Blender users tired of clunky, outdated rigging tools can take a second look: Edward Ureña’s Rig Creator has been completely rewritten from scratch. The tool, now in public beta, isn’t just patched—it’s rebuilt. Ureña’s free add-on (with pay-what-you-want pricing) is aimed squarely at artists and TDs who need a stable, predictable way to generate rigs for animation, VFX, and game pipelines.
Facial Rig Support—For Real
Facial animation is finally on the menu. The new version adds a full facial rig, making it possible to generate facial bone structures for character expression directly inside Blender. No more jury-rigging with extra scripts or separate face systems—the feature is now native to Rig Creator’s workflow.

Relationship Tool: Parenting, Now With Less Drama
The headline new tool, appropriately named “Relationship,” gives users better control over bone parenting and relationships. This streamlines the creation and management of bone hierarchies, making it easier to set up complex animation controls—without arcane workarounds.
Optimized Constraints Panel
Rig Creator’s constraints panel has been rewritten for better speed and reliability. Users working with large rigs or complicated constraint setups should notice smoother, more stable performance.

Bone Generators, Reviewed and Improved
All bone generators—Deformation, FK, IK, and Fingers—have been thoroughly reviewed. Ureña has fine-tuned them for more robust and predictable results. Animators can now expect less troubleshooting and more animation, even on fresh rigs.
Goodbye Babel: English Naming and Docs
All base bone names and collections have been switched to English. The documentation, now available in English, lowers the entry barrier for a global user base and makes Rig Creator more production-friendly for international teams.
Pricing, Access, and Caution
Rig Creator Beta is available now on Edward Ureña’s Gumroad, free (pay-what-you-want). The release is tagged as “beta,” which in VFX means “use in production at your own risk.” Ureña has also posted a 40-minute demonstration covering the new facial rig features. As always, any new tool—especially in beta—should be tested thoroughly in controlled environments before it hits actual production. Stability, compatibility, and predictability remain top priorities for any artist under deadline.