Meet the authors of Digital Production! Here is the team behind the Articles, News an all other things -contact them, find more articles, or follow them on Social Media!
Technical Director and Coach
Latest from Alexander Richter
- “A Model of Madness” Scott Ross Why VFX Fails as a Business
- TD Meetup 21: VR, Quill & the Renaissance of Real-Time Storytelling
- Focusrite Scarlett 2i2 Gen2 and Gen4: Professional Audio for Creators?
- VFX Job Application | FMX 2025 [LIMITED TIME]
- Python for Artists Cohort starts soon
- TD-Meetup: Join us live, we talk about how VR Speeds Up Animation & Previz!
Andreas Feix is a filmmaker & VFX artist, and currently works at Industrial Light & Magic in London as a compositor. eclipse-fx.net
Latest from Andreas Feix
Andreas Zerr began as a marketing manager at Apple from 1999 to 2002. Motivated by creativity, he transitioned to film and television as a freelance editor, then producer and director. In 2012, he founded PIXELGALAXIE and managed this production company until 2020. After selling his shares, Andreas focused on producing and directing his own movies, continuing to craft impactful stories with expertise and vision.
Arne Palluck is a 3D generalist and designs 3D animations for German television programmes such as "TerraX" on ZDF or "PM Wissen" on Servus TV. He is also a 3D layout artist for large VFX studios, where he takes care of the camera and layout for feature films. He brags to his daughter's friends that he has already worked on Star Wars.
Latest from Arne Palluck
Latest from Bernd Klimm
I am a freelance compositing artist from Hamburg, Germany. I am working on both commercial and episodic/feature projects. My tools of choice are The Foundry's Nuke and Autodesk Flame. Beyond that i do teach at the HFF in Munich and create tutorials for fxphd.com. And of course i am a frequent contributor to digital production magazine as well as a co-host of the Let's fix it in Pod Podcast.
Latest from Christoph Zapletal
Cornel Hillmann is a CG artist and XR designer and has been working in the field of media & entertainment, visualisation and design for over 20 years. He has worked with brands such as Panasonic, Jaguar and Razor, taught 3D design courses at Limkokwing University and runs masterclasses in immersive media post-production, advanced 3D, VR and media design. He is also the author of the books "Unreal for Mobile and Standalone VR" and "UX for XR" published by Apress in New York.
Latest from Cornel Hillmann
Daniel Mozbäuchel is a freelance 3D artist & generalist from Salzgitter, who also works as a beta tester. His specialty are 3D product visualizations but mainly technical visualization and 3D animations of production machines. You can see more of my work at: 4dm-works.com
Latest from Daniel Mozbäuchel
Latest from David Feuerstein
Latest from Filmakademie Baden-Württemberg
Senior Editor at DIGITAL PRODUCTION since 1997 -
Günter Hagedorn has been part of the editorial team at DIGITAL PRODUCTION since its inception and has been involved with the event since the first animago in 1997. He is currently a co-organizer and jury chairman. The animago is awarded in the industry for the best computer-generated films, animations, special effects, and more. He also works as a freelance graphic designer and programmer in Norderstedt, and since 2004, he has also been extensively involved with photography.
Günter Hagedorn's core competencies include editorial work, but also graphic design, web design, search engine optimization (SEO), database development, video editing, photography, and event management.
At animago, he is entrusted with the organization of the competition. This includes, for example, communicating with the participants, conducting the jury meetings, providing creative advice for the animago trailer, and directing the awards ceremony.
In his free time, people photography is a major hobby. In addition to publishing a book on portrait and nude photography, Günter Hagedorn shares his knowledge of studio photography and image retouching in individual coaching sessions and group seminars.
Latest from Günter Hagedorn
Latest from Gerrit Corsmeyer
Gottfried Hofmann is a graduate computer scientist and offers for more than a decade training and professional support for the free support for the free 3D software Blender. As a freelance author he writes for trade and computer magazines and has written numerous Blender tutorials. He runs the website
www.BlenderDiplom.com, on which Blender tutorials are available in German and English language are available and training courses can be booked,
and helps with the organisation of BlenderDay and Blender Summer School, the German-language conference for Blender users, which takes place annually in Mannheim .
Latest from Gottfried Hofmann
- BlenderDay & Summer School 2025 return to Mannheim
- Scaling New Heights: Blender Users Summit on the Blender Mountain
- How to Persuade Competing VFX Studios to Cooperate
- Blender 4.1 goes into detail
- Blender: An upgrade for our particle system – We lay pipes!
- Your own particle system with simulation nodes
We train tomorrow's film and series makers. Here are some of our VFX-projects - more to come!
Latest from HFF Hochschule für Fernsehen und Film München
ICE is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
Latest from Ice.Art
Jörn-Erik Burkert has been involved in computer graphics and programming since 1987. At the beginning on the Commodore 64, later Amiga and PC were added. Today he is a freelance author and consultant in the fields of 3D graphics, special effects, 3D printers, software development and the Internet.
Latest from Jörn-Erik Burkert
Latest from Jürgen Firsching
After his studies at the TH Nuremberg he worked as a comper, vfx editor and pipeline TD at Trixter, Mackevision, Scanline and other studios. Today he is the founder of the asset library software ‘Das Element’ (das-element.com) and runs also runs ‘the VFX shop‘ (thevfxshop.com)
Latest from Jonas Kluger
Latest from Julien Klein
Manuel Kotulla works as a freelance creative director, motion designer and VFX artist in Munich. He likes Houdini, exciting light and his Fuji camera.
Latest from Martin Rieger
Latest from Matthäus Niedoba
Matthias Aderhold is a freelance application engineer and workflow specialist. He works as a technical consultant for several software developers for color correction of film and television and works with various post houses.
post houses. He also offers trainings in this field and is himself as an editor, DIT and colorist worldwide. In 2O15 he founded Angry Face to distribute worldwide the Rageboard, a grading panel he developed based on the Tangent Element.
Michael Radeck works with his company eXpert Media Solutions as a trainer and consultant in the field of high-end post-production and sells selected post-production tools. He also works as a multicopter pilot with "flyingshots" and offers training courses on all aspects of professional aerial photography.
Mike Kuhn has passed the 3ds Max Certified Trainer exam, is an author and developer with more than 2O years of experience in industrial visualisation and various workflows.
Latest from Mike Kuhn
- Ribbon Rules: Substance Painter 11.1 goes Vulkan
- Autodesk 3ds Max 2026.3: A modest update with key workflow tweaks
- FumeFX 7.0 on Water: New Version Adds NodeWorks Ocean
- Autodesk nudges 3ds Max into higher gear with version 2026.2
- 3ds Max 2026.1: More Than Just a Modifier Update
- 3ds Max 2026: New Features to Weld Your Workflow Together
Redakteurin der Digital Production
Mondlicht Studios is a CGI Studio located in the heart of Germany. Boasting a significant background in the automotive sector, their expertise is a testament to their deep roots and understanding of the nuances in this industry. The foundation of the company is built on the rich experience of their co-founders, each bringing close to 20 years of professional expertise to the table.
Surrounded by a small team of veterans and professionals the team is delivering award winning content, providing aid and helping clients to step up. Among these clients are Lucid Motors, LVMH, Nissan, Panerai, BMW, Netflix, Amazon, Netflix and many other renowned brands.
Over the years, they‘ve been honoured with numerous awards including Promax Global Excellence and Clio Entertainment Award. The team‘s dedication to excellence has also led them to be named among the top 200 digital artists in 2021, 2022, and 2023 in the Lürzer’s Archive.
Mondlicht Studios has also been celebrated multiple times at the Motion Design Awards and in 2023 became certified service partners of Epic Games. Beyond their achievements, they believe in giving back to the community. Members of the team have had the honor of serving as judges at renowned platforms such as the NY Advertising Awards and Promax North America.
Latest from Mondlicht Studios
Nils Calles runs a media agency in Musikpark 2 in Mannheim's Jungbusch creative district, where he specialises in producing trailers, motion graphics, image films, magazine programmes in the virtual studio, tutorials and 360-degree websites. He is also a producer for Linkedin Learning and a trainer and consultant for workflows and software in the post-production sector. He has also been travelling the world for over 25 years as an editor, producer and compositor for various productions and broadcasters at trade fairs and in OB vans and has put the site postproduction-tutorials.net online with selected video tutorials.
Latest from Nils Calles
- Jason Druss makes Premiere sparkle at IBC 2025
- Cavalry 2.5 Adds Referencing, Tracking, Luminance Blur, and More
- After Effects Gets Hands-On: Victoria Nece Shows Off Quick Offset & Co.
- Premiere Pro on iPhone: Adobe goes pocket-sized
- Photoshop 2025.7 adds smarter Remove, Firefly‑model control, and refined sharing
- Still Taping? You Should Be: Why LTO Is the Only Backup That Ages Well
Olaf Finkbeiner works as a 3D/CAD specialist for a provider of software and creative services in the field of industrial 3D visualisation. He made his first 3D experiences on the Amiga with Imagine, then for years with 3D Studio and Mental Ray. Now he has found his 3D software and renderer home in Houdini.
Latest from Rainer Duda
Ralf Gliffe has been designing multimedia has been designing multimedia content for 2O years. He is not only fascinated by creative creative commissions, but also software that allows you to expand your own can be expanded.
Raphael Rau is an artist specialized in photorealistic physically based computer generated imagery / animation based in Ludwigsburg, Germany.
His work ranges from art direction to creation of logo animations, pack-shots and CG shorts.
Thomas is a Senior Technical Writer at SideFX/Houdini and a member of the R&D team. He has over 20 years of experience in creating documentation and tutorials. Before joining SideFX, he worked as a FluidFX Artist at NextLimit, among other roles. Since 2015, Thomas has been a regular at FMX, where people can meet and exchange ideas with him.
Latest from Thomas Schlick
I'm a retired professor, teaching camerawork, post-production, and VFX at Braunschweig University of Arts and digital camerawork at Filmakademie Baden-Württemberg for many years.
Now living in Bandung, Indonesia most of the time, where I'm also an associate professor at the film department of UPI.