Browsing Tag
Plug-in
462 posts
Digital Anarchy for the Adobe UXP Rewrite
CEP panels still run, but their comfortable retirement is approaching. Jim Tierney explains what UXP migration really costs.
Edge Decal Generator generates edgy Edge Decals
Gilad Baruch’s Blender add-on creates editable mesh decals for wear, welds and seams, with layers, masks, FBX export and an Unreal workflow.
Fridays for Fusion: Lens flares, node by node
LFTools turns Fusion lens flares into modular node graphs, with procedural irises, bitmap elements, global controls and a $10 preset pack.
retoPoly puts manual retopology in 3ds Max
Mihail Lupu’s retoPoly adds projected drawing, flow tools and stack-editable artist-directed retopology to 3ds Max 2023–2027.
EDGY Cuts Mesh Damage in C4D and Blender
EDGY cuts chips, cracks, craters and breaks into closed Cinema 4D and Blender meshes while leaving the original object untouched.
Spider Walker automates multi-leg animation
Spider Walker turns body motion into procedural multi-leg steps, raycasted surface contacts and bakeable Blender animation.
PBR Generator bakes 3ds Max materials
Leonid Kychko's 3ds Max script bakes complex shader networks into texture sets and rebuilds them for V-Ray or Physical Material.
Fridays for Fusion: Mug Advanced Halftone
Mug Advanced Halftone brings configurable print screens, jitter, palette reduction and RGB misregistration to Resolve and Fusion via Reactor.
Project Manager 4.01 speaks asset search
Project Manager adds local AI text search across 30-plus languages, reference-image search and a 12-language interface for 3ds Max libraries.
Cut Plane Makes Blender Bisects Interactive
Cut Plane turns Blender mesh bisecting into a live, positionable operation with snapping, mirrored cuts, numeric input and selective editing.
Ornatrix 4 Expands C4D Grooming
Warp Roots, procedural hair-card textures, improved clumping and Unreal colour export extend Ornatrix grooming inside Cinema 4D.
ZEISS LensCore is here
ZEISS explains how LensCore recreates physical lens behaviour inside Nuke, supports custom lenses and fits into professional VFX pipelines.
KeyTool Pro v1.0 for C4D
Animoore Studio’s free KeyTool Pro v1.0 brings live easing, bounce, elastic and practical keyframe utilities to Cinema 4D.
Volinga brings 4D Gaussian Splats to Unreal
Volinga converts animated PLY sequences into compact NVOL assets for real-time 4D Gaussian Splat playback in Unreal Engine 5.8.
Fridays for Fusion: Corner Pinner v0.13
Corner Pinner v0.13 expands a Fusion Fuse with tracker input, From Frame mode, DoD fixes and a delightfully specific overflow warning.
Beauty Box Gets Premiere AI Prompts
Digital Anarchy tests Beauty Box with Premiere AI Assistant and publishes Q&A tips for masks, skin tones and body retouching.
Animates Suite tunes Blender keys
Blender animators get key selection, retiming, Key Amp, onion skins, editable motion paths and world-space locks in one add-on.
SmartUndo+ makes Blender Undo excellent
The Blender add-on adds per-object histories, per-F-curve undo, node-tree tracking and checkpoints for less Ctrl+Z Shenanigans.
Ripple Pro for 3ds Max
Ripple Pro brings modern ripple, wake and rain controls to 3ds Max, without relying on its ageing built-in modifier stack.
B4D Tools Adds Blender 5.2 Support
B4D Tools 1.5.1 targets Blender motion graphics with cloners, effectors, fields, object tools and tiered licenses.
Hurricane puts multiphysics in Blender
Hurricane brings fluid, fabric, soft body, sand and grain simulation to Blender, with paid tiers, support and future GPU plans.
CameraMatch Adds Cinema 4D Workflow
CameraMatch AutoSetup v6 now supports Cinema 4D, adding automated camera matching for photomontage and archviz workflows.
Character DNA Goes Free
Poly Hammer’s Character DNA base edition is free, GPLv3 source is public, and release 0.10.3 adds Blender 5.2 support.
TXTRCast syncs Photoshop to Blender
TXTRCast syncs 2D paint strokes from apps such as Clip Studio Paint and Photoshop into Blender, with GPL-3.0 code and Windows-only limits.
Open glTF Roundtrip Lands in 3ds Max
Khronos releases a free open-source glTF 2.0 importer and exporter for 3ds Max, with PBR, compression, animation and extension support.
Thinkbox MX reaches 3ds Max 2027
Krakatoa, Frost and XMesh community builds now cover 3ds Max 2018 to 2027. Stoke remains capped at 2026 for now.
EasyWaterscape Brings FFT Water to UE5
EasyWaterscape is a UE5.7+ water tool with FFT oceans, presets, CoastMaker, buoyancy and beta underwater/lake modes.
Matcha maps photo refs in Maya
Matcha for Maya manages reference cameras, projects photos onto models, paints masks and exports organized PSD stacks.
Quick Finger Collision for Blender
Blender hand posing gets a tiny helper: finger bones stop at mesh contact, wrap around props, and cost $7.99.
VectorayGen Goes Free Again
JangaFX has brought VectorayGen back as a free tool for authoring vector fields for real-time VFX and GPU-particle workflows.
Optics 2026.5 gets more photo hosts
Optics 2026.5 plugs into three more photo hosts and adds analog burns, face masks, particles and a Victorian pet preset pack.
Arri LUKA lights Unreal previs
ARRI LUKA puts virtual fixtures, camera logic and Lumen rendering inside Unreal Engine. Previs gets less guessy.
MetaHuman gets markerless mocap
Free markerless body capture lands for MetaHumans, using standard video, local processing, and Unreal Engine 5.8.
Beeble Canvas gets a Topaz split
Canvas now compares Topaz upscales in-node, adds 30 plus generation models, Markdown notes, magnetic snap, and describer updates.
RadialZ Gives ZBrush a Brush Wheel
RadialZ turns the ZBrush brush library into cursor-side wheels, reducing palette trips and keyboard gymnastics.
Adobe trims Premiere and After Effects
Premiere adds faster masks and timeline tools, while After Effects tackles roto, SVG and 3D work. Deadlines keep their poker face.
RealTransforms gives Unity props gravity
RealTransforms uses editor physics to drop, rotate and arrange props, with proxy colliders and a beta hull generator for difficult meshes.
DroneSiteBuilder adds Google 3D Tiles option
DroneSiteBuilder Enterprise v1.2 turns original drone DNG or JPEG folders into a 3ds Max site plus matched cameras, in one run.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
NukeRef Adds References to Nuke
NukeRef lets compositors paste image references into Nuke’s Node Graph as interactive backdrops. Tiny script, big sanity gain.
Beeble Nuke plugin: relight with passes
Beeble’s Nuke plugin loads PBR pass sets and lets you relight with Directional, Point, and HDRI lights. Simple install, picky inputs, real control.
Fridays for Fusion: Flow Looper animates stills in Resolve
Flow Looper targets seamless looping motion in stills inside Resolve Fusion, using spline corridors, pixel flow, and cross-fade looping.
DreamWorks style mesh controls land in Maya
A free Maya plug-in adds surface pinning, mesh controls, and VP2 overlays, plus docs and an example scene. Now go break it safely in a test rig, just like the artists at Dreamworks who inspired it.
ZOZO Contact Solver gets Blender add-on
Official Blender add-on client for Contact Solver is out, open source, remote GPU friendly, and already shipping updates like armature deformable colliders.
PolygoFlow Dash asset manager goes free on Fab
Free Dash asset manager lands on Fab: browse local assets across UE5 projects, tag up to 1000 assets a month, and use smart collections.
RS Node Tools speeds Redshift nodes
RS Node Tools targets the most repetitive Redshift node chores in Cinema 4D, aiming for faster PBR hookups and fewer manual clicks.
Artineering Flair 1.2 for Maya hits macOS
macOS support lands for Maya 2024+, licensing expands to floating and perpetual, and lines get darker with negative light response. Also: Unreal beta.
ZEISS CinCraft LensCore targets Nuke lens looks
LensCore brings lens profiles, ray-traced lens behavior, and physics-driven controls to Nuke, aiming for fast, repeatable lens looks across sequences.
Theory Accelerated shifts Paradigm 1.0 for Houdini
Paradigm 1.0 lands for Houdini: faster GPU liquids, better emission, a Tank node for open water, and a very honest list of what is still missing.
Digital Anarchy ends Transcriptive web
Transcriptive stops generating new transcripts after early May 2026, but the Premiere panel keeps old transcripts editable and can align imports.
Drivers 2.0 cleans up Blender rigs
Drivers 2.0 puts shape key drivers, rig UI panels, and action constraints in one Blender sidebar. Less hunting, more animating.
ShaderError Light Painter paints light in Blender
Light Painter turns lighting into brush strokes on a light texture, with layers and masks. Cycles only, so keep Eevee in its lane.
Neat Video 6.1.2 adds Vegas 2026 and Nuke 17
Neat Video 6.1.2 shows up with M5 Pro and M5 Max support and fresh host app compatibility, so your denoise keeps pace.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
Real-time Blender to Unreal Live Link
One click, fewer reimports: Blender Live Link pushes assets to Unreal in real time and can bake complex shaders into tidy textures.
ProductionCrate Plug-in Suite with docked footage database
ProductionCrate bundles a huge asset library in its Suite, so you can grab a glow, a glitch, or an explosion fast, then pay for it yearly.
AdonisFX 2.0 brings Houdini support, anisotropic muscles, and triangle-level self-collisions
AdonisFX 2.0 is a big structural release: Houdini support arrives as SOP nodes, core solvers pick up anisotropy and triangle-level self-collisions, paint maps gain non-linear remaps, and the toolset gets a practical layer of “pipeline hygiene” improvements.
QuickSweep sorts your Premiere bins while you blink
EditingTools.io ships QuickSweep for Premiere Pro: one-click bin sorting, optional auto-sweep every four seconds, and an item-move history log.
TweenFX is your free Friday tween sidequest
TweenFX is a free MIT-licensed tween animation plugin for Godot 4, with a demo release updated on 25 Feb 2026.
KIRI Engine releases free Scatter for Blender
KIRI Engine releases Scatter, a free Blender add on offering click, procedural and physics based object placement.
Modeler 26 for Houdini released
Modeler 26 for Houdini introduces a significantly expanded PolyPen, Bezier-based deformation, curve-driven boolean operations, viewport card drawing, and a new object layer system.
RapidPipeline Plugin Brings One-Click CAD Prep to Unreal
RapidPipeline launches a native Unreal Engine plugin that lets artists import, clean and optimise CAD/3D assets locally inside the Unreal Editor.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
BlendShape Monitor puts Maya rigs under a heat lamp
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs.
GGro grows strange things in Houdini, for free
Free Houdini add-on GGro generates procedural organic growth forms via custom solvers and influence nodes.
UVPackmaster 4 unwraps a smarter way to pack
UVPackmaster 4 for Blender refactors its core, adds Dynamic Tiles, new texel density control, and better group layouts.
No More 2D Smoke and Mirrors: Volumetric Noise for Nuke
Compositing Academy releases Volumetric Noise for Nuke, a raymarched plugin generating true 3D volumetrics with lighting and occlusion.
DIY Gravity: Make Your Own Black Hole (In After Effects)
Free After Effects plug-in creates cinematic black holes using ray marching, volumetric fog and physically-based parameters.
Hover, Don’t Click: Outliner Preview Lands in Blender
Free Blender add-on Outliner Preview shows 360° model thumbnails on hover in the Outliner.
Blender Gets Real Lenses: BagaCam OSL Released
Antoine Bagattini, the creator of BagaPie has released BagaCam OSL, a camera add-on that implements Open Shading Language…
Quad Draw Comes to Blender
New Vulkan-based retopology add-ons make Blender’s mesh work feel like Maya’s Quad Draw, fast, intuitive, and production-ready.
Terrain Wrapping Made Easy: Kiri Engine’s Free Blender Add-on
Kiri Engine releases Mesh Wrap, a free Blender add-on that makes projecting and scattering 3D-scanned terrain pieces onto base geometry fast, precise, and non-destructive.
Work Hard, Sort Fast: Project Sorter 1.75
Project Sorter 1.75 auto-sorts your Premiere and After Effects imports by type, path, or metadata. Fewer bins to drag, more time to cut.
Text2Spreadsheet bridges AE and spreadsheets with one click
Text2Spreadsheet exports all text layers in After Effects to a spreadsheet for editing, then re-imports them in one click. Simple.
Optics 2026 Adds AI-Driven Masks, Upscaling & Depth Tools
ptics 2026 integrates into Photoshop via a new panel and adds AI-based tools (DeNoise, UpRes, Depth Map, Face ML), plus updated Sapphire filters for stylised looks.
FumeFX 7.5: Fire Meets GPU soon
FumeFX 7.5 ignites GPU acceleration: up to 5× faster smoke and fire sims, automatic CPU fallback when memory runs out.
Here comes Silo 2026.0 with Blender bridge
The developer Nevercenter has released version Silo 2026.0, introducing a significant new feature: the Silo Blender Bridge plugin,…
Photoshop Joins Overlord 2.6
Overlord 2.6 links Photoshop to After Effects for the first time, with a new image scale selector and expanded 265 MB transfer limit.
Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices
Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.
Continuum 2026: AI masks, fixes, and faces
Continuum 2026 upgrades AI masking, keying, and transitions. Face ML, Matte Refine ML, and smarter Pixel Chooser save time on tedious isolation work.
RealFX Part 1: Perfectly formed scripts
The landscape of plug-in providers for After Effects (and other host applications) has thinned out noticeably in recent times. Whereas in the 2000s and 2010s we used to receive press releases about new and interesting plug-ins several times a week, nowadays we are lucky to receive one announcement per month. But we found a few beauties!
Peakto for Premiere: search your footage like never before
At Adobe MAX 2025, CYME launched “Peakto for Premiere Pro”: a plugin giving editors AI-search across local and shared media without the cloud.
3D Measure Master brings CAD-style precision to 3ds Max
The new plugin 3D Measure Master adds CAD-style measuring tools to 3ds Max, creating editable and renderable geometry for true 3D dimensions.
Flix 8.0: Foundry’s story hub gets serious about Storyboard Pro
Foundry’s Flix 8.0 tightens its Storyboard Pro link, retools shots UI, refines ingest monitoring, still “priced on request”, which probably means “too expensive”.
Ugly Gets an Upgrade: Digital Anarchy’s Free Halloween Plugins
Digital Anarchy resurrects its Ugly Box and Flicker Freak plugins just in time for Halloween. Free, frightful, and gloriously hideous.
Accurate Film Simulation for Blender: Analog Soul, Digital Body
Analog meets Geometry Nodes: Blender now has an add-on that simulates real photographic film stocks. Developer Edin Spiegel’s…
Maxon drops Red Giant 2026.0
Red Giant 2026.0: fixes, Capsules, Resolve controls. Universe 2026.0: UI polish. A maintenance release wearing a party hat.
Pencil Pro sharpens Blender with hand-drawn precision
Pencil Pro v1.1 turns Blender meshes into living pencil sketches: faster, procedural, screen-space, edge-aware. Works on any mesh, no UVs.
Free Material Assets Browser for 3ds Max enters public beta
Free Material Assets Browser for 3ds Max 2025: supports MaterialX, MatCap generation, multiple renderers. Public beta available on GitHub.
Ornatrix V9 for 3ds Max: Paint, Plait, Perform
Ornatrix V9 brings hair painting, braiding, SIMD viewport speed, Alembic export and modifier tweaks, grooming artists get the full treatment.
RE:Vision Effects ups the ante with REZup V2 (and yes, it’s 4× sharper)
REZup V2 arrives with two new GPU-friendly ML models: general-purpose DNN 3 and face-focused DNN 2 and adds temporal denoising for cleaner 4× upscaling.
Making it Soft – Diffusion in Post II
We looked at Halation and Diffusion before - but how about the new Tools from FilmConvert and Resolve 20?
Cross Sections Without Tears: Free Plugin for 3ds Max
Free plugin for 3ds Max generates multiple 2D cross sections on any axis, with spacing, offset and weld options
Zibra AI Frees ZibraVDB for Indie Artists (Briefly, Because Less Is More)
Zibra AI now offers ZibraVDB free to indie creators earning under $100,000/year for use with Houdini and Unreal Engine 5.3.
LumaFusion 5.3 Lands on iOS with New Workflow Tools and a Door for Plugins
LumaFusion 5.3 for iOS adds workflow updates, introduces plugin API, and launches CoreMelt’s PaintX as first third-party effect tool.
One Click Damage 2.5 Tricks up Blender’s Sleeve
VFXGuide’s One Click Damage 2.5 for Blender (4.5+) features procedural wear layering, masking, sync, and HERO Module enhancements.
Mesh Match for Maya adds Auto‑Skeleton & Landmark Detection – AI Without the Hype
Mesh Match for Maya now supports facial and body landmark detection plus full‑body skeleton build to accelerate character rigging workflows.
MetaTailor’s One-Click Dress-Up: Unreal Engine Bridge Plugin Arrives in Public Beta
Hologress launches public beta of MetaTailor Unreal Engine Bridge: enabling one-click MetaHuman and clothing transfer. Windows only. Free tier available.
Frank Rueter’s Quest to Stop Nuke Knowledge from Disappearing
Nukepedia’s origin: How Frank Rueter launched the community’s Nuke tool repository and why the relaunch matters in 2025 - and what is coming to nuBridge?
GSOPs 2.6: The Swiss Army Knife for Gaussian Splatting in Houdini
GSOPs 2.6 delivers free 2D/3D Gaussian Splatting editing, viewport rendering, mesh export, Karma and Solaris integration for Houdini 20.5.