A 3D character model of a male figure standing in a studio setting. The character wears a sleeveless top and denim shorts, with pink shoes. On the right side, a selection of different clothing outfits is displayed for customization.

MetaTailor’s One-Click Dress-Up: Unreal Engine Bridge Plugin Arrives in Public Beta

Hologress launches public beta of MetaTailor Unreal Engine Bridge: enabling one-click MetaHuman and clothing transfer. Windows only. Free tier available.

MetaHumans have never been easier to dress. Hologress has officially released the public beta for its MetaTailor Unreal Engine Bridge plugin, promising true single-click transfer of both MetaHumans and fitted clothing between Unreal Engine 5.6 and MetaTailor. If your pipeline includes wardrobe changes, this may be the plugin that finally stops the FBX shuffling.

MetaTailor, a 3D clothing solution aimed at making virtual wardrobe fitting as simple as possible, already works with a wide variety of avatars and retail clothing assets. The new Bridge plugin, now in open beta, brings this automation directly into Unreal workflows—minus the manual export and import headaches.

How It Works: Send, Fit, Return

Start in Unreal Engine 5.6 by selecting your MetaHuman and hitting “Send to MT.” This exports the avatar into MetaTailor, baking down materials for compatibility. Inside MetaTailor, users can auto-fit clothing (including most retail 3D assets) with automatic layer sorting and skin weighting. The plugin also supports sculpting tweaks and attaching accessories directly in MetaTailor.

Once everything fits, a single click on either “Send Outfit to Unreal” or “Send Avatar to Unreal” sends the results straight back to Unreal. No manual file handling, no hair-pulling required.

A 3D modeling software interface showing a customizable humanoid character with a light gray skin tone. On the left, character presets are displayed, including various avatars, one labeled 'Bruce.' The environment is sleek and modern.

Who Gets In: Beta Terms and Pricing

The Bridge is available as a public beta for Windows users with a free MetaTailor account, but slots are limited—so registration is mandatory. The free version includes up to 10 FBX exports per month, and access to the plugin for testing. A Pro subscription, priced at $35 per month or $336 per year, removes export limits and unlocks more advanced features. MetaTailor itself is available on a rental-only basis, with no perpetual license option in sight.

Compatibility and Integration Notes

As of now, the Bridge plugin is tested only on Unreal Engine 5.6. According to Hologress, a similar MetaTailor integration is already available for Reallusion’s Character Creator (Pro required). A Unity Bridge plugin is “coming soon,” so Unity shops will have to wait a little longer before jumping on the one-click clothing bandwagon.

Good News for Pipeline Artists (with the Usual Caveat)

For pipeline artists, technical directors, riggers, and anyone stuck manually dressing digital actors, the MetaTailor Bridge plugin is a welcome bit of automation. The click-based round-trip replaces tedious export/import cycles, layer management, and skin-weighting with something resembling simplicity. Of course, this is a beta. As with any early-stage tool, users should rigorously test stability and output quality before deploying it in a production environment.