3D modeling software interface displaying a wireframe layout of a building structure. Tools and options are visible on the left side and right panel, with highlighted sections of the model in green, orange, and yellow.

Cross Sections Without Tears: Free Plugin for 3ds Max

Free plugin for 3ds Max generates multiple 2D cross sections on any axis, with spacing, offset and weld options

Creating multiple cross sections of a model is a common task in 3D production, but often involves repetitive work. A newly released free plugin for 3ds Max automates the process by generating 2D sections on any axis. The script was developed and published independently by a 3ds Max user and is distributed at no cost.

The plugin offers a straightforward interface designed to reduce the manual labour of placing section planes. Instead of creating slices one at a time, artists can define multiple sections with a single operation.

Feature Overview

Users can choose to work by number or by spacing. Either the desired section count can be entered and the tool calculates the spacing automatically, or the spacing is defined and the tool calculates how many sections are needed.

An offset parameter allows the starting point to be shifted. Axis flipping is available, for example switching Z-axis sections from bottom-to-top to top-to-bottom. A weld option is included to merge vertices in the resulting section geometry. This can simplify cleanup, especially when preparing models for further editing or exporting to other applications. For management, the plugin includes two utility buttons: one to delete all sections created by the script, and another to select them for batch editing.
The script is distributed freely as a download hosted on Google Drive. The latest version at press time can be found here:


https://drive.google.com/file/d/13M_yQpHEJNXU4ZkZK2YyEuEce6OG-45/view

Production Note

As with any community-developed script, stability and compatibility may vary depending on the 3ds Max version and project setup. Artists are advised to test the tool in non-critical environments before applying it to production work.