The ScatterFlow Blender add‑on isd for users tired of hand‑placing debris and props will appreciate ScatterFlow, a new add‑on from Apex Assets. Launched June 25,2025, it brings physics‑driven scattering tools to Blender 4.4, letting assets settle naturally under gravity. VFX, motion graphics, and environment‑dressing artists can now spawn clusters of objects and watch them tumble into place—no manual placement required.

Physics‑aware layout tools have long been standard in other packages—Houdini Solaris, Cinema 4D, and Substance 3D Stager among them. ScatterFlow brings that capability to Blender, allowing artists to generate naturalistic arrangements quickly. It bridges a gap in Blender’s toolset without requiring complex rigging or scripting.
Physics meets layout
ScatterFlow uses rigid‑body simulations for layout tasks. You can drop assets into a scene and let them collide and settle. Options include continuous spawn (ideal for filling containers) and grid‑based dispersion for organised scattering—books, bricks, or bottles, for instance. The add‑on also integrates real‑time physics interactions: artists can grab an object and “throw” it in the viewport, re‑simulating in real time with gravity and collision, offering quick adjustments to arrangement.
Object manipulation
ScatterFlow offers direct interaction with objects via Blender’s rigid‑body system. Users can select an instance in the viewport and manipulate it in real time—dragging, rotating, or “throwing” items—while the physics engine recalculates collisions and gravitational settling dynamically. This allows artists to fine‑tune placements manually while still relying on naturalistic simulation behavior.
Surface scattering
The add‑on uses physics‑driven scattering to distribute assets across surfaces or in volumes. It spawns multiple instances—such as debris, foliage, or props—and lets them fall, bounce, and nest together as they collide. This approach removes the need to hand‑paint or script instance distribution for complex clutter scenes, relying instead on real‑time physics interactions tracked by Blender’s rigid‑body solver.
Hybrid scattering modes
In addition to physics‑based scattering, ScatterFlow supports non‑physics distribution workflows (via OpenScatter). Users can opt for more traditional instancing methods when physics is unnecessary or too heavy, switching between modes for optimal performance during layout passes.
Cloth drooping
ScatterFlow includes cloth tools that allow enabling cloth simulation on objects and adding colliders so items like fabric or draping cloth will fall and settle naturally under gravity superhivemarket.com.

Hybrid scattering options
Beyond physics‑driven layout, ScatterFlow incorporates non‑physics scattering via the open‑source OpenScatter toolset. Users can switch to regular instancing workflows when physics simulation isn’t needed. For those wanting a head start, ScatterFlow optionally bundles a 450+ asset pack. Included are barrels, bottles, boxes, paint cans, tires, rubble, trash, and construction debris.

Pricing and compatibility
ScatterFlow 1.0 targets Blender 4.4. The standalone add‑on is priced at $19; with the asset pack, the price goes to $50. However, as with all production tools, artists should test its physics behavior under project conditions. Complex scenes or non‑standard scale might need tweaks or fallback to non‑physics scattering.