Month: June 2025
53 posts
Reallusion’s CC4.54 & iClone 8.54 Let You Snag, Try and Buy Assets Without Leaving the App
CC 4.54 and iClone 8.54 bring in-app trial assets, instant DA Point checkout, and low-cost iContent licence for rapid prototyping.
Skeleton Crew: How Halon Gave Ms. Blue Her Digital Bones
Halon preserved an 87-foot blue whale skeleton for AR using LiDAR, photogrammetry, and good timing—thanks to a foggy morning jog.
Thunderbolts* Vaults: Digital Domain on Marvel’s Most Grounded Brawl
Digital Domain VFX Producer Ryan Wilk breaks down Marvel’s Thunderbolts* vault chaos, Ghost phasing, and why less is more for photoreal CG.
ScatterFlow Add-on brings gravity‑aware scattering to Blender
Apex Assets releases ScatterFlow, a Blender 4.4 add‑on enabling physics‑based scattering with optional asset pack.
Blackmagic URSA Cine 17K Slides Into Netflix’s List
Blackmagic URSA Cine 17K is now Netflix-approved but still unavailable to general buyers—professionals might consider early Christmas shopping.
Draw the Line: Octane Edge Tools Brings Outlines to Blender – For Free
Octane Edge Tools is a free Blender add-on from Otoy for creating mesh-based outlines with OctaneRender Toon Material. Controls for edge thickness, object selection, and NPR styles.
3DCoat 2025 with Node-Based Sculpting and RealityCapture
Pilgway ships 3DCoat 2025 with a Node Room, RealityCapture photogrammetry, new Hotkey Manager, UI themes, Soft Booleans and Smart Hybrid tech.
ICE Nexus: Pixel‑Perfect 3D Streaming Goes Live Today!
ICE Nexus 1, co-hosted with Arcware on June 25, 2025, presents free two‑hour deep‑dive on Unreal Engine pixel streaming, digital humans and virtual showrooms.
O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more
O3DE 25.05 expands Atom renderer, multi‑GPU, ROS 2 SimInterfaces Gem, TrackView, Android/Script Canvas fixes and Hugo‑module docs.
Free 330‑piece kitbash set for gritty post‑apoc scenes
Oleg Ushenok offers 330 PBR‑textured FBX kitbash assets from his commercial Post Apocalypse Survivor Environment pack, free for commercial use.
Polydex from Poliigon Tackles Asset Chaos
Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.
Procedural Ferns in Blender
Alex Martinelli’s free Blender 4.3+ fern asset uses Geometry Nodes for non-destructive, procedural plant creation with material and instancing controls.
BlenderDay & Summer School 2025 return to Mannheim
BlenderDay and Summer School take over Mannheim July 25–27 featuring a keynote by Laura Körting and game‑focused workshops.
Pomfort Debuts Silverstack XT v9 with Real‑Time Workflow Automation
Pomfort releases Silverstack XT v9, featuring chained, parallel workflow automation, real‑time Jobs View, and Stream Deck integration.
Basefount Animcraft: One-Stop 3D Animation Library & Bridge
Animcraft is a collaborative 3D animation library/editor with re‑targeting, facial rigging, mocap, and DCC/engine connections across Standard and Advanced editions.
Cinema 4D 2025.3 gets liquid sim and UDIMs
Maxon Cinema 4D 2025.3 debuts GPU based liquid sims with fill emitter and Liquify modifier, adds UDIM/texel density tools, AI Asset Browser search, and native Laubwerk plant support.
LumaFusion 2.3 Android HDR support at Last
LumaFusion 2.3 for Android (June 24, 2025) debuts HDR and 10‑bit color support (Rec.709, HLG, HDR10, DisplayP3) with stability fixes.
ICE Nexus: Now Streaming, Pixel by Pixel
ICE Nexus launches June 25 with Arcware, exploring real-time 3D pixel streaming, digital humans, and virtual showrooms in a free online event.
Adobe ships Photoshop 26.8 — Text now bends to your will
Adobe Photoshop 26.8 debuts automatic text resizing, AVIF/JPEG XL support and a cloud‑based Select Subject backend.
Crossbow Confidential: PFX’s Digital Dashboard Keeps ‘Locked’ Rolling
PFX marshals 60 artists, a lidar-scanned SUV and its Crossbow app to steer 750 shots for Locked through four months of frantic VFX.
RealityScan 2.0: Epic Gives RealityCapture a New Name and New Tricks
Epic overhauls RealityCapture into RealityScan 2.0, complete with AI masking, LiDAR fusion, and a mobile-first workflow focus.
Modeler 2025.2 for Houdini Lands: Hard‑Surface Modelling Makeover
Alexey Vanzhula’s Modeler 2025.2 rebuilds hotkeys, shading presets and moves to Qt6, offering a smoother hard‑surface workflow in Houdini.
MoonRay 2.15: Developer Joy with NUMA, GUI Control & Fisheye Finesse
MoonRay 2.15 adds a new regression suite (~400 tests), NUMA tuning, rdla_gui, per‑BSDF lightsets, fisheye FOV and TwoSidedMap—confirm stability before use.
Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag
Marmoset launches the Toolbag 5.02 beta with new features for baking, painting, fog rendering and scene management.
After Effects 25.3 Adds Smooth Zoom
After Effects 25.3 brings smooth zoom, file reveal, and serious 3D model handling—ready for professional use but test in your pipeline.
Strange New Virtual Production Worlds!
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
The Hungarian Dressmaker – by PFX
Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
Odyssey: Toons on the Unreal Engine Timeline
Odyssey is now free on Fab: 2D storyboarding and vector animation, baked right into Unreal Engine 5.6.
Chaos Corona 13: AI, GPU & Cartoon Vibes
Corona 13 adds AI Enhancer, GPU rendering via Vantage Live Link, cel/outline shaders, Scatter Clusters, AI‑based asset variations, Firefly removal, VRScene import, Thin‑Film shader.
Mocha 2025.5: Faces, Frames & Focal Lengths
Mocha 2025.5 tracks faces, fixes mattes, solves 3D scenes with stationary cameras and adds batch export presets for speedier pipelines.
Sink or Shoot: Datacolor Webinar on Underwater Photography
Datacolor teams up with Kate Jonker for a free webinar on underwater photography – covering gear, lighting, and techniques for tiny critters and coral giants.
Sony Burano firmware 2.0 update — More Power, Less Fuss
New Sony Burano firmware 2.0 brings raw-friendly 3.8K/4.3K/1.9K modes, enhanced IBIS, better autofocus, metadata overlays — pro set-ready.
WeFX Saddles Up for “1923”
From pristine scans to viscous blood foam: how 50 artists spent six months on 20 shots that make one horse’s final tumble painfully believable.
TD Meetup 18: Financially Smart Freelancer
Anyone who has worked as a freelancer knows the feeling of not having enough clients or earning enough money by the end of the month. Many freelancers struggle to establish stable finances. One of the main reasons is job and income fluctuation. Some months, we work too much, others we work none at all.
LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter
Leica unveils Cyclone 3DR: an AI-powered LiDAR toolkit that spots, edits and recycles real-world objects straight from your scan.
Epic’s Face‑To‑Unreal: Android Gets Free Live Link Face
Epic’s Live Link Face Android beta now offers real‑time facial mocap to Unreal—requires Snapdragon 8 Gen1+.
Blender 4.5 Beta: Nodes Get Nifty, Collada Gets the Boot
Blender 4.5 Beta brings new Geometry Nodes, USD and glTF upgrades, and drops Collada in 5.0. Here's what's new - and what’s going away.
Topaz’s Web-Based Upscaler gets “Creative”
Topaz Bloom upscales JPG/PNG up to 8× in-browser. With diffusion-driven detail, prompts, five creativity levels and a free tier, it's built for CG and AI art.
AccuPOSE Infinity Expansion 4: Kids, Kicks & Caffeine-Free Chaos
Subscribers to Reallusion’s AccuPOSE INFINITY now get eight fresh AI motion models spanning playground high-jinks to full-contact kicks.
Final Cut Pro:Mac mini or iPad M4?
Let's evaluate the M4 iPad Pro and Mac mini Pro for video editing, especially with DaVinci Resolve and Final Cut Pro X. While the iPad shares advantages with integrated hardware for certain formats, the Mac mini excels in handling high-end camera sources in raw formats. Or does it?
Pencil-Sharp Update: Cintiq 16, 24 and 24 Touch Hit 2.5K
Wacom rolls out Cintiq 16, 24 and 24 Touch with Pro Pen 3, 2.5K panels, silent chassis and bundled Clip Studio Paint EX.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register
MetaHuman is out of early access, baked into UE 5.6, licensable for Unity & Godot, and finally up for sale on Fab?
Maya 2026.1’s MotionMaker: AI Walks the Walk
Maya 2026.1 introduces MotionMaker, an AI-powered tool for rapid character animation, alongside Bifrost rigging and simulation enhancements.
3ds Max 2026.1: More Than Just a Modifier Update
3ds Max 2026.1 updates Push, Attribute Transfer and XForm modifiers, improves spline optimization and skin performance, and bumps OCIO to version 2.4.2.
RenderFlow 1.0: Pulze’s New Render Manager Steps Up
Pulze's RenderFlow 1.0 introduces advanced job submission, node monitoring, and automation features for VFX and post-production workflows.
LiDAR scanning for Everybody!
Scanner veteran Lawren Bancroft-Wilson gives us a look behind the curtain on Lidar Scanning for VFX and Post.
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Godot 4.5 Dev 5: Shaders, Colors & Abstracts Galore
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers.
RailClone 7: Smarter Modeling in 3ds Max Starts Here!
RailClone 7 introduces 19 new spline features, new libraries, macro improvements, and more for smarter modeling in 3ds Max.
Resolve 20 Leaves Beta
DaVinci Resolve 20 exits beta. Yes, that’s the news. The final version is now available from Blackmagic Design. Time to update, everybody.
The (further) development of Fusion.
Fusion, the compositing tool in and out of Resolve, has got a big update - and we asked BMD's Simon Hall, what it all means and what the future holds..
Nomad: Sculpting on Desktop
Nomad Sculpt enters free public beta on Windows, macOS and Linux - desktop edition includes all iPad features.