Plasticity 104 – Watch Modeling PT4 – Import into Cinema 4D
With the 4th installment of our Plasticity series we are back at our Watch. This time we're importing the model into Cinema 4D where we are going to do the shading in the next videos using Octane Render.
Plasticity 103 – Watch Modeling PT3 – Rounding / Filleting / Export
More easy hard surface modeling: In PT3 of our Plasticity series we continue the watch - with some Rounding, some Filleting, and we export the thing!
Plasticity 102 – Watch Modeling PT2 – Crown
More easy hard surface modeling: In PT2 of our Plasticity series we continue the watch - and get to the crown, all in Plasticity!
Plasticity 101 – Modeling a Watch – Part 1
In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.
Loveletter
Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?