image-blaster uses a single reference image to generate an SPZ Gaussian splat environment via Marble, written as local files you can inspect and iterate fast.
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
UModeler Inc. has released UModeler X Personal: a Unity Editor plugin for modeling, rigging, painting, curve mesh and 3D text, ideal for indie and metaverse creators.
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
Unity 6's release brings new features and stability enhancements. Licensing policies have been reworked after last year’s backlash, with better flexibility for small studios.
Although the hype surrounding the Apple Vision Pro is still going strong, VR has yet to really gain a foothold at home. However, where it is really picking up speed is in the area of "rides" and free roaming. Amusement parks are where the technology can be fully utilised, regardless of home PC compatibility. We ask ourselves, what does it all look like then?
At the Unity 2022 industry event, Unity CEO John Riccitiello announces new features for the package, which can be used to create realistic human characters. The download is free of charge.
"Virtual roar, lion!" The Lion technology demo shows what's possible when artists put their heads together - and Unity brings its array of tools to bear.
Game developer Alex Strook demonstrates a Clayxels workflow for volumetric modelling in Unity, from reference and colour to lighting and post-processing.
Review: In DP 06 : 2018, our author Alexandra Kaschny focussed on the Big Three (not Five): Unity, Unreal, CryEngine. Which other engines are roaming the jungle?
"Pillowheads - It's Party Time" is an action party game for three to four players. Unity 3D was used as the engine and the target platform is the PC with controller support. The project was developed by five people within eight project weeks. It was a project work that is part of the training programme at the Games Academy - Campus Frankfurt am Main. The team consisted of a programmer, two artists, a game designer and a producer.
“The Blacksmith” was created to demonstrate the rendering capabilities of the new Unity 5 engine. The demo short film was realised with real-time rendering.
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Amplify Creations has released Amplify Texture 2 as a development test version for the Unity engine. The full version is also expected to support the upcoming Unity 5 version.
The new Unity version 4.3, due in the fall, is intended to include a 2D toolset that will simplify the development of 2D games with an integrated 2D workflow.
Unity Technologies' Unity Games division wants to give independent game developers for mobile devices more support in the future and has announced a publishing program.
At this year's Unite conference in Amsterdam, Unity founders David Helgason, Nicholas Francis, and Joachim Ante took the stage and talked about the current state and new features.
Autodesk has announced the release of a new version of Scaleform, the middleware for developing user interfaces for mobile games and for the Unity game engine.
The new Avid Unity ISIS 2.0 sets new standards for real-time HD workflow networking, client scalability and availability for media companies operating in mission-critical environments.
Visualisations have become an important source of income for many artists. In two workshops, DP explains how architecture can be presented simply but impressively
Architects, designers and photographers learn more about fast, photorealistic rendering with VRay and get to know the maxzoom HDRI DVDs. Weltenbauer also shows how to finalise renderings more quickly with Combustion 2008. Film, TV and video studios get to know Maya better, especially the new Muscle Extension. Pixar's RenderMan 3D Realtime is also shown, developers gain an insight into Quest3D 4.0 (beta version) and get to know Unity 3D – for the web and game development on Wii, PC or Mac.
Location: FH Wiesbaden, Kurt-Schumacher-Ring 18 (2nd Ring), Building C (opposite the cafeteria), Room 102
Weltenbauer presents software news at the information day in Wiesbaden and at the Autodesk stand at the ACS Congress. Max, Maya with extensions, Combustion 2008, Unity3D for game development for the Wii and the brand-new Quest3D 4.0, PlugIn´s such as Speedtree and workflows specifically for architecture - for example with Vue or Quest3D.