A digital illustration of a male athlete, Perrin Adebowale II, wearing a blue team jersey. He has a distinct hairstyle and beard. The background features his team logo and stats: 57 shots, 26 goals, 18 assists, with a note about his appearances this season.

Ready-Made Hype: Epic Ships Free Sports Broadcast Motion Design Sample

Epic drops a free Unreal Engine sports motion design sample: 40+ rigged, broadcast-ready assets for sports graphics.

Epic Games has released a new Sports Broadcast | Motion Design Sample, available free on the Fab marketplace. Built in collaboration with Capacity Studios, the package provides broadcast artists with a complete set of sports graphics assets designed entirely with Unreal Engine’s Motion Design toolset.

The release is positioned as both a practical starter kit and a guided showcase of Motion Design workflows inside Unreal Engine.

What’s in the Box

Epic lists more than 40 animated, rigged, and pre-designed elements. These include templates for scoreboards, player line-ups, match statistics, and other staples of sports broadcasting. All are fully rigged and built to demonstrate reusable setups rather than complex, one-off solutions.

According to Epic, the assets avoid heavy reliance on Blueprints or advanced scripting. The stated goal is to keep the learning curve low (relativly speaking of course. We are still comple neophytes in that thing!) and highlight the Motion Design system itself.

A collection of colorful soccer balls with geometric patterns, floating against a deep purple background. The balls feature shades of yellow, white, and purple, while faint text in the background reads 'Unreal Pro League.'

Motion Design Features in Action

The sample makes use of a wide range of Motion Design features now embedded in Unreal Engine’s core. Epic lists:

  • Transition Logic
  • Rundown
  • Cloners and Effectors
  • Remote Control
  • Material Designer
  • Masking
  • Animators and Modifiers
  • Motion Design’s Custom Outliner

Each of these features is applied in context, so broadcast artists can see real-world usage rather than abstract demos.

Comparison between two football players, Cassian Vale and Deklan Magnusson, showing their attacking statistics per 90 minutes. Cassian Vale is highlighted in a red jersey and Deklan Magnusson in a blue jersey, with various statistics displayed.

Engine Version and Update Path

This initial release is built in Unreal Engine 5.6.1. Epic has confirmed a Unreal Engine 5.7 version is planned. That update will incorporate functionality and refinements developed as a result of building this sample. No release date for the 5.7 version was given.

A vibrant image featuring the phrase 'PLAY OF THE MATCH' in bold purple typography against a textured white background, with colorful soccer balls floating on an orange backdrop. The image is presented by Unreal Engine.

Teaching by Example

The package is not only about graphics delivery but also functions as a structured tutorial. Because it sticks to core Motion Design features, it offers an accessible entry point for those new to Unreal’s procedural motion workflows. Artists can dissect and repurpose the included rigs without first needing extensive Blueprint experience.

Epic describes the sample as a way to “jumpstart” projects. The implication is that the company continues to court not just game developers and VFX teams, but also broadcast graphics departments.

A digital leaderboard displaying the standings of a league, featuring eight soccer clubs with their respective statistics for matches played, wins, losses, draws, goals scored, and points. The UPL logo is prominently displayed on the right.

A Reminder for Production Use

As always, new samples and assets should be tested carefully in actual production environments before deployment. Stability, integration into existing broadcast pipelines, and rendering performance under real-world conditions were not independently verified at press time.