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		<title>KitBash3D Cargo 2.0 lands with Houdini Solaris importer and 350 free assets</title>
		<link>https://digitalproduction.com/2025/09/23/kitbash3d-cargo-2-0-lands-with-houdini-solaris-importer-and-350-free-assets/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 23 Sep 2025 07:49:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D assets]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Cargo 2.0]]></category>
		<category><![CDATA[Cargo Basic account]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[free assets]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini Solaris USD]]></category>
		<category><![CDATA[KitBash3D]]></category>
		<category><![CDATA[KitBash3D Cargo 2.0]]></category>
		<category><![CDATA[SideFX]]></category>
		<category><![CDATA[solaris]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=205411</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/250921_KitBash3DCargo2_Free3DAssets_vehicles.jpg?fit=960%2C480&quality=80&ssl=1" width="960" height="480" title="" alt="A grid display of eight futuristic vehicle designs, including various spaceships, an airship, a sleek red sports car, rugged utility vehicles, and other sci-fi concepts, all set against a black background." /></div><div><p>KitBash3D Cargo 2.0 ships with Houdini Solaris USD importer and 350 free assets. Free for personal use, commercial rights require paid plans.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/23/kitbash3d-cargo-2-0-lands-with-houdini-solaris-importer-and-350-free-assets/">KitBash3D Cargo 2.0 lands with Houdini Solaris importer and 350 free assets</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/250921_KitBash3DCargo2_Free3DAssets_vehicles.jpg?fit=960%2C480&quality=80&ssl=1" width="960" height="480" title="" alt="A grid display of eight futuristic vehicle designs, including various spaceships, an airship, a sleek red sports car, rugged utility vehicles, and other sci-fi concepts, all set against a black background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:734,&quot;href&quot;:&quot;https:\/\/kitbash3d.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116055638\/https:\/\/kitbash3d.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:35:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 03:16:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 01:40:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 18:14:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 17:00:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 17:49:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 00:36:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 09:49:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 12:48:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 12:42:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 07:01:09&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 07:01:09&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<h3 id="cargo-2-0-new-importer-larger-free-library" class="wp-block-heading">Cargo 2.0: new importer, larger free library</h3>



<p class="wp-block-paragraph"><a href="https://kitbash3d.com">KitBash3D</a> has released Cargo 2.0, the rebuilt version of its asset manager for browsing and importing KitBash3D’s architectural and environment kits. The update arrives with a redesigned Houdini importer, co-developed with <a href="https://digitalproduction.com/tag/sidefx/" title="SideFX">SideFX</a>, that integrates natively into Solaris and exports all content in <a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a>.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/dropinblog.net/cdn-cgi/image/fit%3Dscale-down%2Cwidth%3D2400/34244460/files/cargo-changelog-search-kits.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://dropinblog.net/cdn-cgi/image/fit=scale-down,width=2400/34244460/files/cargo-changelog-search-kits.png" ></figure>



<p class="wp-block-paragraph">Alongside the importer, Cargo 2.0 expands its free offering. Users of the free Cargo Basic account now receive access to 364 free assets:</p>



<ul class="wp-block-list">
<li>215 modular 3D models</li>



<li>141 materials</li>



<li>8 vehicles</li>
</ul>



<p class="wp-block-paragraph">All assets include textures up to 4K resolution in PNG or JPG. These files can be used in personal projects such as portfolios, student reels, or tests. Commercial use requires either purchasing the individual kit or upgrading to a paid Cargo subscription.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-205411-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://dropinblog.net/34244460/files/cargo-changelog-browse-kits.webm?_=1" /><a href="https://dropinblog.net/34244460/files/cargo-changelog-browse-kits.webm">https://dropinblog.net/34244460/files/cargo-changelog-browse-kits.webm</a></video></div>
</div></figure>



<h3 id="houdini-solaris-integration" class="wp-block-heading">Houdini Solaris integration</h3>



<p class="wp-block-paragraph">The most significant change in Cargo 2.0 is the <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini </a>importer. KitBash3D rebuilt the plugin in collaboration with SideFX, ensuring that it works natively with Solaris. Assets imported through Cargo appear directly in Houdini’s Asset Catalog as USD files, complete with automatically generated thumbnails. Once imported, they remain in the catalogue across sessions, avoiding the need to reimport them for every new project.</p>



<p class="wp-block-paragraph">Materials integrate through <a href="https://digitalproduction.com/tag/solaris/" title="solaris">Solaris</a>’ MaterialX system, making them usable within the Stage environment without additional setup. For larger projects, the Stage Manager node ties into the Cargo Asset Catalog, letting technical directors place and manage hundreds of assets procedurally inside the scene graph. For artists working in layout, the workflow is as simple as dragging and dropping assets into Solaris.</p>



<p class="wp-block-paragraph">The importer works on both Windows and macOS. This marks the first time that Houdini users on macOS have had access to Cargo integration.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/dropinblog.net/cdn-cgi/image/fit%3Dscale-down%2Cwidth%3D2400/34244460/files/cargo-changelog-filter-kits.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://dropinblog.net/cdn-cgi/image/fit=scale-down,width=2400/34244460/files/cargo-changelog-filter-kits.png" ></figure>



<h3 id="other-dcc-integrations" class="wp-block-heading">Other DCC integrations</h3>



<p class="wp-block-paragraph">Cargo 2.0 does not limit itself to Houdini. The application connects to a broad set of DCC hosts, including Autodesk <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, Blender, <a href="https://digitalproduction.com/tag/maxon/" title="Maxon">Maxon </a><a href="https://digitalproduction.com/tag/c4d/" title="C4D">Cinema 4D</a>, Autodesk <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, <a href="https://digitalproduction.com/tag/unity/" title="unity">Unity</a>, and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>. Version support starts with 3ds Max 2021, Blender 3.0, Cinema 4D 2023, Maya 2020, Unity 2021.3, and Unreal Engine 5.2. By centring its pipeline on USD, Cargo ensures a consistent workflow across platforms, while each DCC importer follows the conventions of its host application.</p>



<h3 id="free-versus-paid-what-you-actually-get" class="wp-block-heading">Free versus paid: what you actually get</h3>



<p class="wp-block-paragraph">Cargo remains free to download. With a Basic account, users can access all of the kits they have previously purchased as well as the newly expanded library of 364 sample assets. This is the only no-cost option, and it is explicitly limited to personal use.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-205411-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://dropinblog.net/34244460/files/cargo-changelog-purchase-kits.webm?_=2" /><a href="https://dropinblog.net/34244460/files/cargo-changelog-purchase-kits.webm">https://dropinblog.net/34244460/files/cargo-changelog-purchase-kits.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Professional users face two subscription tiers. An individual licence costs $995 per year and grants access to the complete KitBash3D library of over 20,000 assets. A business licence costs $3,995 annually and is intended for studios requiring full access along with extended commercial rights. Both tiers include ongoing updates to the asset library as new kits are released.</p>



<h3 id="asset-formats-and-pipeline-alignment" class="wp-block-heading">Asset formats and pipeline alignment</h3>



<p class="wp-block-paragraph">All content in Cargo 2.0 is distributed in USD, accompanied by textures in either PNG or JPG format at resolutions of up to 4K. This decision to standardise around USD is consistent with how the industry is moving and directly benefits Houdini’s Solaris integration. By aligning its pipeline with USD, KitBash3D ensures that its content behaves predictably in other USD-based contexts such as Unreal Engine.</p>



<p class="wp-block-paragraph">The generation of persistent thumbnails on import is a practical detail that benefits daily use. Assets can be previewed inside Houdini’s catalogues without the need to reload them. For larger studios, this feature saves significant time during layout when hundreds of assets may be in use simultaneously.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/fda7gpnPXQE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="workflow-demonstration" class="wp-block-heading">Workflow demonstration</h3>



<p class="wp-block-paragraph">KitBash3D has released a video walkthrough showing Cargo 2.0 in action with Houdini 21. The demonstration begins with importing a model, which automatically generates a thumbnail for Solaris’ Asset Catalog. Materials are imported in the same way, appearing within a persistent catalogue that remains available for future sessions.</p>



<p class="wp-block-paragraph">Within Solaris, artists can either drag and drop assets into the Stage or make use of the Stage Manager node for larger setups. The video also shows how materials can be accessed through Solaris’ Material Linker, enabling them to be applied quickly to geometry in the scene. The goal of the redesign is clear: provide a simple workflow for generalists while supporting technical directors with procedural control at scale.</p>



<h3 id="system-requirements" class="wp-block-heading">System requirements</h3>



<p class="wp-block-paragraph">Cargo 2.0 runs on Windows 10 or newer and on macOS 11.0 or newer. Plugins are available for all supported DCC hosts mentioned earlier. KitBash3D does not provide specific hardware requirements, but real-world performance will depend heavily on the host DCC and the size of the assets being loaded, particularly when working with USD datasets at scale.</p>



<h3 id="what-it-means-in-practice" class="wp-block-heading">What it means in practice</h3>



<p class="wp-block-paragraph">For independent artists and students, Cargo 2.0’s primary draw is the free library. The 364 included assets provide enough variety to build test scenes, practice workflows, and assemble portfolios. The new Solaris importer is especially relevant to Houdini users, since it finally closes the gap between KitBash3D’s content and a USD-native pipeline.</p>



<p class="wp-block-paragraph">For studios, the decision is more financial. The $3,995 business licence gives access to the full catalogue, but the value depends on how heavily a team relies on KitBash3D assets in production. For layout-heavy pipelines, or for studios that regularly need large-scale architectural assets, the cost is justifiable. For occasional use, it may not be.</p>



<h3 id="test-before-production" class="wp-block-heading">Test before production</h3>



<p class="wp-block-paragraph">KitBash3D claims that Cargo 2.0 improves both stability and pipeline alignment. These claims have not been independently verified at press time. As with any new tool, teams should test Cargo 2.0 carefully in their own production conditions before relying on it. This includes validating asset import behaviour, thumbnail persistence, and compatibility with existing USD workflows.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/23/kitbash3d-cargo-2-0-lands-with-houdini-solaris-importer-and-350-free-assets/">KitBash3D Cargo 2.0 lands with Houdini Solaris importer and 350 free assets</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A grid display of eight futuristic vehicle designs, including various spaceships, an airship, a sleek red sports car, rugged utility vehicles, and other sci-fi concepts, all set against a black background.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">205411</post-id>	</item>
		<item>
		<title>Interior assets without flat-pack stress</title>
		<link>https://digitalproduction.com/2025/09/19/interior-assets-without-flat-pack-stress/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 19 Sep 2025 08:14:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[Architectural visualisation]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset pack]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender assets]]></category>
		<category><![CDATA[interior assets]]></category>
		<category><![CDATA[Interniq 2.0]]></category>
		<category><![CDATA[Polygoniq]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=203948</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/image_processing20241011-2-160umzj.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A cozy children's bedroom featuring an orange accent wall, a wooden bed with a simple headboard, and a playful rocking horse on the floor. A bookshelf filled with toys and books is visible, alongside a small chair and a desk lamp." /></div><div><p>Ikea trip cancelled: Polygoniq’s Interniq 2.0 drops 800+ Blender interior assets, ready to install via Asset Browser—no hex keys, no queues.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/19/interior-assets-without-flat-pack-stress/">Interior assets without flat-pack stress</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/image_processing20241011-2-160umzj.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A cozy children's bedroom featuring an orange accent wall, a wooden bed with a simple headboard, and a playful rocking horse on the floor. A bookshelf filled with toys and books is visible, alongside a small chair and a desk lamp." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:743,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/interniq?ref=586&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250919103950\/https:\/\/superhivemarket.com\/products\/interniq?ref=586&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:37:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-18 04:02:51&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-23 16:38:22&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-30 16:01:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-10 12:09:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-14 14:16:26&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-18 11:32:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-04 16:24:14&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-06 12:52:42&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-10 20:50:38&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-10 20:50:38&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]'></div>
<h3 id="ikea-without-the-meatballs" class="wp-block-heading">Ikea without the meatballs</h3>



<p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/interniq?ref=586" title="">Polygoniq</a> has released <em>Interniq 2.0</em>, a <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>asset library designed to fill virtual interiors without a single Allen key. The collection now holds over 800 assets, including 457 new additions. The assets cover furniture, decoration, lighting, and small props for interior design, archviz, and set dressing. Unlike a Saturday afternoon in Ikea, everything fits on first try.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/stCXcw7xaTQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="whats-inside-the-box" class="wp-block-heading">What’s inside the box</h3>



<p class="wp-block-paragraph">The library includes:</p>



<ul class="wp-block-list">
<li>Fully pre-made interiors for instant drop-in use</li>



<li>Categorised assets for faster browsing</li>



<li>Parametric controls for colours, materials, and lighting</li>



<li>Fabric assignment for furniture</li>



<li>Working clocks powered by Geometry Nodes</li>
</ul>



<p class="wp-block-paragraph">Interniq’s goal is practical: speed up scene dressing in Blender while avoiding external downloads or scattered file management.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="590"  height="958"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/widget_left.webp?resize=590%2C958&#038;quality=72&#038;ssl=1"  alt="A user interface displaying a digital asset library with several icons of chair models. The text highlights a collection of over 800 curated and optimized assets, emphasizing consistency."  class="wp-image-204183"  style="width:215px;height:auto" ></figure>
</div>


<h3 id="vram-spawning-and-optimisation" class="wp-block-heading">VRAM, spawning, and optimisation</h3>



<p class="wp-block-paragraph">According to Polygoniq, Interniq 2.0 is optimised for modern GPUs with at least 10 GB of VRAM. Asset spawning and placement have been tuned to reduce lag. Whether this optimisation holds up in complex production pipelines must be verified individually.</p>



<h3 id="pricing-without-the-showroom-maze" class="wp-block-heading">Pricing without the showroom maze</h3>



<p class="wp-block-paragraph">Interniq 2.0 is sold via <a href="https://superhivemarket.com/products/interniq?ref=586">Superhive</a> in three tiers:</p>



<ul class="wp-block-list">
<li><strong>Starter Pack ($2)</strong>: one complete apartment scene</li>



<li><strong>Lite ($49)</strong>: 300+ assets</li>



<li><strong>Full ($99)</strong>: entire library with 800+ assets, including all new additions</li>
</ul>



<p class="wp-block-paragraph">Licensing is mostly royalty-free, but some assets are limited to editorial use. Exact licence terms are provided per tier on Superhive.</p>



<h3 id="installation-no-flat-pack-no-panic" class="wp-block-heading">Installation: no flat-pack, no panic</h3>



<p class="wp-block-paragraph">Interniq integrates directly into Blender’s Asset Browser. Installation consists of downloading the pack, placing the library folder in a user-defined location, and linking it via Blender’s preferences. Assets then appear in the Asset Browser, sorted by categories. No add-on scripts are required, and the process avoids version mismatches with Blender updates. There is a plugin available called &#8220;engon&#8221;, but that doesn&#8217;t seem to be required. </p>



<h3 id="categories-to-reduce-choice-paralysis" class="wp-block-heading">Categories to reduce choice paralysis</h3>



<p class="wp-block-paragraph">The asset pack covers standard interior categories:</p>



<ul class="wp-block-list">
<li>Seating, tables, and storage</li>



<li>Kitchenware, bathrooms, and electronics</li>



<li>Lighting fixtures</li>



<li>Decoration, plants, and fabrics</li>
</ul>



<p class="wp-block-paragraph">Polygoniq also includes several fully staged rooms. These can be used for quick previews or as a base for custom interiors.</p>



<h3 id="promotional-discount" class="wp-block-heading">Promotional discount</h3>



<p class="wp-block-paragraph">At press time, Polygoniq is offering a <strong>33% discount</strong> on Interniq 2.0 with the promo code <em>boostiq</em>. This applies across tiers but is subject to change.</p>



<h3 id="production-reality-check" class="wp-block-heading">Production reality check</h3>



<p class="wp-block-paragraph">Interniq 2.0 offers variety and speed, but, like all assets, it should be tested inside actual pipelines before production use. File size, shading behaviour, and render times can vary depending on hardware and project complexity.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/19/interior-assets-without-flat-pack-stress/">Interior assets without flat-pack stress</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A cozy children's bedroom featuring an orange accent wall, a wooden bed with a simple headboard, and a playful rocking horse on the floor. A bookshelf filled with toys and books is visible, alongside a small chair and a desk lamp.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/image_processing20241011-2-160umzj.jpg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">203948</post-id>	</item>
		<item>
		<title>Game Boy Robot: When Nostalgia Gets a Quad-Based Makeover</title>
		<link>https://digitalproduction.com/2025/07/21/game-boy-robot-when-nostalgia-gets-a-quad-based-makeover/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 21 Jul 2025 05:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Benavidmark]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Substance Painter]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=190008</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000001.jpg?fit=1083%2C1080&quality=80&ssl=1" width="1083" height="1080" title="A cartoon-style robot with a yellow, boxy head displaying the text '8ビット' sits connected to a control panel with various knobs and cables, surrounded by a pixelated background with light purple squares." alt="A cartoon-style robot with a yellow, boxy head displaying the text '8ビット' sits connected to a control panel with various knobs and cables, surrounded by a pixelated background with light purple squares." /></div><div><p>Game Boy nostalgia meets quad-based hard-surface modeling in Benavidmark’s detailed 3D robot tribute—every production step dissected.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/21/game-boy-robot-when-nostalgia-gets-a-quad-based-makeover/">Game Boy Robot: When Nostalgia Gets a Quad-Based Makeover</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000001.jpg?fit=1083%2C1080&quality=80&ssl=1" width="1083" height="1080" title="A cartoon-style robot with a yellow, boxy head displaying the text '8ビット' sits connected to a control panel with various knobs and cables, surrounded by a pixelated background with light purple squares." alt="A cartoon-style robot with a yellow, boxy head displaying the text '8ビット' sits connected to a control panel with various knobs and cables, surrounded by a pixelated background with light purple squares." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' 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04:15:55&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-12 22:02:54&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-16 04:06:08&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-16 04:06:08&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1270,&quot;href&quot;:&quot;https:\/\/benavidmark.gumroad.com\/l\/gameboy&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1271,&quot;href&quot;:&quot;https:\/\/www.artstation.com\/artwork\/4NBY34&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1272,&quot;href&quot;:&quot;https:\/\/benavidmark.com\/tutorials\/gameboy&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250618202211\/https:\/\/benavidmark.com\/tutorials\/gameboy&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:25:52&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-27 18:25:52&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1273,&quot;href&quot;:&quot;https:\/\/www.youtube.com\/@benavidmark&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250605204303\/https:\/\/www.youtube.com\/@benavidmark&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:25:54&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-27 18:25:54&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Devices like the <a class="" href="https://en.wikipedia.org/wiki/Game_Boy">Game Boy</a> rarely get the treatment they deserve: tears, hugs, and apparently, quad-based 3D modeling. Digital artist <a class="" href="https://www.artstation.com/benavidmark">Julio Benavides</a>—aka <a href="https://www.instagram.com/benavidmark" title="">Benavidmark</a>—has turned the iconic handheld into a stylized robot, blending 8-bit nostalgia with technical precision. This isn’t just an emotional tribute; it’s a detailed showcase of a clean, production-grade pipeline—suitable for animation, 3D printing, or simply staring at and wishing for your childhood back.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped columns-6 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000124.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000124.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up view of a robotic arm featuring a yellow attachment gripping a metal tool, positioned above a green control panel with knobs and settings."  class="wp-image-190083" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000139.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000139.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A compact audio mixer with multiple knobs and a slider on a green surface. The back features various input and output ports, with several audio cables connected. The device is set against a light gray background."  class="wp-image-190081" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000141.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000141.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up view of a complex electronic circuit board featuring black components, metallic connectors, and brightly colored wires in red, yellow, blue, and green. The details highlight the intricate arrangement of capacitors and transistors."  class="wp-image-190084" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000144.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000144.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Close-up view of a detailed circuit board featuring various electronic components like capacitors, chips, and colorful wires, showcasing intricate design and engineering."  class="wp-image-190086" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000156.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000156.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="Top view of a detailed printed circuit board (PCB) featuring various electronic components, connections, and colorful wires, representing a blend of retro technology and modern design."  class="wp-image-190085" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000163.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000163.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A retro-style toy robot featuring articulated arms is positioned behind a green audio mixer. The robot&#039;s arms are equipped with small claws, and various colorful cables connect to the mixer, set on a textured wooden surface."  class="wp-image-190082" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000168.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000168.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A 3D wireframe model showcasing an intricate electronic device on the left and a detailed circuit board on the right, both displayed against a plain gray background."  class="wp-image-190080" ></a></figure>
</figure>



<h2 id="concept-and-reference-pureref-to-the-rescue" class="wp-block-heading">Concept and Reference: Pureref to the Rescue</h2>



<p class="wp-block-paragraph">Benavidmark’s process started, as many do, with references. The artist’s method of choice: <a class="" href="https://www.pureref.com/">Pureref</a>—a <a href="https://digitalproduction.com/2024/05/27/pureref-the-new-version/" title="PureRef, the new version">reference management tool</a> favored for juggling large piles of inspiration. Images forming the visual backbone of the project are clearly visible in the background, testifying to a production process rooted in visual research, not fever dreams.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000003.png?w=1200&#038;quality=72&#038;ssl=1"  alt="A collage of various product images showcasing electronics, design concepts, and tech gadgets arranged in a grid format. Each image features different items, including screens, accessories, and graphic designs, displayed on diverse backgrounds." ></figure>



<p class="wp-block-paragraph">On concept art duties: <a href="https://www.artstation.com/thdark" title="">Cameron Sewell</a>, a freelance illustrator based in Florida. Sewell’s clear, detailed style informed both the spirit and design of the project, aiming for animation- and game-industry relevance.</p>



<h2 id="blocking-camera-matching-with-fspy-and-blender" class="wp-block-heading">Blocking: Camera Matching with fSpy and Blender</h2>



<p class="wp-block-paragraph">For scene blocking, Benavidmark employed <a class="" href="https://fspy.io/">fSpy</a>, a piece of open-source software designed for matching camera positions and perspectives from photographic reference. The workflow is methodical: load a still image, match the camera parameters, export those to <a class="" href="https://www.blender.org/">Blender</a> (version 4.2 in this case), then adjust the camera and background for blocking.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000005.png?w=1200&#038;quality=72&#038;ssl=1"  alt="A retro-style handheld gaming device with a thick yellow casing and a green screen displaying a pixelated &#039;81%&#039; graphic. It features buttons and dials, along with colorful cables connected to its base." ><figcaption class="wp-element-caption">fSpy in use</figcaption></figure>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>’s fSpy importer add-on automates most of this, importing camera parameters directly and simplifying the setup. With the image in place, Benavidmark moved on to blocking out the character, ready for the actual modeling.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000007.png?w=1200&#038;quality=72&#038;ssl=1"  alt="A digital 3D modeling workspace in Blender showcasing a retro-inspired gadget with a detailed wireframe view on the left and a grid layout on the right, including various control buttons and dials." ><figcaption class="wp-element-caption">A digital 3D modeling workspace in Blender showcasing a retro-inspired gadget with a detailed wireframe view on the left and a grid layout on the right, including various control buttons and dials.</figcaption></figure>



<h2 id="modeling-in-autodesk-maya-quads-not-triangles" class="wp-block-heading">Modeling in Autodesk Maya: Quads, Not Triangles</h2>



<p class="wp-block-paragraph">The modeling phase occurred in Autodesk Maya, a platform not exactly lacking in polygon options. Here, the watchword is “quads”: polygons with four sides, essential for clean edge flow, predictable deformation, and subdivision in animation and VFX pipelines.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=190029"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000027.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed wireframe rendering of a circuit board, showcasing various components such as capacitors, resistors, and a central processing unit. The design includes intricate pathways and connections, highlighting the complexity of electronic circuitry."  class="wp-image-190029" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://digitalproduction.com/?attachment_id=190028"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000028.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed view of a circuit board displaying intricate pathways, components, and connections, showcasing various electronic parts such as capacitors and chips in a grayscale design."  class="wp-image-190028" ></a></figure>
</figure>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped columns-4 wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000169.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000169.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A 3D wireframe model of a robotic figure resembling a vintage handheld gaming console. It features a screen at the top, buttons on the front, and mechanical limbs with wires connecting the arms and legs."  class="wp-image-190046" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000170.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000170.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A stylized robot design featuring a central console resembling a handheld gaming device, equipped with a screen, buttons, and limbs ending with cylindrical feet. The robot has a playful, simplistic aesthetic in a grey color palette."  class="wp-image-190050" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000171.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000171.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="3D wireframe model of a robot designed to resemble a Game Boy, showcasing its geometric structure and details."  class="wp-image-190052" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000172.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000172.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A stylized robot resembling a handheld gaming console, featuring a square screen, buttons, and limbs made of cylindrical components. The robot stands upright, with connectors attached to its arms and legs."  class="wp-image-190047" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000173.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000173.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A stylized gray robot with a box-like body, connected arms, and cylindrical legs. It features a small control panel on its front and has wires and connectors extending from it, giving it a mechanical appearance."  class="wp-image-190049" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000174.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000174.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="Wireframe model of a robot designed to resemble a Game Boy, showcasing detailed geometry and structure."  class="wp-image-190053" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000175.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000175.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A detailed, gray mechanical device with various components, including levers and tubes, positioned upright. The design showcases intricate elements, suggesting versatility in function."  class="wp-image-190048" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000176.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000176.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="Wireframe model of a stylized robot inspired by the Game Boy, showcasing detailed geometric structure and design elements."  class="wp-image-190051" ></a></figure>
</figure>



<p class="wp-block-paragraph">Benavidmark’s approach is textbook: begin with a rough blockout, define major shapes, then add details—all while maintaining quad-only topology wherever possible. Separate components were modeled individually, then assembled with an obsessive focus on all-quad geometry. This isn’t just purism; triangles are prone to causing pinching and artifacts during subdivision or deformation, a headache familiar to anyone who’s ever tried to animate a mesh built from triangles.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000160.gif?w=1200&#038;ssl=1"  alt="Top view of a stylized 3D model featuring a circular shape with a geometric &#039;X&#039; pattern, showcasing polygonal mesh structure." ></figure>



<p class="wp-block-paragraph">Quads allow for easier editing, smoother deformations, and subdivision with algorithms like Catmull-Clark. Triangles, by contrast, are reserved for low-poly, real-time, or background assets where subdivisions are unnecessary.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped columns-1 wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000015.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="451"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000015.png?resize=1200%2C451&#038;quality=72&#038;ssl=1"  alt="A set of three-dimensional wireframe models of various types of connectors arranged linearly, showcasing their intricate details and structures against a plain background."  class="wp-image-190025" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000016.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="451"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000016.png?resize=1200%2C451&#038;quality=72&#038;ssl=1"  alt="A collection of four cylindrical gray connectors displayed on a white background. The first connector features three circular openings, while the others vary in design, showing different sizes and threaded ends."  class="wp-image-190026" ></a></figure>
</figure>



<h2 id="uvs-the-blueprint-for-texture" class="wp-block-heading">UVs: The Blueprint for Texture</h2>



<p class="wp-block-paragraph">Once the geometry was ready, Benavidmark generated UVs—the essential mapping from 3D to 2D for texturing. Accurate UVs allow textures, colors, and details to be applied cleanly and without distortion. A checker material in Maya verified that the layout was free from unwanted stretching before proceeding.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000121.PNG?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000121.PNG?w=1200&#038;quality=72&#038;ssl=1"  alt="A 3D model of a vibrant orange device with a lid open, showcasing buttons and connectors. Two cylindrical attachments lie beside it, all set against a dark background with a digital interface visible on the right." ></a></figure>



<h2 id="texturing-illustrator-alphas-substance-painter-layers" class="wp-block-heading">Texturing: Illustrator Alphas, Substance Painter Layers</h2>



<p class="wp-block-paragraph">Texturing was completed in Substance Painter, but not before creating high-resolution alpha masks in <a class="" href="https://www.adobe.com/products/illustrator.html">Adobe Illustrator</a>. These alphas provided the fine details required for accurate, high-res detail placement on the model.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000073.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="1083"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000073.png?resize=1083%2C1080&#038;quality=72&#038;ssl=1"  alt="A colorful robot constructed from patterned blocks sits with arms outstretched, connected to a control panel. The robot features a dynamic screen and various wires extending from them, all presented in vibrant hues." ></a></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000120.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A colorful grid layout featuring squares labeled with letters and numbers, arranged in rows and columns. The squares incorporate various colors including shades of teal, pink, gray, and yellow, some marked with upward arrows." ></figure>



<p class="wp-block-paragraph">With the model and UVs imported into Substance Painter, the workflow followed a familiar sequence: apply a UV checker, lay down the base color, layer on custom alphas, then finish with carefully constructed dirt and wear layers. The result is a stylized surface with a convincing illusion of depth, use, and history—just like the real Game Boy after a few years in a school backpack.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped columns-5 wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000088.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1124"  height="646"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000088.png?resize=1124%2C646&#038;quality=72&#038;ssl=1"  alt="A 3D rendering of a sound mixer with various knobs and input/output ports. The surface is textured with a repeating pattern featuring the letters &#039;B&#039; and &#039;A&#039;, set against a plain black background."  class="wp-image-190034" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000089.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1124"  height="646"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000089.png?resize=1124%2C646&#038;quality=72&#038;ssl=1"  alt="A compact audio mixer with multiple knobs and input/output ports, featuring a green top surface and gray sides, designed for professional audio mixing and production."  class="wp-image-190036" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000090.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1124"  height="646"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000090.png?resize=1124%2C646&#038;quality=72&#038;ssl=1"  alt="A close-up view of a compact audio mixer featuring multiple knobs and input/output ports. The mixer has a green top surface with control knobs in different colors and a rear panel with audio and video connections, including RCA jacks."  class="wp-image-190035" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000091.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1124"  height="646"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000091.png?resize=1124%2C646&#038;quality=72&#038;ssl=1"  alt="A compact audio mixer with multiple knobs on a green top panel and various input/output ports on the blue side, including RCA connections for audio and video, all set against a black background."  class="wp-image-190033" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000092.png?quality=72&#038;ssl=1"><img data-recalc-dims="1" height="782" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000092.png?resize=1200%2C782&#038;quality=72&#038;ssl=1"  alt="A 3D model of an audio mixer with various knobs on top, including a power switch. The sides feature multiple audio input and output ports with connected cables, set against a neutral background."  class="wp-image-190037" ></a></figure>
</figure>



<h2 id="final-scene-rendering-in-blender-4-1" class="wp-block-heading">Final Scene: Rendering in Blender 4.1</h2>



<p class="wp-block-paragraph">For final renders, the model returned to Blender (version 4.1). Materials and high-res textures were assigned, HDRI lighting was introduced for realistic reflections and highlights, and the scene was composed in a manner that leaves everything organized and ready for further revision.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000071.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="609"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000071.jpg?resize=609%2C1080&#038;quality=80&#038;ssl=1"  alt="A screenshot of a 3D modeling software interface showcasing the scene collection panel. The panel displays various elements including a &#039;Robot&#039;, &#039;Cage&#039;, &#039;Circuit Robot&#039;, and different light and background scenes, each with checkboxes for visibility."  class="wp-image-190078" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000072.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="671" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000072.jpg?resize=1200%2C671&#038;quality=80&#038;ssl=1"  alt="A stylized 3D model of a retro gaming console surrounded by colorful wires and components, displayed on a circular base with a faint grid background, emphasizing the vibrant design and futuristic aesthetics."  class="wp-image-190077" ></a></figure>
</figure>



<h2 id="the-whole-3d-pipeline-on-display" class="wp-block-heading">The Whole 3D Pipeline on Display</h2>



<p class="wp-block-paragraph">Benavidmark’s project is a classic hard-surface pipeline: visual research, camera matching, quad-based modeling, UV mapping, layered texturing, and final rendering. Each step is documented, every tool named, and the logic behind every production choice is explained. Professionals looking to audit, learn, or simply critique every polygon will find all the necessary evidence.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000153.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A whimsical robot made from a yellow handheld gaming console with arms and legs, connected to a green audio mixer on a round wooden platform. The console features a screen displaying Japanese text, creating a playful, retro aesthetic." ><figcaption class="wp-element-caption">A whimsical robot made from a yellow handheld gaming console with arms and legs, connected to a green audio mixer on a round wooden platform. The console features a screen displaying Japanese text, creating a playful, retro aesthetic.</figcaption></figure>



<h2 id="availability-and-further-details" class="wp-block-heading">Availability and Further Details</h2>



<p class="wp-block-paragraph">The complete Game Boy Robot scene is available for download and study on <a class="" href="https://benavidmark.gumroad.com/l/gameboy">Gumroad</a>. Extended breakdowns, high-res renders, and additional assets can be found on <a class="" href="https://www.artstation.com/artwork/4NBY34">ArtStation</a>, with an even deeper dive into the process on the <a class="" href="https://benavidmark.com/tutorials/gameboy">project website</a>. If you want to see it all in motion, check out the <a href="https://www.youtube.com/@benavidmark" title="">YouTube channel</a>.</p>



<p class="wp-block-paragraph">And to see, what he is up to in the meantime, check his Instagram: <a href="https://www.instagram.com/benavidmark" title="">instagram.com/benavidmark</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><a href="benavidmark.gumroad.com/l/gameboy"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/101000160.png?resize=1080%2C1080&#038;quality=72&#038;ssl=1"  alt="A bright yellow Gameboy-inspired 3D model displayed with various tools and components, showcasing a nostalgic design with retro gaming elements. The detailed model is surrounded by a colorful geometric background." ></a></figure><p>The post <a href="https://digitalproduction.com/2025/07/21/game-boy-robot-when-nostalgia-gets-a-quad-based-makeover/">Game Boy Robot: When Nostalgia Gets a Quad-Based Makeover</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>A cartoon-style robot with a yellow, boxy head displaying the text &#039;8ビット&#039; sits connected to a control panel with various knobs and cables, surrounded by a pixelated background with light purple squares.</media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">190008</post-id>	</item>
		<item>
		<title>Artists Must Adapt: 3DModels.org Launches “One Car Challenge”</title>
		<link>https://digitalproduction.com/2025/07/15/artists-must-adapt-3dmodels-org-launches-one-car-challenge/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 15 Jul 2025 10:53:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[car render challenge]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[One Car Challenge]]></category>
		<category><![CDATA[rendering competition]]></category>
		<category><![CDATA[transform base 3D model]]></category>
		<category><![CDATA[VFX artists]]></category>
		<category><![CDATA[visualization]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=189048</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/one_car_banner_main.jpg?fit=1118%2C436&quality=80&ssl=1" width="1118" height="436" title="A vintage car with a rugged appearance parked in a lush green jungle setting. The image includes promotional text for the 'One Car Challenge,' detailing prize amounts and entry dates, with vibrant foliage in the background." alt="A vintage car with a rugged appearance parked in a lush green jungle setting. The image includes promotional text for the 'One Car Challenge,' detailing prize amounts and entry dates, with vibrant foliage in the background." /></div><div><p>3DModels.org invites artists to transform an identical base car model into a unique render. Deadline is September 30.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/15/artists-must-adapt-3dmodels-org-launches-one-car-challenge/">Artists Must Adapt: 3DModels.org Launches “One Car Challenge”</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/one_car_banner_main.jpg?fit=1118%2C436&quality=80&ssl=1" width="1118" height="436" title="A vintage car with a rugged appearance parked in a lush green jungle setting. The image includes promotional text for the 'One Car Challenge,' detailing prize amounts and entry dates, with vibrant foliage in the background." alt="A vintage car with a rugged appearance parked in a lush green jungle setting. The image includes promotional text for the 'One Car Challenge,' detailing prize amounts and entry dates, with vibrant foliage in the background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1324,&quot;href&quot;:&quot;https:\/\/3dmodels.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250923174809\/https:\/\/3dmodels.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:36:07&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-26 09:44:30&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-30 15:57:05&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-03 17:30:57&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-10 13:23:17&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-16 09:19:48&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-16 09:19:48&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1325,&quot;href&quot;:&quot;https:\/\/3dmodels.org\/one-car-challenge&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250929150600\/https:\/\/3dmodels.org\/one-car-challenge\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:36:08&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-27 18:36:08&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">The 12th iteration of the Car Render Challenge, hosted by <a href="https://3dmodels.org">3DModels.org</a>, is now underway under the new name <strong>One Car Challenge</strong>. Participants must download a standard, base car model and create a single compelling render <strong>without the use of A</strong>I. Submissions are accepted from now until <strong>September 30, 2025</strong> .</p>



<h3 id="same-base-model-different-visions" class="wp-block-heading">Same Base Model. Different Visions</h3>



<p class="wp-block-paragraph">Every entrant must start with the identical 3D template provided by 3DModels.org. From there, submissions may include environment, textures, lighting, and context, but all stem from the same underlying geometry . The emphasis lies in creative adaptation, technical execution, and visual storytelling, rather than geometry-only skill.</p>



<h3 id="open-to-all" class="wp-block-heading">Open to All</h3>



<p class="wp-block-paragraph">Both seasoned VFX professionals and hobbyist CGI enthusiasts may participate, provided they transform the common model into a unique piece. No category restrictions are noted, beyond the prohibition of AI-generated content .</p>



<h3 id="timeline-entry-details" class="wp-block-heading">Timeline &amp; Entry Details</h3>



<p class="wp-block-paragraph">The challenge runs from <strong>July 1 to September 30, 2025</strong>. Artists must submit <a href="https://3dmodels.org/one-car-challenge/" title="">one render using the shared model from 3DModels.org</a>, adhering to technical guidelines available on their site.</p>



<h3 id="judging-prizes" class="wp-block-heading">Judging &amp; Prizes</h3>



<p class="wp-block-paragraph">Although the details on judging criteria and prize tiers remain sparse, prior contests have involved industry panels evaluating originality and technical finesse (including yours truly). Previous Car Render Challenges offered equipment, software licenses, and visibility across partner platforms. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1094"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/image.png?resize=1094%2C1080&#038;quality=72&#038;ssl=1"  alt="A detailed chart displaying award prizes for a modeling competition, including cash rewards and software licenses for the first, second, and third places, along with subscription services and various 3D tools."  class="wp-image-189053" ><figcaption class="wp-element-caption">A detailed chart displaying award prizes for a modeling competition, including cash rewards and software licenses for the first, second, and third places, along with subscription services and various 3D tools.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="488" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/image-1.png?resize=1200%2C488&#038;quality=72&#038;ssl=1"  alt="Text listing prizes and achievements for participants, including free render points, discounts on subscriptions, team favorites, and choices for software licenses and credits."  class="wp-image-189055" ><figcaption class="wp-element-caption">Text listing prizes and achievements for participants, including free render points, discounts on subscriptions, team favorites, and choices for software licenses and credits.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h3 id="community-wip-sharing" class="wp-block-heading">Community &amp; WIP Sharing</h3>



<p class="wp-block-paragraph">Forums attached to 3DModels.org currently host WIP threads, showcasing over 830 ongoing discussions among artists sharing progress on the One Car Challenge. This implies a highly active and engaged community aspect alongside the contest &#8211; just sayin&#8217; &#8230;</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/07/15/artists-must-adapt-3dmodels-org-launches-one-car-challenge/">Artists Must Adapt: 3DModels.org Launches “One Car Challenge”</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">189048</post-id>	</item>
		<item>
		<title>Good News!</title>
		<link>https://digitalproduction.com/2025/03/04/good-news/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 04 Mar 2025 08:04:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Psyop]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[Sun Creature Studio]]></category>
		<category><![CDATA[Technicolor Games]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX Grace]]></category>
		<category><![CDATA[Werner Herzog]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=160842</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/JF0K801A0_GermanShepherd_Display_Run_03-scaled-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A German Shepherd dog running playfully across a snow-covered landscape, with trees in the background and a clear sky above." /></div><div><p>Because the world is the way it is (Gesturing at ... everything), here is a collection of good news!</p>
<p>The post <a href="https://digitalproduction.com/2025/03/04/good-news/">Good News!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/JF0K801A0_GermanShepherd_Display_Run_03-scaled-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A German Shepherd dog running playfully across a snow-covered landscape, with trees in the background and a clear sky above." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2071,&quot;href&quot;:&quot;https:\/\/www.psyop.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251130115203\/https:\/\/www.psyop.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:04:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 18:22:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 10:15:47&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-05 10:15:47&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2072,&quot;href&quot;:&quot;https:\/\/suncreature.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251215120346\/https:\/\/suncreature.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:04:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-03 18:22:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-05 10:15:48&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-05 10:15:48&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2073,&quot;href&quot;:&quot;https:\/\/www.infiniteconversation.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251112194446\/https:\/\/www.infiniteconversation.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:04:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-03 18:22:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-05 10:15:51&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-05 10:15:51&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2074,&quot;href&quot;:&quot;https:\/\/www.vfxgrace.com\/product\/3d-animal-german-shepherd\/?wpam_id=13&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2075,&quot;href&quot;:&quot;https:\/\/www.facebook.com\/photo\/?fbid=1197657208386708&amp;set=a.824877415664691&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.facebook.com\/login\/?next=https%3A%2F%2Fwww.facebook.com%2Fphoto%2F%3Ffbid%3D1197657208386708&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<h2 id="technicolor-games-india-back-in-business" class="wp-block-heading"><strong>Technicolor Games India: Back in Business</strong></h2>



<p class="wp-block-paragraph">After its recent acquisition by Mumbai-based PFW, Technicolor Games India is reopening its Bangalore facility, inviting employees back on-site. This move signals stability after last year’s Technicolor Creative Studios breakup, which left many in limbo. While details on long-term plans remain scarce, the reopening suggests that at least parts of the former Technicolor empire might find new footing under different ownership. Whether this marks a trend for other divisions remains to be seen—but for now, it’s a rare piece of good news in an industry that’s seen too many closures.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="652"  height="390"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/TTW-ConceptImage1.jpg?resize=652%2C390&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-160857" ><figcaption class="wp-element-caption">Concept art for &#8220;The Twilight World&#8221;</figcaption></figure>



<h2 id="on-of-our-favourite-directors-ventures-into-animation" class="wp-block-heading">On of our favourite directors ventures into animation! </h2>



<p class="wp-block-paragraph">Renowned for his cinematic odysseys into the human psyche, Werner Herzog is now charting new territory: animation. At the age of 82, Herzog is set to direct his inaugural animated feature, &#8220;The Twilight World,&#8221; adapted from his own novel. This project delves into the extraordinary true story of Hiroo Onoda, a Japanese intelligence officer who, steadfast in his duty, continued guerrilla warfare in the Philippine jungles for thirty years after World War II had officially ended.</p>



<p class="wp-block-paragraph"><strong>International Collaboration</strong></p>



<p class="wp-block-paragraph">This ambitious project is a French-German co-production between <a href="https://www.psyop.com/">Psyop</a> and <a href="https://suncreature.com/">Sun Creature Studio</a>. Psyop, celebrating its 25th anniversary, is acclaimed for its advertising and short-form content, while Sun Creature Studio has garnered recognition for works like the Oscar-nominated animated documentary &#8220;Flee&#8221; and the Cartoon Network series &#8220;The Heroic Quest of the Valiant Prince Ivandoe.&#8221; Both studios will contribute their animation expertise to bring Herzog&#8217;s vision to life.</p>



<p class="wp-block-paragraph"><strong>Script and Production Details</strong></p>



<p class="wp-block-paragraph">The screenplay is a collaborative effort between Michael Arias, known for &#8220;Tekkonkinkreet&#8221; and &#8220;The Animatrix,&#8221; and Luca Vitale, working closely with Herzog. Herzog will also lend his distinctive voice as the film&#8217;s narrator. Production is slated to commence in 2026, following the completion of Herzog&#8217;s live-action film &#8220;Bucking Fastard,&#8221; with a targeted release in 2028.</p>



<p class="wp-block-paragraph">Herzog&#8217;s quote: <em>I always felt that Hiroo Onoda’s story, having spanned almost 30 years of fever dreams in the jungle, was best suited for literature, not cinema — which is why I chose to tell it through a novel. It wasn’t until the producers at Psyop approached me about adapting Onoda’s story into an animated film that I realized the potential that animation had to tell this story in a truly compelling and imaginative way. I am very much looking forward to the challenge of working in what is for me, a totally new medium.</em></p>



<p class="wp-block-paragraph"><a href="https://www.infiniteconversation.com/">And, if you need a bit of Herzog talking in your day to day: Here is an AI-Generator generating a never-ending discussion between Werner Herzog and Slavoj Žižek. Everything you hear is fully generated by a machine. The opinions and beliefs expressed do not represent anyone. They are the hallucinations of a slab of silicon.</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/JF0K801A0_GermanShepherd_Display_Run_03-scaled-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-160848" ></figure>



<h2 id="a-good-boy-ready-for-zoomies" class="wp-block-heading">A good boy, ready for zoomies! </h2>



<p class="wp-block-paragraph">VFX Grace has launched a <strong>3D German Shepherd model</strong>, designed for animation and VFX projects. Created in <strong>Blender</strong>, the model features a <strong>detailed rig</strong>, <strong>realistic fur</strong> with hair cards, and <strong>high-quality 4K textures</strong>. It supports <strong>real-time rendering</strong> and <strong>cinematic-quality animation</strong>, making it suitable for <strong>film, games, and visualization projects</strong>.</p>



<p class="wp-block-paragraph">The model includes <strong>a full-body rig</strong> with IK/FK switching, allowing <strong>smooth movement</strong> and <strong>natural deformations</strong>. The fur is crafted using <strong>Blender’s particle system</strong>, providing a lifelike appearance without excessive performance costs. The <strong>UV-mapped 4K textures</strong> enhance realism, ensuring the model integrates seamlessly into various pipelines.</p>



<p class="wp-block-paragraph">The <strong>German Shepherd 3D model</strong> is available for purchase (400 rigged, 650 fully animated) on the <a href="https://www.vfxgrace.com/product/3d-animal-german-shepherd/?wpam_id=13">VFX Grace website</a>. And whoever owns a dog knows that is comparatively cheap, because with this doggo you won&#8217;t have to replace the couch, doors and whatever is the newest chew toy. Before using it in production, artists should test compatibility with their specific workflows.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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<p class="wp-block-paragraph"><a href="https://www.facebook.com/photo/?fbid=1197657208386708&amp;set=a.824877415664691">And another bit of good news: Season 4 of Star Trek: Strange New Worlds started filming today! </a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/04/good-news/">Good News!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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