Bela Beier
940 posts
Over 1,500 Free PBR Textures from LotPixel’s Library
LotPixel has released over 1,500 scan‑based PBR texture sets in JPEG format, with resolutions up to 8 K, and…
Plastic Software upgrades Plasticity to 2025.2 with HDRIs, physical materials, new surfacing tools
Plastic Software’s Plasticity 2025.2 adds HDRI lighting, physical materials, new shaders and continuity tools in a surfacing-focused upgrade.
Maxon Sunsets Forger: iPad Sculptors Get the (Maintenance) Axe
Maxon drops Forger on September 10, 2025—details device support, mesh quirks, and migration caveats in a new FAQ.
Rig Creator Beta for Blender: Faces, Relationships, and a Fresh Start
Rig Creator’s beta rebuild adds facial rig, Relationship tool, overhauled bone generators, and English names—now free for Blender users.
Framestore Opens Up Oz: Wicked FX Webinar with Evan Peignet
FX Lead TD Evan Peignet explains Framestore’s Wicked magic—from Glinda’s bubble to Munchkin crowds—in a live online event.
Unreal Engine Freebie: 350‑Piece Flying Fantasy Town Kit
Epic Games offers 358 free Unreal Engine‑ready meshes from George Shachnev’s Flying Fantasy Town kit. Available via Fab until 15 July 2025.
Packer‑IO with Blender integration!
Packer‑IO 1.3 merges scale‑aware UV packing, multithreading, and smarter hole‑filling with UnwrellaConnect for Blender.
Beeble: AI relighting steps up to validate in your pipeline
Beeble’s SwitchLight 2.0 marks the company’s push to put AI-powered relighting into the hands of actual postproduction artists—and not…
Parrot Sample: Engine Switch from Unity to Unreal Without Headaches?
Parrot Game Sample offers annotated Blueprints, C++, feature parity and walkthroughs to simplify engine migration.
Procedural Village People: SideFX Lets Houdini Users Play Skylark Architect
SideFX publishes Project Skylark’s Houdini assets and eight snappy tutorials: procedural tools for clouds, bridges, bottles, and a healthy dose of fantasy architecture.
V-Ray for Blender: Chaos releases Renderer into the Open Source Universe
V-Ray for Blender lands with CPU, GPU, and Chaos Cloud support, plus 5,600+ free Chaos Cosmos assets. Special pricing for Blender users now available.
Lola Post’s VFX Survival Guide on Walking with Dinosaurs
Lola Post’s Rob Harvey shares VFX details on Walking with Dinosaurs 2025: 800 shots, 200 artists, Unreal Engine for dinosaurs, and zero Jurassic Park liberties.
CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves
CityEngine 2025.0 brings multi-lane Street Designer, Visual CGA Editor improvements, and drops perpetual licenses for ArcGIS Professional subscription only.
OpenVAT Adds VAT Encoding to Blender—Real-Time Asset Ready
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot.
Reallusion’s CC4.54 & iClone 8.54 Let You Snag, Try and Buy Assets Without Leaving the App
CC 4.54 and iClone 8.54 bring in-app trial assets, instant DA Point checkout, and low-cost iContent licence for rapid prototyping.
Skeleton Crew: How Halon Gave Ms. Blue Her Digital Bones
Halon preserved an 87-foot blue whale skeleton for AR using LiDAR, photogrammetry, and good timing—thanks to a foggy morning jog.
Thunderbolts* Vaults: Digital Domain on Marvel’s Most Grounded Brawl
Digital Domain VFX Producer Ryan Wilk breaks down Marvel’s Thunderbolts* vault chaos, Ghost phasing, and why less is more for photoreal CG.
ScatterFlow Add-on brings gravity‑aware scattering to Blender
Apex Assets releases ScatterFlow, a Blender 4.4 add‑on enabling physics‑based scattering with optional asset pack.
Blackmagic URSA Cine 17K Slides Into Netflix’s List
Blackmagic URSA Cine 17K is now Netflix-approved but still unavailable to general buyers—professionals might consider early Christmas shopping.
Draw the Line: Octane Edge Tools Brings Outlines to Blender – For Free
Octane Edge Tools is a free Blender add-on from Otoy for creating mesh-based outlines with OctaneRender Toon Material. Controls for edge thickness, object selection, and NPR styles.
3DCoat 2025 with Node-Based Sculpting and RealityCapture
Pilgway ships 3DCoat 2025 with a Node Room, RealityCapture photogrammetry, new Hotkey Manager, UI themes, Soft Booleans and Smart Hybrid tech.
O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more
O3DE 25.05 expands Atom renderer, multi‑GPU, ROS 2 SimInterfaces Gem, TrackView, Android/Script Canvas fixes and Hugo‑module docs.
Free 330‑piece kitbash set for gritty post‑apoc scenes
Oleg Ushenok offers 330 PBR‑textured FBX kitbash assets from his commercial Post Apocalypse Survivor Environment pack, free for commercial use.
Polydex from Poliigon Tackles Asset Chaos
Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.
Procedural Ferns in Blender
Alex Martinelli’s free Blender 4.3+ fern asset uses Geometry Nodes for non-destructive, procedural plant creation with material and instancing controls.
Basefount Animcraft: One-Stop 3D Animation Library & Bridge
Animcraft is a collaborative 3D animation library/editor with re‑targeting, facial rigging, mocap, and DCC/engine connections across Standard and Advanced editions.
Cinema 4D 2025.3 gets liquid sim and UDIMs
Maxon Cinema 4D 2025.3 debuts GPU based liquid sims with fill emitter and Liquify modifier, adds UDIM/texel density tools, AI Asset Browser search, and native Laubwerk plant support.
LumaFusion 2.3 Android HDR support at Last
LumaFusion 2.3 for Android (June 24, 2025) debuts HDR and 10‑bit color support (Rec.709, HLG, HDR10, DisplayP3) with stability fixes.
Crossbow Confidential: PFX’s Digital Dashboard Keeps ‘Locked’ Rolling
PFX marshals 60 artists, a lidar-scanned SUV and its Crossbow app to steer 750 shots for Locked through four months of frantic VFX.
RealityScan 2.0: Epic Gives RealityCapture a New Name and New Tricks
Epic overhauls RealityCapture into RealityScan 2.0, complete with AI masking, LiDAR fusion, and a mobile-first workflow focus.
Modeler 2025.2 for Houdini Lands: Hard‑Surface Modelling Makeover
Alexey Vanzhula’s Modeler 2025.2 rebuilds hotkeys, shading presets and moves to Qt6, offering a smoother hard‑surface workflow in Houdini.
MoonRay 2.15: Developer Joy with NUMA, GUI Control & Fisheye Finesse
MoonRay 2.15 adds a new regression suite (~400 tests), NUMA tuning, rdla_gui, per‑BSDF lightsets, fisheye FOV and TwoSidedMap—confirm stability before use.
Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag
Marmoset launches the Toolbag 5.02 beta with new features for baking, painting, fog rendering and scene management.
After Effects 25.3 Adds Smooth Zoom
After Effects 25.3 brings smooth zoom, file reveal, and serious 3D model handling—ready for professional use but test in your pipeline.
Strange New Virtual Production Worlds!
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Odyssey: Toons on the Unreal Engine Timeline
Odyssey is now free on Fab: 2D storyboarding and vector animation, baked right into Unreal Engine 5.6.
Chaos Corona 13: AI, GPU & Cartoon Vibes
Corona 13 adds AI Enhancer, GPU rendering via Vantage Live Link, cel/outline shaders, Scatter Clusters, AI‑based asset variations, Firefly removal, VRScene import, Thin‑Film shader.
Mocha 2025.5: Faces, Frames & Focal Lengths
Mocha 2025.5 tracks faces, fixes mattes, solves 3D scenes with stationary cameras and adds batch export presets for speedier pipelines.
Sink or Shoot: Datacolor Webinar on Underwater Photography
Datacolor teams up with Kate Jonker for a free webinar on underwater photography – covering gear, lighting, and techniques for tiny critters and coral giants.
Sony Burano firmware 2.0 update — More Power, Less Fuss
New Sony Burano firmware 2.0 brings raw-friendly 3.8K/4.3K/1.9K modes, enhanced IBIS, better autofocus, metadata overlays — pro set-ready.
WeFX Saddles Up for “1923”
From pristine scans to viscous blood foam: how 50 artists spent six months on 20 shots that make one horse’s final tumble painfully believable.
LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter
Leica unveils Cyclone 3DR: an AI-powered LiDAR toolkit that spots, edits and recycles real-world objects straight from your scan.
Epic’s Face‑To‑Unreal: Android Gets Free Live Link Face
Epic’s Live Link Face Android beta now offers real‑time facial mocap to Unreal—requires Snapdragon 8 Gen1+.
Blender 4.5 Beta: Nodes Get Nifty, Collada Gets the Boot
Blender 4.5 Beta brings new Geometry Nodes, USD and glTF upgrades, and drops Collada in 5.0. Here's what's new - and what’s going away.
Topaz’s Web-Based Upscaler gets “Creative”
Topaz Bloom upscales JPG/PNG up to 8× in-browser. With diffusion-driven detail, prompts, five creativity levels and a free tier, it's built for CG and AI art.
AccuPOSE Infinity Expansion 4: Kids, Kicks & Caffeine-Free Chaos
Subscribers to Reallusion’s AccuPOSE INFINITY now get eight fresh AI motion models spanning playground high-jinks to full-contact kicks.
Pencil-Sharp Update: Cintiq 16, 24 and 24 Touch Hit 2.5K
Wacom rolls out Cintiq 16, 24 and 24 Touch with Pro Pen 3, 2.5K panels, silent chassis and bundled Clip Studio Paint EX.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register
MetaHuman is out of early access, baked into UE 5.6, licensable for Unity & Godot, and finally up for sale on Fab?
Maya 2026.1’s MotionMaker: AI Walks the Walk
Maya 2026.1 introduces MotionMaker, an AI-powered tool for rapid character animation, alongside Bifrost rigging and simulation enhancements.
RenderFlow 1.0: Pulze’s New Render Manager Steps Up
Pulze's RenderFlow 1.0 introduces advanced job submission, node monitoring, and automation features for VFX and post-production workflows.
LiDAR scanning for Everybody!
Scanner veteran Lawren Bancroft-Wilson gives us a look behind the curtain on Lidar Scanning for VFX and Post.
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Godot 4.5 Dev 5: Shaders, Colors & Abstracts Galore
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers.
RailClone 7: Smarter Modeling in 3ds Max Starts Here!
RailClone 7 introduces 19 new spline features, new libraries, macro improvements, and more for smarter modeling in 3ds Max.
Resolve 20 Leaves Beta
DaVinci Resolve 20 exits beta. Yes, that’s the news. The final version is now available from Blackmagic Design. Time to update, everybody.
Nomad: Sculpting on Desktop
Nomad Sculpt enters free public beta on Windows, macOS and Linux - desktop edition includes all iPad features.
Fibric: Stitching Curves into Cloth—Procedurally
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
Digital Domain vs. the Nether Horde: Behind the VFX of Minecraft
When Warner Bros. enlisted Digital Domain to tackle the final battle in Minecraft: The Movie, they weren’t just signing up for blocks and shaders...
8K HDRIs from Simon Lachapelle
VFX artist Simon Lachapelle releases free 8K HDRIs for CGI, VFX, and 3D lighting - now with tone-mapped versions and new greyscale variants.
Silhouette 2025 Features: Compound Nodes, Matte Refine, and More
Boris FX Silhouette 2025 adds 3D scene support, AI-driven fixes, PowerMesh morphs, and node grouping - for roto, paint, comp, and hair without headache.
Pawn to VEX: Chess Comes to Houdini’s Viewport
Play chess in Houdini’s viewport using VEX-driven logic - no simulation needed, no rendering required.
Blender’s 2024 User Survey Results: The Good, the Bad, and the ?
Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.
Ucupaint 2.3: Baking Bad Gets Better
Ucupaint 2.3 adds real-time Ambient Occlusion, rebake-all layers, and bakeable edge detect—because who needs sleep when you can have features?
Step Into the Unknown: ‘Worlds Next Door’ Invites Digital Artists to Create and Collaborate
The Blender challenge Worlds Next Door starts June 8. Artists remix a template into looping shorts—no AI, transparent background required.
Painter, Designer, Modeler: Adobe Refines the 3D Toolbox
Adobe presents updates to Substance 3D Painter and Designer, expanding integration, realism, and control—with unmetered assets and indie pricing.
Flying in the Unreal Editor!
If you work all day in 3D software such as Unreal, sooner or later you will either configure your workstation or go mad - pushing and rotating the mouse is easy, but neither efficient nor comfortable. Not to mention the ergonomics. But wouldn't it be great if there was a device that was built to move in 3D? And that would work natively with Unreal?
Black Adam!
The DC Universe has a new “Hero” – well, not really a hero, but you’ll have to watch the movie for that. What is one of the best entries into that universe though, is Digital Domains work in the beginning – the “Introduction” of Black Adam is a superpower-extravaganza, with super-speed, bullets everywhere, punching through walls and a healthy dose of electricity – and we asked DD’s Supervisor Nikos Kalaitzidis how that was done.
Strange New Worlds in Norway
When we talked about the Virtual Production of Strange New Worlds, we only talked about one side – the interiors and strange
planets. But Star Trek is called STAR Trek –
so who made the Spaceships?
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Demo reel from Tinman
Toronto-based creative studio Tinman specialises in animation and character development in traditional 2D and stop-motion.
Houdini Customer Reel 2016
The global Houdini community is huge and very creative. SideFX shows the best works of VFX artists from all over the world in the reel.
Scrolling text in Cinema 4D
For example, 3D letters are created from glass, plastic and wood, the surface of which peels off - and there are also breakdowns on texturing and lighting.
Beastly good work
Alt.vfx specialises in design, animation and VFX for advertising, film and TV and shows its current work in the new Creature Reel 2016.
The 10 best film twists
An exciting top 10 list of the least expected twists in film history - from Hitchcock to Lucas. If you haven't seen the films yet, there is of course a high risk of spoilers here!
EVE in C4D
Niko Schatz explains how to create EVE from "Wall-E" in Cinema 4D in this two-part tutorial. Part one: modelling, texturing, lighting. Part two will follow soon, according to the artist.
Games Reel by Gnomon
The "Gnomon - School of Visual Effects" shows the best work of its students in terms of VFX, modelling and character design in the new games and animation reel.
Mini-Planet in After Effects
Charles Yaeger explains in the tutorial how to create a tiny planet in After Effects with SkyBox Studio and Element 3D - from the 2D outline to the finished globe.
Sweet tsunami in the nursery
Atomo VFX shows in time-lapse how a digital flavour of Ovaltine is created.
Slow-mo beetle
CG beetle on approach, breakdown and turntable. The software used was Maya, Mudbox, Houdini, Nuke and V-Ray.
The Mill Reel 2015
In his latest showreel, The Mill once again presents outstanding work.
Space-Tutorial
Infinite expanses: Multi-part tutorial with Unity. For all those who have always wanted to create a game setup for a space shooter.
Heidelberg Innovation Forum – Immersive Technologies – Early Bird rate with 25% discount runs until 25 March 2011!
The tenth Heidelberg Innovation Forum will focus on immersive technologies. More than 20 business ideas and technology companies will be presented in 2 parallel panels.
Immersive technologies blur the boundaries between real and virtual worlds and enable users to interact with the digitally generated environment. The areas of application are diverse and range from production and prototyping to education and entertainment or visualisation in advertising and marketing.
The keynotes will be held by games icon Jason Della Rocca (Perimeter Partners) and Sarik Weber, founder and Managing Director of Hanse Ventures.
CINEMA 4D TAG
With free admission, interested parties can find out about all kinds of CINEMA 4D topics, including C4D for photographers, visualisation with C4D & V-Ray in architecture, C4D and AfterEffects CS5 in compositing and much more. In addition to the workshops and presentations, information stands about CINEMA 4D and complementary products will be set up in the foyer, including from Adobe, E-on Software, Luxology and Video2Brain.
CGI @photokina 2010 : HDR, MAXON & VRED
CGI at photokina 2010 is the focus of this year's photokina. Photo4D is celebrating its premiere there with an HDR recording system and numerous CGI applications. A special highlight in terms of real-time rendering is VRED Photo from the software company PI-VR
whose latest release will be on show in action.
Impressions from Siggraph 2010
Pictures from Siggraph - you can see the stands, the visitors and the halls up close here.
Motion-Graphics Artist (m/f)
Haus & Gross communications is one of the leading full
Service agencies in the south-west with a focus on healthcare
Healthcare, retail, banking and insurance. To strengthen
our team we are looking for the next possible
Time
Masterclass at the MUNICH INTERNATIONAL short film festival
A special highlight of the MUNICH INTERNATIONAL short film festival is the masterclass at the weekend: this year the festival has been able to win Christopher Vogler as a speaker. Vogler is one of the most important screenwriters and teachers in Hollywood. The masterclass bears the same title as his recognised standard work: "The Writer's Journey". The seminar offers the unique opportunity to experience the renowned screenwriter and script developer in person. In his seminar, Christopher Vogler provides insights into the art of screenwriting. He will demonstrate techniques on how to develop the structure of the plot and the characters. Christopher Vogler has been significantly involved in many major international productions such as KÖNIG DER LÖWEN, THE WRESTLER, P.S. YOUR CAT IS DEAD! and TILL EULENSPIEGEL.
The event will take place on Saturday and Sunday (19 and 20 June 2010 from 9:30 am to 6:30 pm) at the Gloria Palast. Registration at the early bird price of 150 euros is now possible online at www.muc-intl.de, where you will also find a detailed description of the seminar.
3D Cyberdream OpenHouse
Admission and reception from 12.00, presentations from 14.00. The topics are Autodesk 3ds Max (Design) 2011 and Autodesk Mudbox 2011.
AJA Ki Pro Hands-on Tour
This workshop is aimed at all filmmakers who are interested in simplifying their production workflow and want to see and try out for themselves whether AJA's Ki Pro is suitable for this. Asking questions is encouraged. Bring your own camera and test on location how the Ki Pro works with your own equipment. The workshops last three hours. The exact times can be found on the AJA Ki Pro Hands-on Tour website. You can also register there.
AJA Ki Pro Hands-on Tour
This workshop is aimed at all filmmakers who are interested in simplifying their production workflow and want to see and try out for themselves whether AJA's Ki Pro is suitable for this. Asking questions is encouraged. Bring your own camera and test on location how the Ki Pro works with your own equipment. The workshops last three hours. The exact times can be found on the AJA Ki Pro Hands-on Tour website. You can also register there.
AJA Ki Pro Hands-on Tour
This workshop is aimed at all filmmakers who are interested in simplifying their production workflow and want to see and try out for themselves whether AJA's Ki Pro is suitable for this. Asking questions is encouraged. Bring your own camera and test on location how the Ki Pro works with your own equipment. The workshops last three hours. The exact times can be found on the AJA Ki Pro Hands-on Tour website. You can also register there.
AJA Ki Pro Hands-on Tour
This workshop is aimed at all filmmakers who are interested in simplifying their production workflow and want to see and try out for themselves whether AJA's Ki Pro is suitable for this. Asking questions is encouraged. Bring your own camera and test on location how the Ki Pro works with your own equipment. The workshops last three hours. The exact times can be found on the AJA Ki Pro Hands-on Tour website. You can also register there.
Sales Representative (m/f)
3DPowerstore offers everything to do with 3D computer graphics and animation and the associated software and hardware. In addition to sales, we offer expert advice and training. We are looking for:
Smoking Mac Tour 2010
Dreamwalks and Autodesk present the Smoking Mac Tour 2010: This half-day event will give you a comprehensive insight into the possible applications and functionality of Smoke and the recommended peripherals.
Specialists from Autodesk, Dreamwalks and Apple will discuss the individual aspects in detail and all questions will be answered in a Q&A session at the end. See Smoke for Mac Live and take advantage of this unique opportunity to talk directly to the experts.
AJA Ki Pro Hands-on Tour
This workshop is aimed at all filmmakers who are interested in simplifying their production workflow and want to see and try out for themselves whether AJA's Ki Pro is suitable for this. Asking questions is encouraged. Bring your own camera and test on location how the Ki Pro works with your own equipment. The workshops last three hours. The exact times can be found on the AJA Ki Pro Hands-on Tour website. You can also register there.
Avid Creation Tour 2010
As part of the Avid Creation Tour 2010, the company will be presenting the full range of its music and video solutions in practical workshops from 15 to 25 February. The whole thing will be presented by the best music producers, sound engineers, live mixers, video editors and film sound mixers in the industry. In masterclasses and workshops, interested musicians, producers and video editors will learn first-hand how the professionals work in the studio with Pro Tools, Media Composer, VENUE or ICON.
Avid Creation Tour 2010
As part of the Avid Creation Tour 2010, the company will be presenting the full range of its music and video solutions in practical workshops from 15 to 25 February. The whole thing will be presented by the best music producers, sound engineers, live mixers, video editors and film sound mixers in the industry. In masterclasses and workshops, interested musicians, producers and video editors will learn first-hand how the professionals work in the studio with Pro Tools, Media Composer, VENUE or ICON.
Smoking Mac Tour 2010
Dreamwalks and Autodesk present the Smoking Mac Tour 2010: At the half-day event at Acht Frankfurt you will get a comprehensive insight into the application possibilities and functionality of Smoke and the recommended peripherals.
Specialists from Autodesk, Dreamwalks and Apple will discuss the individual aspects in detail and all questions will be answered in a Q&A session at the end. See Smoke for Mac Live and take advantage of this unique opportunity to talk directly to the experts.
AJA Ki Pro Hands-on Tour
This workshop is aimed at all filmmakers who are interested in simplifying their production workflow and want to see and try out for themselves whether AJA's Ki Pro is suitable for this. Asking questions is encouraged. Bring your own camera and test on location how the Ki Pro works with your own equipment. The workshops last three hours. The exact times can be found on the AJA Ki Pro Hands-on Tour website. You can also register there.