&A, and a quick reality check for your CAD to render workflow.
FlippedNormals Marketplace closes March 31
The store stops taking orders March 31 and file access ends April 30. Download your library now, then expect a leaner reboot.
Adobe ships Rotate Object in Photoshop beta
Rotate Object arrives in Photoshop beta: rotate a cutout like it grew depth overnight, then upscale and Harmonize for faster comps.
Pixel Lab drops free Blood Hit Alembic
Blood Hit is a free pre-simmed Alembic blood hit, built for drag and drop gore beats across lots of 3D apps.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
Autodesk adds generative 3D to Flow Studio
Autodesk introduces Wonder 3D inside Flow Studio, enabling text and image prompts to generate editable 3D assets.
The Grove 2.3
The Grove 2.3 adds direct drawing, subdivide and export improvements, Houdini Indie support and huge storage savings.
SynthEyes 2026 Speeds Up
SynthEyes 2026 adds a Mocha-powered affine point tracker, real-time GeoH previews and expanded USD support to cut solve iteration time.
D5 Works launches with 42K models and no comission ?
D5 Works
lists 42K models and 2.2K materials and claims zero commission, with D5-native delivery via D5A and D5M.
Modeler 26 for Houdini released
Modeler 26 for Houdini introduces a significantly expanded PolyPen, Bezier-based deformation, curve-driven boolean operations, viewport card drawing, and a new object layer system.
Topiary Generator grows procedural foliage in Blender
Topiary Generator converts any mesh into procedural topiary foliage in Blender using Geometry Nodes, available for $15.
Dosch Design Adds Defense Trucks to the Asset Library of Modern Cities
Dosch Design adds detailed defense logistics trucks to its 3D asset library, quietly acknowledging that modern realism now includes military vehicles in everyday urban environments.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Godot 4.6 Arrives With Major CG-Friendly Updates
Godot Engine 4.6 ships with polished workflows, Modern UI, Jolt physics as default, improved reflections, debugger tools and LibGodot support.
Teya Conceptor Free and Pro Editions Expand 3D Concept Workflow
Teya Conceptor’s toolset for quick 3D geometry creation has broadened free edition capabilities while retaining time-based limitations and a brush-centric workflow.
LotPixel drops 1,300+ free PBR textures in Hub app
LotPixel Hub beta gives 3D artists free access to 1,300+ PBR textures up to 8K, with Blender integration and more DCCs to come.
Foundry locks in full subscription future for 2027
Foundry drops perpetual maintenance: from 2027, all Nuke, Mari, and Katana users will be on subscription only.
Procedural sawdust: EC Wood Grain hits Blender
Eric Charles releases EC Wood Grain, a Geometry Nodes setup that adds procedural 3D wood detail directly in Blender.
CardCutter turns texture into Nanite meshes
CardCutter for Blender 4.0+ generates Nanite-optimised meshes from texture masks for Unreal Engine foliage and decal pipelines.
DIY Gravity: Make Your Own Black Hole (In After Effects)
Free After Effects plug-in creates cinematic black holes using ray marching, volumetric fog and physically-based parameters.
Over 1,000 free sculpting brushes land in BlenderKit
BlenderKit now hosts over 1,000 free 3D sculpting brushes, integrated directly in Blender and licensed for commercial use.
PFTrack 2025: Matchmoving gets its groove back
The Pixel Farm’s PFTrack 2025 delivers major lens, tracking, and mesh improvements plus new perpetual licence options.
AOUSD Releases OpenUSD Core Specification 1.0
The Alliance for OpenUSD publishes the first ratified core standard defining composition, data models, file formats, and compliance for OpenUSD.
Plasticity 2025.3: Now with Instances, Curves and Clouds
Plasticity 2025.3 drops a full toolset refresh: live instancing, SVG export, real-time curvature and continuity feedback, new materials and precision tools.
Painterly Trees for Blender: ShapeScape Studio Blooms
New Blender add-on ShapeScape Studio lets artists grow painterly trees procedurally with NPR shaders, custom meshes, and built-in animation.
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
Shapelab Max 2026 bends reality with Elastic Move
Leopoly’s hybrid sculpting tool grows up: Shapelab Max 2026 adds a smarter gizmo, Pixar-inspired Elastic Move, and faster voxel remeshing.
Mocha Pro 2026: Refined, re-solved, re-edged
AI-assisted mattes, cleaner camera solves, and the return of the curve editor: Mocha Pro 2026 refines your roto and tracking life without reinventing the wheel.
ABViewer 16: Not Sexy, but Seriously Handy
ABViewer 16 brings practical upgrades for anyone forced to open CAD files. Better 3D views, cleaner DWG export, and new G-code tools.
Mari 7.5: Multi-Paint, Texture Transfer and the Death of the Single Channel
Multi-Paint and Bakery-based Texture Transfer redefine Mari 7.5: eight channels per stroke, faster asset reuse, and fewer excuses for misaligned maps.
Cascadeur 2025.3: Inbetweening De Luxe
Cascadeur 2025.3 adds Filament rendering, new inbetweening controls, quadruped rigs and twist bones, Windows-only for now, experimental but promising.
Shapekeys: The angle on your mesh
CamKeys automates ShapeKeys by camera angle in Blender. Users say it mimics per-object FOV , the docs say it drives morphs.
Here comes Silo 2026.0 with Blender bridge
The developer Nevercenter has released version Silo 2026.0, introducing a significant new feature: the Silo Blender Bridge plugin,…
KeyShot Studio 2025.3: Cryptomatte, OpenPBR, and a Real Pivot
KeyShot Studio 2025.3 expands material and lighting control with OpenPBR, Cryptomatte, and better GPU speed. Real pivots, both literal and figurative.
SuperSplat 2.14 adds full video export
SuperSplat v2.14 adds WebM/AV1 + VP9, MOV/MKV export, frame-range and framerate controls. Browser-based editor gets properly production-ready for splat video output.
Ribbon Rules: Substance Painter 11.1 goes Vulkan
11.1 trades OpenGL for Vulkan and adds a precise Ribbon tool, symmetry for fill layers, physical-size displacement, and 75 new presets.
Blender 5.0 – it’s here!
Blender 5.0 is finally here — with ACES/PQ-HDR, high-geometry support, UI tweaks and a fresh release cadence for production pipelines.
Marvelous Designer 2025.2: MetaHumans, Pleats & Keyframes
Marvelous Designer 2025 introduces direct MetaHuman DNA import, pattern-to-trim/accessory conversion, pleat creation and expanded keyframe control.
Houdini 21: Like good wine (Part1, VFX & Geo)
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Autodesk 3ds Max 2026.3: A modest update with key workflow tweaks
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
Foundry Opens Nuke 17 Beta: New 3D System, New Variables
Nuke 17 Beta modernises its 3D system, adds a Variable framework and revamped annotation tools: compositors can now test them all.
KitBash3D’s “DieselPunk” kit free till 18 Nov – retro-futurism ahoy!
KitBash3D’s $245 “DieselPunk” 3D kit (1,395 meshes and 4K textures for Unreal 5) is free on Fab until 18 Nov 2025. Cinematic-grade, no LODs.
Sculpt-Offs, Anniversaries & Anatomy: ZBrush Summit 2025 celebrates 25 years
ZBrush turns 25 and Maxon is celebrating online, 7-9 November, with live Sculpt-Offs, artist sessions and a first look at what’s next for ZBrush.
Camera Arrays for the Gaussian Age
Camera Array Tool for Blender creates surface-based camera rigs and exports 4DGS-ready image data for Gaussian Splatting workflows.
Blender 4.5 LTS lands
lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
3D Measure Master brings CAD-style precision to 3ds Max
The new plugin 3D Measure Master adds CAD-style measuring tools to 3ds Max, creating editable and renderable geometry for true 3D dimensions.
ICE.ART 2025.II recordings now live for free
All talks and panel recordings from ICE.ART 2025.II are now live online: set aside a free weekend and dive into environment, historical racing,, city simulation, film nostalgia (including dinosaurs) and Unreal workflows.
Free Blender add-on “Outset Boundary” lets you expand faces with one click
Free Blender add-on “Outset Boundary” offers an outset tool for expanding faces rather than insetting them, nice for quick margins.
Open-Source Engine O3DE Hits Version 25.10
O3DE 25.10 trims installers, builds faster, supports C++20, and upgrades robotics Gems — a solid, practical update for technical artists.
Blender 5.0 Beta!
Blender 5.0 Beta runs until 5 November 2025, bringing ACES 2.0, node and compositor updates, HDR colour support, and stricter compatibility rules.
Trees in Autumn: SpeedTree Controller 3.0 Falls for Houdini 21
SpeedTree Controller 3.0 lets Houdini artists break, regrow and shade trees with Karma: new features, same procedural roots
Blender’s Compositor Gets a Photoshop-Style Setup (Free)
Free node setup Easy Photorealism turns Blender’s compositor into a one-stop post-processing station with glare, noise, vignetting, and colour tweaks included.
Free 3D Cathedral Kit Lands on Fab
Epic’s Fab marketplace offers RagTarock’s Abandoned Cathedral pack: 210 modular Unreal Engine 5 assets, Nanite and Lumen ready, free until 21 October 2025.
Your Screen, Now a Window: Former Meta Engineer Revives Head-Coupled 3D
Any laptop or phone screen can feel 3D now—no headset, no glasses. True3D just needs your camera and your head.
No hard hats mandatory: 120 Free Construction-Site Props for Unreal & Beyond
Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.
ICE.Art 2025: Virtual Worlds Meet After Hours
ICE.Art 2025 goes online in October. Two evenings of talks on 3D environments. Michael Shelton returns after his FMX Westworld talk.
Silhouette 2025.5: Roto With Prompts, Faces, and a Built-In SynthEyes
AI masking, Face ML, and SynthEyes 3D tracking arrive in Silhouette 2025.5. Roto artists everywhere suddenly feel less stressed and with a bigger toolbox for their job.
Unreal Cabin Fever: 156 Free Assets for UE Users
156 free meshes for cabins, props and trees in Unreal Engine. Available on Fab until 7 October. Lightmaps included, LODs missing.
Clothy3D: New Tool for Clothing Auto-Fit, Rigging & Mesh Transfers
TL;DR: Clothy3D is a new free software tool for auto-fitting and rigging clothes across 3D characters, transferring skeletons and skin weights, and exporting via FBX. With a marketplace and tutorials included, it could bridge pipelines between Marvelous Designer, Daz3D, iClone, and Unreal Engine—though still in beta.