Browsing Tag
3D workflow
8 posts
RapidPipeline for 3ds Max and Maya
RapidPipeline brings CAD & 3D data optimisation into 3ds Max/Maya: import, clean up, remesh, bake UVs and export, locally, quickly, without leaving your DCC.
MetaTailor’s One-Click Dress-Up: Unreal Engine Bridge Plugin Arrives in Public Beta
Hologress launches public beta of MetaTailor Unreal Engine Bridge: enabling one-click MetaHuman and clothing transfer. Windows only. Free tier available.
RetopoFlow 4 Beta: Now With Less Pain Per Polygon
RetopoFlow 4 Beta for Blender is out - with improved usability, updated PolyStrips, and tighter integration. But it’s still a beta, so handle with care.
Maya Gets a Memory: Smart Model Editor Adds Real Construction History
Smart Model Editor brings non-destructive modeling to Maya – sort of. It works via scene graph nodes and updates interactively.
Simplify Your Blender to Unreal Workflow
Scott Rafferty's BlenderCollection2Empty script automates the conversion of Blender collections to empties, streamlining the export process to Unreal Engine 5.
Import-Maya-Shaders: Bridging Maya and Blender
Tired of re-creating shaders from scratch? Import-Maya-Shaders offers a free solution to convert Maya's aiStandardSurface shaders to Blender's Principled BSDF—just don't expect it to handle your shader spaghetti.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
Foundry Announces Modo’s Retirement: A Final Version Before End-of-Life
Foundry announces the end of Modo development, shifting focus to core products; support for Modo 17.1 will continue until contracts expire.