Blender, the famously open-source 3D application, has landed on Android tablets—just not with any official fanfare, and certainly not with production-ready stability. Developer epai recently released an unofficial port of Blender for Android, with tests running on hardware like the Xiaomi Pad 7 and Samsung tablets. While it boots and basic modeling is possible, feature completeness is a distant dream.
Rendering: Black Holes for Material Spheres
According to epai’s technical logs on the Blender devtalk forum, this Android port boots and can handle simple modeling and animation tasks. However, material previews in the shading workspace are visually broken: only small portions of the preview sphere are lit, while the rest are black. The root cause is incomplete support for OpenGL ES—specifically, textures for probes such as probeHdr, probeDepth, and probeCubes do not display as intended.
This is not a trivial bug. As Sergey, a Blender core developer, points out in the same thread, OpenGL ES is not fully supported by Blender’s rendering engine. The upcoming Vulkan backend, currently in beta for Blender 4.3, is likely the only realistic path toward better compatibility and future mobile support.
Still a Hobby Project
The port remains a one-person, experimental project. There is no official support or endorsement from the Blender Foundation. Current releases are not linked on blender.org, and users looking for APKs or source code must hunt through developer forums for the latest builds. epai has stated his intention to improve input handling (touch, keyboard shortcuts), but stable releases or user support are not available.
Input: Stylus, Touch, and Basic Shortcuts
Early builds can register touch input and basic shortcuts, and epai notes limited success with modeling and simple animation creation on Android devices. Advanced input—such as pressure-sensitive stylus support or multi-touch gestures—is not mentioned in any available logs. If you like your 3D work with an extra side of beta-testing, you’ll feel at home here.
Hardware: Can Android Keep Up?
Anecdotal commentary from the r/blender Reddit thread suggests that today’s Android tablets are “almost as fast and way more efficient” than the laptops Blender ran on fifteen years ago. While this points to decent baseline performance, it says nothing about stability, feature parity, or support for complex production scenes. No benchmarks, stress tests, or comparative statistics are available.
Vulkan or Bust
The consensus, both from epai and Blender’s own developers, is clear: don’t expect reliable rendering or full feature support until Blender’s Vulkan backend is both finished and well-supported on Android devices. Vulkan is actively being developed for Blender 4.3+, but Android drivers and device support remain variable and unpredictable.
Download If You Dare
Anyone brave enough to test this Android port should expect instability, major rendering bugs, and missing features. As always, experimental builds must be thoroughly tested before risking them on live productions.