Browsing Tag
Unity
97 posts
InstaMAT Guided Scatter Controls Rock Patterns
InstaMAT’s Guided Scatter steers tile-based rock patterns with masks, vectors, scale maps and collision controls; Abstract also reports SOC 2 compliance.
Mixos paints PBR in the browser
Browser-based PBR painter Mixos supports mesh imports, layer masking, 4K paid exports and a 2,669-material CC0 library.
Cascadeur 2026.2 Adds Animation Layers
Cascadeur 2026.2 previews additive animation layers, easing controls, localised UI packs, environmental posing and Python workflow updates.
Material Maker 1.7 improves graph workflow
Material Maker 1.7 improves graph editing, adds a Dynamic Sky material, updates nodes and brings the open-source tool to Steam.
RealTransforms gives Unity props gravity
RealTransforms uses editor physics to drop, rotate and arrange props, with proxy colliders and a beta hull generator for difficult meshes.
Image Blaster turns images into Splats
image-blaster uses a single reference image to generate an SPZ Gaussian splat environment via Marble, written as local files you can inspect and iterate fast.
Scene Auditor Pro targets Blender bloat
Scene Auditor Pro maps Blender datablock dependencies, flags orphans and duplicates, and pushes a safer cleanup workflow for big scenes.
OptiDraw paints animated meshes inside Unity
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Material Maker 1.6 tunes graphs and exports
For those who don’t know the tool: Material Maker builds procedural textures and painted looks with node graphs,…
Unity ships Unity Studio for in-browser 3D
Unity Studio is out, bringing no-code 3D editing in the browser, link-based sharing, and a clear per-seat price with storage and bandwidth caps.
FlippedNormals Marketplace closes March 31
The store stops taking orders March 31 and file access ends April 30. Download your library now, then expect a leaner reboot.
Official Steam support lands on Unity roadmap
For those who don’t know the tool: Unity is a realtime game engine that ships to desktop and…
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
Texturing XYZ puts SKAP online, pores included
Texturing XYZ’s SKAP turns 2K to 8K inputs into 16K skin maps in a browser, priced in credits at $1 each.
Spline Mesher Pro rewrites Unity splines
Staggart Creations rebuilds Spline Mesher Pro with Jobs, Burst, fill meshes and editor LOD support.
5000 PBR materials, zero node wrangling
5000 PBR materials packaged for Blender Asset Browser, drag and drop, GPL licensed, priced for indies.
Hive adds joint facial rigs to Maya
Hive Auto Rigger now builds full joint based facial rigs in Maya, priced at 40 dollars for the first month.
Cascadeur on physics, AI and control
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
RealBlend brings mesh painting back to Unity
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.
130 animations, one rig, zero drama
Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
MetaTailor adds engine bridges and less FBX fatigue
MetaTailor 2.5 introduces official engine bridges and workflow updates for realtime character clothing pipelines.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Delhi in 3D: Kitbash3D goes urban
Kitbash3D launches New Delhi, a 3D asset kit with 84 models and 127 materials for building detailed urban cityscapes.
Unity’s 2026 Roadmap: CoreCLR, Verified Packages, Fewer Surprises
Unity maps out its 2026 engine roadmap: CoreCLR migration, ECS-GameObject unification, verified packages, and a fresh round of AI-assisted dev tools.
UModeler X Personal Arrives Inside Unity Editor
UModeler Inc. has released UModeler X Personal: a Unity Editor plugin for modeling, rigging, painting, curve mesh and 3D text, ideal for indie and metaverse creators.
OpenVAT Adds VAT Encoding to Blender—Real-Time Asset Ready
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot.
Unity 6.1: Surfing Waves and Shading Smarter
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
Unity Webinar: Get Real with Real-Time 3D
Join Unity's German today! (November 14th, 10 o'clock) to explore new tools and real-time 3D applications across industries, from VFX to architecture.
Unity Webinar: A Practical Dive into Real-Time 3D Across All Devices
Join Unity's German webinar on November 14 to explore new tools and real-time 3D applications across industries, from VFX to architecture.
Free Unity 6 ‘Time Ghost’ Demo Project Files Now Available
Unity releases the project files for its 'Time Ghost' demo, showcasing real-time VFX and game development capabilities with Unity 6.
Unity 6: New Features After the Licensing Turmoil
Unity 6's release brings new features and stability enhancements. Licensing policies have been reworked after last year’s backlash, with better flexibility for small studios.
Unity drops Runtime Fee, increases subscription prices
Unity announced a reversal of its contentious runtime fee policy, instead opting for price hikes across its subscription models.
VR beyond the hype
Although the hype surrounding the Apple Vision Pro is still going strong, VR has yet to really gain a foothold at home. However, where it is really picking up speed is in the area of "rides" and free roaming. Amusement parks are where the technology can be fully utilised, regardless of home PC compatibility. We ask ourselves, what does it all look like then?
transferring 3D characters from Reallusion software to Unity?
This plug-in helps to export characters from Character Creator, iClone and ActorCore to the game engine Unity. A free offer.
Unity’s Digital Human Package gets an update!
At the Unity 2022 industry event, Unity CEO John Riccitiello announces new features for the package, which can be used to create realistic human characters. The download is free of charge.
Unity releases tech demo with cats of prey!
"Virtual roar, lion!" The Lion technology demo shows what's possible when artists put their heads together - and Unity brings its array of tools to bear.
Create realistic grasses with Unity!
For all artists with a soft spot for the grass mat: this geometry shader for Unity's Universal Pipeline will turn your thumbs green!
Comic-like crystals grow in Unity!
Indie game developer Sørb amazes his Twitter followers: How were these stylish comic crystals created?
World Creator 3 Rebuilds the Terrain Tool
World Creator 3 removes Unity dependencies, adds a revised workflow and website, while World Creator 2 remains available for missing features.
Stylised Studio Apartment Workflow
Environment artist Emily Cheung explains a stylised apartment built with Maya, Substance Painter, Unity and Unreal Engine.
Unity Acquires SyncSketch
Unity acquires browser-based review platform SyncSketch, adding real-time annotation, whiteboards and 2D, video and 3D review.
Simple Spin Blur for Unity
AiKodex's free Unity script adds GPU-instanced volumetric motion blur to spinning objects and characters.
New home for Weta Digital | Business
Winter Sale at Peter Jackson: The filmmaker sells his VFX department - to game engine developer Unity!
Vegetation | Tutorial
More than just pixel mash: With Unity 2021 you pluck and pluck the pixel art vegetation.
Quibli Anime Shaders for Unity
Dustyroom's Quibli toolkit provides foliage, cloud, detail, colour-grading and light-beam shaders for stylised anime scenes in Unity.
Clayxels Tutorial: Volumetric Sculpting in Unity
Game developer Alex Strook demonstrates a Clayxels workflow for volumetric modelling in Unity, from reference and colour to lighting and post-processing.
Unity Libre Fracture Released as Open Source
Dmitry Senyushkin's free open-source Unity Libre Fracture system uses Nvidia Blast wrappers and VHACD for destructible concave meshes.
Zibra Liquids Combines Real-Time Fluid Simulation with Machine Learning
Zibra Liquids entered early access with a Unity fluid plug-in combining physical solvers and machine-learning-based neural object representations.
Efeu-Generator | Unity
We're getting green fingers: more green branding with the ivy generator!
Interview: Adam Myhill on Unity, Cinemachine and Real-Time Cinematography
Unity’s Adam Myhill discusses Cinemachine, Timeline, procedural cameras, HDRP and the engine’s expanding role in real-time cinematography.
ArtEngine 2021.5 Adds Project Sharing and AI Feature Selection
Unity’s ArtEngine 2021.5 added project export and Feature Selector, an AI-assisted tool for segmenting images into maskable regions.
Engine-Safari
Review: In DP 06 : 2018, our author Alexandra Kaschny focussed on the Big Three (not Five): Unity, Unreal, CryEngine. Which other engines are roaming the jungle?
UModeler Lite Adds Free Unity Modelling Tools
Triplygon’s free UModeler Lite toolkit brings sketch-based level design, 3D modelling, VFX and concept-design tools into Unity.
Houdini Engine Becomes Free for Unreal and Unity
SideFX makes Houdini Engine free for commercial Unreal Engine 4 and Unity projects, enabling procedural assets without engine licence fees.
Unity Shader Graph 2020.2 Introduces Master Stack
Unity’s Shader Graph 2020.2 adds the Master Stack and clearer real-time feedback for visual shader creation.
Unity Joins Blender Development Fund as Patron
Unity committed $120,000 annually to the Blender Development Fund, supporting Blender’s core development team at the highest sponsorship tier.
Unity Software Files for Stock-Market Listing
Unity Software filed to list shares of its common stock on the New York Stock Exchange.
Unity Course Teaches Real-Time Animated Storytelling
Unity’s beginner course covers real-time previs, animation and cinematography in approximately 25 hours of self-paced training.
Audeering Tool Reads Player Emotion from Voice
Audeering’s entertAIn play Unity tool classifies player emotion from voice for real-time game interactions.
Unity 2021 Roadmap Prioritises Graphics, Multiplayer and Visual Scripting
Unity’s 2021 roadmap focused on production-ready graphics, multiplayer networking and visual-scripting workflows.
Unity Assets Enter Sinespace
Sine Wave Entertainment and Unity enabled creators to sell Asset Store content inside the Sinespace virtual world.
Unity Learn Is Now Free
Unity made more than 350 hours of Unity Learn Premium training freely available, including AI, C#, AR, VR and visual-fidelity courses.
The Heretic Digital Human Pack Archived
Unity’s Heretic pack included Gawain, 4D facial clips, skin attachment, character shaders and HDRP 7.3.1 project systems.
Unity Premium Features for Students
Student Plans for Unity: the game engine now has more features for students, including free assets.
New Unity 2019.3 Release
Unity 2019.3 is here: The game engine comes with a new editor interface, input system, faster iteration time in the editor and much more.
Unity | Price Increase from 2020
From the beginning of 2020, prices for Unity subscriptions will increase—affecting the Plus and Pro licenses for the game engine.
PDG for Gamedev: Procedural Level Design
TOPs & PDG for gamedevs: in this introductory series, you learn the basics of using the new Houdini features with Unity!
“Pillowheads – It’s Party Time” – Making-of
"Pillowheads - It's Party Time" is an action party game for three to four players. Unity 3D was used as the engine and the target platform is the PC with controller support. The project was developed by five people within eight project weeks. It was a project work that is part of the training programme at the Games Academy - Campus Frankfurt am Main. The team consisted of a programmer, two artists, a game designer and a producer.
Unity: Visual Effect Graph and CineCast
At Unite LA 2018 there was a sneak peak at these two new features in Unity.
The Unreal Counter
Processing CAD data is now becoming easier in the Unity Engine as well.
Octane for Unity Released!
Otoy’s Octane Renderer is now also available for Unity: The GPU renderer is also available in a free version for the game engine.
Photogrammetry: Workflow Guide with Unity
Free ebook for the photgrammetry workflow: Unity has now released a guide to creating digital assets for the Unity pipeline.
Photogrammetry: Unity Delighting Tool
New free tool for the photogrammetry workflow: With this Unity delighting tool, you can remove shading from lighting conditions.
Otoy: Octane 4 Is Being Discussed
After a 2016 keynote on the Octane Renderer within the Unity engine, Jules Urbach is now talking about new functions in Octane 4.
Offline Render 1.1 for Unity
Newly released: Offline Render is a multi-channel render plug-in for the Unity Engine.
Modo 10! 10!
Modo 10 cuddles up to Unreal Engine, Unity and FBX files, bakes better and is a generation ahead in normals and vertices.
Houdini Engine Indie for free
Previously not expensive, now completely free: The Houdini Engine Indie from SideFX can be downloaded!
Unity 5’s Rendering Capabilities
“The Blacksmith” was created to demonstrate the rendering capabilities of the new Unity 5 engine. The demo short film was realised with real-time rendering.
Making-of Krautscape
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Amplify Texture 2 for Unity
Amplify Creations has released Amplify Texture 2 as a development test version for the Unity engine. The full version is also expected to support the upcoming Unity 5 version.
Houdini Engine Plug-in for Maya
The Houdini Engine plug-ins are now in public preview. They are intended to integrate Houdini technology into Autodesk Maya and the Unity Editor.
Unity Supports 2D Game Developers
The new Unity version 4.3, due in the fall, is intended to include a 2D toolset that will simplify the development of 2D games with an integrated 2D workflow.
Developing with Unity Games
Unity Technologies' Unity Games division wants to give independent game developers for mobile devices more support in the future and has announced a publishing program.
Unity Offers Free Mobile Licences
Unity Technologies is making its basic mobile tools available free of charge. Independent developers and smaller studios benefit in particular.
Shade 3D for Unity Tool
The Shade modelling tool is now available in a special version for working with Unity 3D—Mirye Software offers Shade 3D for Unity free of charge.
Unity 4 Public Beta Available
Unity Technologies lets everyone join in—the engine is available as a free download.
Unity 4 Goes Flash Player
At this year's Unite conference in Amsterdam, Unity founders David Helgason, Nicholas Francis, and Joachim Ante took the stage and talked about the current state and new features.
Mobile Game Development with Scaleform
Autodesk has announced the release of a new version of Scaleform, the middleware for developing user interfaces for mobile games and for the Unity game engine.
New Avid Broadcast Solutions
Avid presents four new system solutions for news production that enable broadcasters to increase productivity substantially while reducing costs.
Avid Sets New Standards in HD Production with Avid Unity ISIS 2.0
The new Avid Unity ISIS 2.0 sets new standards for real-time HD workflow networking, client scalability and availability for media companies operating in mission-critical environments.
From Munich to St. Petersburg—Television Studios Worldwide Rely on Avid
Avid continues to play a major role in equipping many television stations and is once again expanding its business.
Avid: Latest Generation of Editing Tools and Storage Systems
Avid's new HD video editing systems and VideoRAID solutions are available worldwide starting today.
Avid Systems Expand Across Eastern European TV
Broadcasters in Warsaw, Zagreb and Sofia deploy Avid-based systems for workflows ranging from news production to reality television.
Avid Systems Expand Across TV and Film Production
More production companies are adopting Avid systems to manage television and film workflows.