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Newsletter
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Stuff for the Newsletter. You shouldnt see this, this is backend. If you do, please drop me a line!
SwitchX API for video transformations in YOUR pipeline
Beeble has launched the SwitchX API in public beta, exposing its browser-based image and video transformation workflow through REST. The API supports uploads, generation jobs, polling, webhooks, 720p and 1080p output, and a more detailed alpha workflow than the launch text initially lets on.
Beeble Background Remover hits Cloud app
Background Remover unbundles fast AI masking into a standalone workflow with preview, refinement, and RGBA or alpha-only exports for comps.
CameraMatch AutoSetup v6 speeds photo matches
Jamie Cardoso ships CameraMatch AutoSetup v6, a one click camera match script for 3ds Max and Blender, with Maya queued next week.
Galata.ink Ships Tamga Sculpt and Paint for Browsers
tamga brings lightweight sculpting, vertex paint, and ink style renders to web, desktop, and iPad, with quick OBJ handoff.
Alpha Pixel adds Gaussian Splats to Cinema 4D
Scan a place, drop it into C4D, then art direct it like motion graphics. Gaussian splats just got a lot less precious.
Boris FX welcomes Vegas Pro
Vegas Pro gets a new owner and a fresh 2026 release, with offline AI, new titling, and ProRes RAW support landing right out of the gate.
ONYX Ai Matte for OFX hosts
ONYX Ai Matte targets fast alphas in OFX apps with prompts, tracking, trimap refinement, and published RTX only system limits.
3ds Max 2027 is here.
3ds Max 2027 adds Smart Bevel, Noise Plus, and Field Helper, plus faster modifiers and a cleaner viewport for daily scene wrangling.
OpenUSD v26.03 gets the SPLATS
OpenUSD v26.03 brings native Gaussian splats, a reference renderer, and WebAssembly builds, plus real pipeline speed and rigging work.
Autodesk ships Maya 2027
Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.
Comment: We Were Told Sora Would Replace VFX by Next Year. Awkward.
OpenAI has killed Sora before the proposed Disney deal ever closed. One expensive AI showpiece is gone, while the wider industry still shovels absurd amounts of money into data centers in the hope that a business model will wander in and introduce itself.
glTF sample assets and fidelity site refresh
New glTF browsing and comparison pages make it easier to test assets, spot renderer quirks, and argue about pixels with evidence.
Sony to wind down Pixomondo
Televisual reports Pixomondo will be wound down after contracts finish, with VFX efforts set to refocus on Imageworks.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
Getting your bearings: Switching from Premiere Pro to DaVinci Resolve
When editing, I want to know how I can achieve something, and the tool I choose should not hinder my creative process. That's why people are often hesitant to switch software, and I was no exception when I switched from Premiere to Davinci Resolve.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Dither Boy 6.0 brings animation and video polish
Dither Boy 6 rewrites the app, adds animation timelines and temporal variation, plus faster iteration and better video playback.
Maxon ships Redshift for Archviz
Redshift Archviz moves BIM scenes from waiting to tweaking, with real-time previews, assets, and a one-click hop to Cinema 4D for the fancy shots.
The GIMP Team boosts GIMP 3.2
GIMP 3.2 arrives with linked layers, vector layers, smarter non-destructive filters, and new export options. Less redo, more done.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
FMX 2026 program goes live
The FMX program is live for the 30th edition, with RENO pipeline lessons, generative video craft, and European collab on Predator: Badlands.
A Lost Méliès Gag Film Resurfaces in 4K
A 45-second Georges Méliès slapstick short unseen for over a century is online again after scan and stabilization work.
Nobe OmniScope gets Live Pack for on-set and live monitoring
Time in Pixels has released Live Pack for Nobe OmniScope Pro, adding SDI output, Livegrade integration, multi-input monitoring, recording, snapshots, focus peaking and loudness metering for on-set and live work.
AdonisFX 2.0 brings Houdini support, anisotropic muscles, and triangle-level self-collisions
AdonisFX 2.0 is a big structural release: Houdini support arrives as SOP nodes, core solvers pick up anisotropy and triangle-level self-collisions, paint maps gain non-linear remaps, and the toolset gets a practical layer of “pipeline hygiene” improvements.
CrumplePop targets baked audio mixes
CrumplePop 2026 adds GPU processing and AI models that split finished mixes into editable stems inside SoundApp.
tyFlow 2 adds CUDA fluid solver and 20 Infernos
tyFlow 2 integrates a CUDA fluid solver, adds 20 Inferno operators, and expands caching and collision features.
RenderMan 27.2 adds USD and XPU updates
RenderMan 27.2 ships with USD, XPU and workflow updates aimed at production use.
The Grove 2.3
The Grove 2.3 adds direct drawing, subdivide and export improvements, Houdini Indie support and huge storage savings.
Beeble SwitchX focuses on easy background swaps
Beeble launches SwitchX, a cloud video-to-video model built for easy background swaps and relighting in 2K.
Nuke 17.0 rewires 3D and adds Gaussian Splats
Nuke 17.0 brings native splats, USD scene graph control, BigCat ML scaling and core performance gains.
Revcut launches GDPR first Video-review platform
Revcut launches a European GDPR focused video review platform positioning itself as an alternative to US hosted services.
Quixel Mixer dead, final offline version released
Quixel Mixer is discontinued. Quixel has published a final, free, unsupported offline build, with optional free asset packs that include 800+ assets.
Lutbake adds one-key LUT export to Resolve
Time in Pixels releases Nobe LutBake, a macOS tool for one-key high resolution LUT export from Resolve Studio.
SynthEyes 2026 Speeds Up
SynthEyes 2026 adds a Mocha-powered affine point tracker, real-time GeoH previews and expanded USD support to cut solve iteration time.
Foundry buys Griptape to “orchestrate AI”
Foundry acquires Griptape to add "AI orchestration" to Nuke and broader VFX pipelines.