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	<title>AI Material Generator - DIGITAL PRODUCTION</title>
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		<title>Chaos Adds macOS &#038; AI to V-Ray for Blender</title>
		<link>https://digitalproduction.com/2025/12/15/chaos-adds-macos-ai-to-v-ray-for-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI Enhancer]]></category>
		<category><![CDATA[AI Material Generator]]></category>
		<category><![CDATA[AI Upscaler]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[distributed rendering]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray Fur]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=237131</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/unnamed.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A cozy, modern living space featuring a brown leather armchair with a green hat resting on the arm. In the background, a large spherical object is displayed along with a sleek interface on the side, showcasing design elements in a stylish interior." /></div><div><p>Chaos ships V-Ray for Blender Update 2: macOS support, AI tools, faster distributed rendering, and a long list of bug fixes and GPU tweaks.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/15/chaos-adds-macos-ai-to-v-ray-for-blender/">Chaos Adds macOS & AI to V-Ray for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a>Chaos</a> builds <a href="https://digitalproduction.com/tag/v-ray/" title="V-Ray">V-Ray</a>, a production renderer used across architecture, VFX, and animation. It plugs into DCCs such as <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, and <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>, offering physically-based rendering and global illumination with CPU and GPU engines. Chaos also runs the Chaos Cosmos asset library and Chaos Cloud, tying rendering and collaboration together inside a single ecosystem.</em></p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/6aZT6g_diGI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGlaA_jloUMkgxMTEyMjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="macos-joins-the-party" class="wp-block-heading">macOS joins the party</h3>



<p class="wp-block-paragraph">After years of waiting, V-Ray for Blender now runs natively on macOS 11.0 and newer with full speed and feature parity. The renderer matches its Windows 10/11 counterpart, finally letting Mac-based studios use the same shading, lighting, and AI toolchain without workarounds. Update 2 also supports Blender 5.0, maintaining full compatibility with current scene formats and node systems. Official release notes confirm the update as part of V-Ray 7, Update 2, dated <em>10 December 2025</em>. (<a href="https://documentation.chaos.com/space/VBLD/382009346/7.20.00" title="">Chaos Docs</a>)</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/blendermac_00.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/blendermac_00.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A computer screen displaying a 3D modeling software interface, with rendered scenes of people and colorful plants. Various nodes and properties are visible on the side, showcasing materials and lighting settings."  class="wp-image-237138" ></a></figure>



<h3 id="ai-tools-less-grind-more-render" class="wp-block-heading">AI tools: less grind, more render</h3>



<p class="wp-block-paragraph">Three new AI-assisted tools headline the release. The AI Enhancer adds small-scale realism to background elements, without re-rendering. It can target specific objects, such as fabric or foliage, and integrates directly into the V-Ray Frame Buffer with Chaos Cloud Collaboration support. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/brickfacade_02_enhanced.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/brickfacade_02_enhanced.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A woman sitting on a ledge beside a charming brick wall adorned with floral accents, with a young boy standing nearby. A whimsical garden gnome is placed in the foreground, creating a playful atmosphere."  class="wp-image-237136" ></a></figure>



<p class="wp-block-paragraph">The AI Material Generator, linked with <a href="https://www.chaos.com/cosmos" title="">Chaos Cosmos</a>, turns a single surface photo into a fully mapped PBR (physically-based rendering) material, complete with diffuse, normal, and roughness maps. Ideal for populating environments with believable secondary materials when deadlines bite. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/ai_upscaler_v1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/ai_upscaler_v1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy interior of a tiny home or bus, featuring a kitchen area with wooden countertops, green cabinets, and various kitchen utensils. Sunlight filters through curtains, creating a warm atmosphere. A smaller inset shows a wider view of the living space."  class="wp-image-237137" ></a></figure>



<p class="wp-block-paragraph">The AI Upscaler handles resolution boosts from HD to 4K (or even 16K) without full re-rendering. Integrated through Chaos Cloud, it enhances textures and micro-details while preserving lighting accuracy. All three AI tools are confirmed by Chaos as part of the official release, but remain beta features; large sequence processing may require manual setup.</p>



<h3 id="distributed-rendering-v2-the-network-works-harder" class="wp-block-heading">Distributed Rendering v2: the network works harder</h3>



<p class="wp-block-paragraph">Update 2 introduces Distributed Rendering v2 (DR2), replacing the previous network system with a new Dispatcher component. It coordinates tasks more efficiently across multiple nodes and can be configured directly inside Blender’s V-Ray render settings. Performance tests from Chaos show improved load distribution and better handling of dynamic geometry, particularly when mixing CPU and GPU render devices.</p>



<figure class="wp-block-image"><img data-recalc-dims="1" height="681" width="1200"  decoding="async"  src="https://i0.wp.com/static.chaos.com/images/assets/000/026/770/full_width_original/v-ray-7-blender-up-2-thumb-distributed-rendering-1410x800.jpg?resize=1200%2C681&ssl=1"  alt="https://static.chaos.com/images/assets/000/026/770/full_width_original/v-ray-7-blender-up-2-thumb-distributed-rendering-1410x800.jpg?1765445223" ></figure>



<h3 id="returning-heroes-v-ray-fur-cosmos-and-ui-clean-ups" class="wp-block-heading">Returning heroes: V-Ray Fur, Cosmos, and UI clean-ups</h3>



<p class="wp-block-paragraph">Procedural hair, grass, and carpets return through V-Ray Fur, with improved instancing performance and cleaner parameter layouts. Combined with AI Enhancer and Upscaler, it can produce complex natural scenes faster than previous builds. The V-Ray Frame Buffer gains new <em>Filter Presets</em>, better Caustics control, and links from every property panel to online documentation. Chaos also refined the GPU Device Selection list and improved the layout of several texture nodes, fixing cluttered parameter groups that previously slowed down look-dev work. Interactive rendering performance has been significantly improved, and dynamic geometry, such as proxies or scattered meshes, now updates more reliably.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/furwmaps.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/furwmaps.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy living space featuring a soft, fluffy rug on a wooden floor, with a dining table and chairs in the background. Sunlight filters through curtains, creating a warm atmosphere."  class="wp-image-237139" ></a></figure>



<h3 id="modified-and-extended-features" class="wp-block-heading">Modified and extended features</h3>



<p class="wp-block-paragraph">According to the <a>official changelog</a>, several internal systems were reworked. The User Color node now supports colour attributes; the Normal Map node introduces resolution-independent bump mapping; and a new <em>Include/Exclude</em> list allows finer control when the <em>Render Mask Type</em> is set to <em>Objects</em>. The renderer also supports USD scene loading and renders Cycles’ Translucent BSDF correctly after conversion. Users can drag-and-drop bitmaps directly into the node editor and parent the V-Ray Frame Buffer window to Blender’s main interface—small but welcome quality-of-life changes.</p>



<h3 id="quality-of-life-fixes-galore" class="wp-block-heading">Quality-of-life fixes galore</h3>



<p class="wp-block-paragraph">The official documentation lists over forty bug fixes. Highlights include:</p>



<p class="wp-block-paragraph">Viewport freezes when starting interactive rendering without a valid license are resolved.<br />Depth-of-field now updates correctly in both viewport and production renders.<br />Chaos Cloud exports .EXR sequences properly even when output paths are missing.<br />Cosmos asset import errors in non-English file paths are fixed.<br />Motion blur again works with multiple cameras and V-Ray Proxy objects.<br />Proxy scaling, negative transforms, and instancing via Collection Info nodes now behave as expected.<br />The Viewport Denoiser correctly applies to worlds with node trees.</p>



<p class="wp-block-paragraph">In addition, interactive rendering no longer stops responding when node connections change mid-render—a long-standing production annoyance.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/kitchen_interior_render.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/kitchen_interior_render.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy dining area featuring a wooden table surrounded by vintage chairs, with a mix of modern and rustic decor. Shelves display dishware and plants adorn the space, illuminated by natural light through large windows."  class="wp-image-237140" ></a></figure>



<h3 id="update-1-recap" class="wp-block-heading">Update 1 recap</h3>



<p class="wp-block-paragraph">For those catching up, Update 1 (mid-2025) added V-Ray Scanned Materials for physically measured shaders, Cycles-to-V-Ray material conversion, and a redesigned Material UI. Those features remain available in Update 2, with improved node naming after Cosmos imports and smoother drag-and-drop creation of bitmaps.</p>



<h3 id="mac-performance-and-gpu-tweaks" class="wp-block-heading">Mac performance and GPU tweaks</h3>



<p class="wp-block-paragraph">The update includes GPU engine changes: removal of <em>Subdivs</em> parameters for certain settings, adjusted light-intensity limits based on units, and performance improvements for interactive GPU sessions. Dynamic geometry loading has been optimised, reducing stutter during viewport updates.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/_NdIvoOjzlQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGnMGM2wsG_WQxMTEyMjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ecosystem-position" class="wp-block-heading">Ecosystem position</h3>



<p class="wp-block-paragraph">Inside Chaos’s wider portfolio, this release tightens integration between Blender and Chaos Cloud, bringing Blender artists closer to the workflows long available in V-Ray for Maya or 3ds Max. Combined with the Dispatcher system and AI tools, Chaos is clearly aligning all DCC integrations under a shared cloud and material ecosystem.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">V-Ray for Blender Update 2 is available now for Windows 10/11 and macOS 11.0 or newer. <a href="https://www.chaos.com/vray/blender#pricing" title="">Licences can be purchased as a Blender-only subscription or included in any V-Ray Collection.</a> Educational licences remain discounted. Pricing details are listed on the <a href="https://www.chaos.com/vray/blender/whats-new" title="">Chaos V-Ray for Blender page</a>.</p>



<h3 id="reality-check" class="wp-block-heading">Reality check</h3>



<p class="wp-block-paragraph">As always, test new builds before production deployment. AI features and distributed rendering changes should be validated in-house for consistency across render nodes, especially in animation pipelines or asset-heavy scenes.</p><p>The post <a href="https://digitalproduction.com/2025/12/15/chaos-adds-macos-ai-to-v-ray-for-blender/">Chaos Adds macOS & AI to V-Ray for Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Corona 14: Gaussian Splats, Night Sky &#038; fabric-material</title>
		<link>https://digitalproduction.com/2025/11/14/corona-14-gaussian-splats-night-sky-fabric-material/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 14 Nov 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI Material Generator]]></category>
		<category><![CDATA[AI rendering tools]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Chaos Corona]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Corona Renderer]]></category>
		<category><![CDATA[Corona Renderer 14]]></category>
		<category><![CDATA[Gaussian splats]]></category>
		<category><![CDATA[Night Sky rendering]]></category>
		<category><![CDATA[Procedural Fabric Material]]></category>
		<category><![CDATA[V-Ray]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=225012</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-night-sky.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A telescope set up on a tripod by a serene lake, under a clear night sky filled with stars and a crescent moon. Silhouettes of pine trees frame the scene, enhancing the tranquil atmosphere." /></div><div><p>Chaos launches Corona 14 with Gaussian Splats for scene context, new AI-tools for materials and upscaling, Night Sky for night builds and a procedural Fabric Material.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/14/corona-14-gaussian-splats-night-sky-fabric-material/">Corona 14: Gaussian Splats, Night Sky & fabric-material</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-night-sky.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A telescope set up on a tripod by a serene lake, under a clear night sky filled with stars and a crescent moon. Silhouettes of pine trees frame the scene, enhancing the tranquil atmosphere." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:240,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/corona\/whats-new&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116194127\/https:\/\/www.chaos.com\/corona\/whats-new&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:09:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 01:22:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 07:42:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 15:34:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 18:16:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 17:26:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 05:54:26&quot;,&quot;http_code&quot;:500},{&quot;date&quot;:&quot;2026-01-25 13:42:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-28 17:19:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 14:24:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-13 02:23:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 07:37:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 13:35:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 03:50:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 14:25:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 01:05:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 03:10:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 08:14:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 10:15:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 08:44:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 08:52:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 20:22:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 13:56:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 16:01:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 21:40:03&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-02 21:40:03&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:241,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/corona&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251217091845\/https:\/\/www.chaos.com\/corona&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:09:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 01:22:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 07:43:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 18:21:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 18:16:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 17:27:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 05:54:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 13:42:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 17:10:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 11:57:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 03:56:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 01:05:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 03:10:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 10:15:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 04:05:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 08:30:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 07:56:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 05:51:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-01 19:48:10&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-01 19:48:10&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
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<p class="wp-block-paragraph">The release of <a href="https://www.chaos.com/corona/whats-new" title="">Corona 14 </a>by <a href="https://digitalproduction.com/tag/chaos/" title="Chaos">Chaos </a>introduces a broad set of enhancements for artists working with 3ds Max and Cinema 4D. According to the official “What’s New” overview from Chaos, the update emphasises three areas: smarter AI-assisted workflows, advanced procedural materials and greater environmental and scene-context realism.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona14-gaussian-splats.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="681"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona14-gaussian-splats.jpg?resize=1200%2C681&quality=80&ssl=1"  alt="An aerial view of two modern skyscrapers amidst a densely populated urban landscape, featuring a mix of residential and commercial buildings. Green trees and roads are visible, showcasing the contrast between nature and urban development."  class="wp-image-225077" ></a></figure>



<h3 id="gaussian-splats" class="wp-block-heading">Gaussian Splats</h3>



<p class="wp-block-paragraph">One of the standout additions is support for Gaussian Splats, a novel method for scene reconstruction designed to accelerate the placement of buildings and objects within realistic contexts. Chaos describes this feature as enabling memory-efficient “splats” derived from real-world environments, which provide smoother surfaces, richer volumetric detail—meaning more accurate light and particle interactions with depth and atmosphere—and a more natural sense of depth in renderings.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-night-sky-2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-night-sky-2.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern cabin with large windows illuminates the night, situated by a tranquil lake surrounded by pine trees. A full moon shines brightly overhead, reflecting on the water&#039;s surface, while a wooden dock extends into the lake."  class="wp-image-225082" ></a></figure>



<h3 id="nighty-night" class="wp-block-heading">Nighty-Night! </h3>



<p class="wp-block-paragraph">In the domain of night-time and atmospheric visualisation, Corona 14 expands its Sky system with the Night Sky feature. Artists can specify location, date and time to simulate moonlight, stars and the Milky Way, or manually adjust celestial elements for artistic control. The feature is fully animatable, offering potential benefits for time-lapses or cinematic render sequences without relying on external HDRIs (high dynamic range images).</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-fabric-material.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1080"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-fabric-material.jpg?resize=1080%2C1080&quality=80&ssl=1"  alt="A beautifully styled bedroom featuring a large dark upholstered bed with an array of pillows. Two nightstands with lamps flank the bed, and a cozy blanket adorns the foot of the bed. A decorative tray with a teapot and sweets rests on a bench in front of the bed, in a room filled with natural light from large windows."  class="wp-image-225075" ></a></figure>



<h3 id="materials" class="wp-block-heading">Materials </h3>



<p class="wp-block-paragraph">Procedural material creation receives a boost with the Fabric Material, enabling the creation of realistic textiles via native control over weave structure, threads, opacity, bump and displacement without the need for external bitmap textures or complex node graphs. A set of presets is provided for rapid deployment.</p>



<p class="wp-block-paragraph">On the AI-tooling front, Corona 14 introduces an AI Material Generator that takes a photo of a real surface and transforms it into a fully render-ready PBR (physically based rendering) material. The goal is to expedite creation of secondary materials that need little artistic input. An AI Image Enhancer improves detail and texture in supporting scene elements such as vegetation, people or terrain while preserving the core design; this tool supports sending LightMix results (lighting scenario composites) directly into the enhancer. An AI Upscaler enables conversion of low-resolution drafts into high-quality presentation imagery, potentially saving render time while maintaining crisp output. Users may toggle AI features on or off, giving full control for studios with strict AI policies.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-fabric-material-2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1080"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Chaos_corona-14-fabric-material-2.jpg?resize=1080%2C1080&quality=80&ssl=1"  alt="A neatly made bed featuring a white and gray striped blanket partially draped over a smooth surface. A blue pillow sits in the background, alongside a vase of flowers and a round tray with a teapot, creating a serene and inviting atmosphere."  class="wp-image-225080" ></a></figure>



<h3 id="and-more" class="wp-block-heading">And more ….</h3>



<p class="wp-block-paragraph">Performance and workflow refinements accompany these major features. Volume sampling for render-intensive volumetric effects such as fog, light rays or smoke is optimised. A new option enables rendering at double resolution and automatic downscaling on save, which, according to Chaos, may allow higher noise levels or fewer passes and thus reduce render time. The UI has begun a rewrite using Qt (initial phase), starting with the Physical Material interface. </p>



<p class="wp-block-paragraph">The Virtual Frame Buffer (VFB 2) has been updated with a cleaner, more compact interface, simplified navigation and clearer icons; the Corona Image Editor now mirrors the VFB 2 look and feel, enabling tone mapping, LightMix variants and other post adjustments outside the host DCC (digital content creation) tool. Additional workflow improvements include triplanar controls inside the Corona Bitmap (no separate node setup required), multiple-camera export to Chaos Vantage (initial implementation) and docking of the VFB window in 3ds Max.</p>



<p class="wp-block-paragraph">Corona 14 is listed as compatible with <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">Autodesk 3ds Max</a> versions 2018–2026 (64-bit) on Windows and with <a href="https://digitalproduction.com/tag/maxon/" title="Maxon">Maxon Cinema 4D R17–2026 </a>on Windows and macOS. Subscription licensing is offered on monthly or yearly payment terms.</p>



<p class="wp-block-paragraph"><a href="https://www.chaos.com/corona" title="">Get your Corona here</a></p>



<p class="wp-block-paragraph">However, the true impact of features such as Gaussian Splats and the AI modules will depend on how they perform in real-world production environments. Testing before deployment remains essential.</p><p>The post <a href="https://digitalproduction.com/2025/11/14/corona-14-gaussian-splats-night-sky-fabric-material/">Corona 14: Gaussian Splats, Night Sky & fabric-material</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A telescope set up on a tripod by a serene lake, under a clear night sky filled with stars and a crescent moon. Silhouettes of pine trees frame the scene, enhancing the tranquil atmosphere.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">225012</post-id>	</item>
		<item>
		<title>Chaos Vantage 3 Released: USD, MaterialX, AI Materials &#038; Volumetric Rendering</title>
		<link>https://digitalproduction.com/2025/10/20/chaos-vantage-3-released-usd-materialx-ai-materials-volumetric-rendering/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 20 Oct 2025 08:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI Material Generator]]></category>
		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Gaussian splats]]></category>
		<category><![CDATA[Hydra Delegate]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[real-time renderer]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[V-Ray]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=214244</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Evening-view-of-modern-wooden-cabins-with-large-glass-windows-beside-a-lake-surrounded-by-pine-trees-and-misty-mountains-with-a-fire-pit-and-kayaks-in-the-foreground.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two modern cabins with sloped roofs situated beside a calm lake, surrounded by dense evergreen trees. A warm fire is lit outside, with kayaks lined up along the shore, under a starry night sky." /></div><div><p>Chaos Vantage 3 expands its real-time rendering engine with USD and MaterialX support, AI-driven material generation, volumetric rendering, and Gaussian splats. The update brings Vantage closer to open-pipeline workflows for VFX and visualization  and adds plenty of new toys for artists who prefer to stay in real time.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/20/chaos-vantage-3-released-usd-materialx-ai-materials-volumetric-rendering/">Chaos Vantage 3 Released: USD, MaterialX, AI Materials & Volumetric Rendering</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Evening-view-of-modern-wooden-cabins-with-large-glass-windows-beside-a-lake-surrounded-by-pine-trees-and-misty-mountains-with-a-fire-pit-and-kayaks-in-the-foreground.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two modern cabins with sloped roofs situated beside a calm lake, surrounded by dense evergreen trees. A warm fire is lit outside, with kayaks lined up along the shore, under a starry night sky." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:520,&quot;href&quot;:&quot;https:\/\/youtu.be\/Rn8rqLrPmBI&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=Rn8rqLrPmBI&feature=youtu.be&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:304,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vantage&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251204081455\/https:\/\/www.chaos.com\/vantage&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:29:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 04:03:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-04 06:23:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 21:19:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 09:03:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 10:59:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 11:38:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 17:36:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 07:58:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 15:09:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 20:20:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-13 01:28:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 10:10:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-01 12:27:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-08 00:05:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 10:49:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 10:12:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 09:09:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 06:01:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 09:08:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 19:18:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 18:47:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 05:12:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 06:06:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 08:07:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 09:05:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-26 17:23:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-29 20:10:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 01:33:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-03 01:33:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><strong>Chaos Vantage 3</strong> is out — and it’s not just another point update. The real-time renderer has graduated from “lookdev tool” to a proper ecosystem node, now supporting <strong>USD</strong>, <strong>MaterialX</strong>, and even <strong>AI-assisted material generation</strong>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/f-L1B0XnY68?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The upgrade makes Vantage a far more flexible bridge between traditional V-Ray pipelines and modern USD-based production workflows.</p>



<h3 id="usd-materialx-and-the-end-of-lock-in" class="wp-block-heading">USD, MaterialX, and the End of Lock-In</h3>



<p class="wp-block-paragraph">Vantage 3 now reads and writes <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>and <a href="https://digitalproduction.com/tag/materialx/" title="MaterialX">MaterialX </a>assets, meaning scenes can travel between 3ds Max, Maya, Houdini, and other DCCs with their look intact. The integration finally breaks Chaos’ walled-garden limitation, allowing artists to mix assets from different renderers without a round-trip bake-fest. Chaos also promises Hydra render delegate support in a future release, which would let Vantage render directly inside DCCs without separate exports. Not there yet – but clearly on the roadmap, we think/hope/fear.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alizvfdwaq.cloudimg.io/https%3A//6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/Golden%20sports%20car%20parked%20on%20a%20stone%20driveway%20in%20front%20of%20a%20modern%20wooden%20house%20with%20large%20glass%20windows%2C%20surrounded%20by%20trees%20reflecting%20on%20the%20car%E2%80%99s%20surface..jpg?w=1200&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/Golden%20sports%20car%20parked%20on%20a%20stone%20driveway%20in%20front%20of%20a%20modern%20wooden%20house%20with%20large%20glass%20windows%2c%20surrounded%20by%20trees%20reflecting%20on%20the%20car%E2%80%99s%20surface..jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=1.7777777777777777" ></figure>



<h3 id="ai-material-generator-and-in-app-editing" class="wp-block-heading">AI Material Generator and In-App Editing</h3>



<p class="wp-block-paragraph">A built-in AI Material Generator now converts plain photos into physically based materials, producing maps for albedo, roughness, normal, and displacement. Combined with the new Material Editor, you can tweak these materials directly in Vantage without bouncing back to your host app. For quick turnarounds, that means less context-switching  and fewer excuses for “placeholder grey.”</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="657"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-4.png?resize=1200%2C657&quality=72&ssl=1"  alt="A shiny orange sports car parked on a textured stone surface outside a wooden building, surrounded by green trees. An editing software interface is visible in the background, showcasing a spherical reflection of the word &#039;VINTAGE.&#039;"  class="wp-image-214544" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="volumetrics-gaussian-splats-and-scene-complexity" class="wp-block-heading">Volumetrics, Gaussian Splats, and Scene Complexity</h3>



<p class="wp-block-paragraph">Volumetric rendering brings fog, smoke, and atmospheric light to the viewport. Add the new Gaussian splat support, and you can combine real-world capture data (like LiDAR or photogrammetry scans) with ray-traced geometry in one real-time scene.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="671"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-5.png?resize=1200%2C671&quality=72&ssl=1"  alt="Aerial view of two small islands surrounded by calm, reflective water, adorned with lush green trees and vegetation. Two white sailboats are visible in the distance under a partly cloudy sky."  class="wp-image-214545" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Chaos claims major performance gains for massive datasets: Vantage 3 can now handle “countless unique meshes” without grinding the GPU to dust. That’s an ambitious statement, but early tests suggest somewhat smoother navigation in large-scale architectural scenes.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1199"  height="652"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-6.png?resize=1199%2C652&quality=72&ssl=1"  alt="A scenic view of a tranquil lakeside setting with wooden structures and lush green trees. A floating dock extends into the calm water, with lily pads visible. The interface of a software application is shown on the screen, displaying settings and image processing details."  class="wp-image-214546" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="camera-tracking-offset-animation-and-scatter-control" class="wp-block-heading">Camera Tracking, Offset Animation, and Scatter Control</h3>



<p class="wp-block-paragraph">New camera tracking support imports real-world camera motion directly into Vantage, streamlining hybrid VFX workflows. Offset animation allows duplicating entire animated sequences with spatial variations, handy for crowd setups or modular action beats. The scatter clustering tools have also matured: objects can now be distributed by color maps, procedural layers, or direct painting, allowing denser and more natural vegetation layouts.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1199"  height="677"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-7.png?resize=1199%2C677&quality=72&ssl=1"  alt="A modern wooden cabin by a serene body of water at night, illuminated softly by outdoor lights. Pine trees surround the area under a starry sky, with a bright full moon casting reflections on the water."  class="wp-image-214548" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="night-skies-selection-masks-and-cosmos-expansion" class="wp-block-heading">Night Skies, Selection Masks, and Cosmos Expansion</h3>



<p class="wp-block-paragraph">A new Night Sky mode renders stars, the Milky Way, and moon phases based on location, date, and time or entirely by hand if you prefer cosmic fiction (<a href="https://youtu.be/Rn8rqLrPmBI" title="">James Cameron would have needed that</a>!). Selection Masks allow exporting B&W object mattes directly from Vantage for compositing or color correction. And Chaos expanded the Cosmos library by more than 5,000 new assets, including 1,300 people, 2,000+ vegetation items (with Asian species), and 1,800 pieces of furniture and props.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h3>



<p class="wp-block-paragraph">Chaos Vantage 3 is available now via subscription from <a href="https://www.chaos.com/vantage">Chaos</a>, free for users with active V-Ray Premium or Enterprise licenses. Everyone else can try it under the free tier with feature limits. Nothing beats free, though GPU time will still make you pay.</p>



<h3 id="verdict" class="wp-block-heading">Verdict</h3>



<p class="wp-block-paragraph">For visualization and lookdev artists, Vantage 3 feels less like a companion to V-Ray and more like its real-time twin. With USD and MaterialX, Chaos finally joins the open-standard conversation; with AI materials and volumetrics, it edges closer to a production-ready preview engine. As always, real-world performance will decide whether it becomes a daily driver or just a very shiny sandbox.</p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/20/chaos-vantage-3-released-usd-materialx-ai-materials-volumetric-rendering/">Chaos Vantage 3 Released: USD, MaterialX, AI Materials & Volumetric Rendering</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">214244</post-id>	</item>
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		<title>Chaos V‑Ray 7 Update 2 for 3ds Max: Now With 300% More Night Sky (And AI for Those Who Miss Deadlines)</title>
		<link>https://digitalproduction.com/2025/08/06/chaos-v%e2%80%91ray-7-update-2-for-3ds-max-now-with-300-more-night-sky-and-ai-for-those-who-miss-deadlines/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 06 Aug 2025 08:49:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI Enhancer]]></category>
		<category><![CDATA[AI Material Generator]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Chaos Cloud]]></category>
		<category><![CDATA[Night Sky]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[rendering software]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[VFX tools]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=193620</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V-Ray-7-for-3ds-Maxte-2-Hero-image.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A colorful candy shop with jars filled with various candies on wooden shelves. Bright signs on the walls and a large illuminated sign reading 'SWEET' are visible. The floor has a black and white checkered pattern." /></div><div><p>V‑Ray 7 Update 2 for 3ds Max delivers AI material tools, a new Night Sky, and 3x faster Chaos Cloud GPU rendering.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/06/chaos-v%e2%80%91ray-7-update-2-for-3ds-max-now-with-300-more-night-sky-and-ai-for-those-who-miss-deadlines/">Chaos V‑Ray 7 Update 2 for 3ds Max: Now With 300% More Night Sky (And AI for Those Who Miss Deadlines)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V-Ray-7-for-3ds-Maxte-2-Hero-image.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A colorful candy shop with jars filled with various candies on wooden shelves. Bright signs on the walls and a large illuminated sign reading 'SWEET' are visible. The floor has a black and white checkered pattern." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1131,&quot;href&quot;:&quot;https:\/\/www.cgchannel.com\/2025\/08\/chaos-cosmos-gets-30000-new-evermotion-and-globe-plants-assets&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251016112757\/https:\/\/www.cgchannel.com\/2025\/08\/chaos-cosmos-gets-30000-new-evermotion-and-globe-plants-assets\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 17:32:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 01:11:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 07:37:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 08:28:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 08:22:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 13:59:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 21:33:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 08:10:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-31 15:33:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:27:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 02:18:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 04:46:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 19:07:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 15:43:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 13:11:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 10:00:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 18:34:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 08:40:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 11:54:14&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-27 11:54:14&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1132,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray\/3ds-max&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251119045728\/https:\/\/www.chaos.com\/vray\/3ds-max&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 17:32:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 01:11:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 07:37:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 08:28:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 08:22:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 13:59:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 21:33:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 08:10:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-31 15:33:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 09:27:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 02:18:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 04:46:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 19:08:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 15:43:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 13:11:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 10:00:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 18:34:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 08:40:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 11:54:14&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-27 11:54:14&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">For <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a> users who’ve spent years assigning “Material_01_final_FINAL_NOREALLYFINAL_v2” to everything, <a href="https://digitalproduction.com/tag/chaos/" title="Chaos">Chaos </a>delivers two new AI features in <strong>V‑Ray 7 Update 2</strong>. The <strong>AI Material Generator (beta)</strong> builds PBR materials straight from your photos, producing the maps you need and putting them right into the Cosmos asset library. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V7_Max_Ai_Material.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern living room featuring a yellow armchair with a hat on it, a round stone coffee table with books, and a large artwork on the wall. There are decorative plants and shelves in the background."  class="wp-image-193633" ><figcaption class="wp-element-caption">AI Materials</figcaption></figure>



<p class="wp-block-paragraph">Because nothing says “workflow optimization” like skipping the endless tweaking of reflection values. The <strong>AI Enhancer (beta)</strong> spots people, trees, and “important stuff” in your renders, then cranks up realism without touching the rest, so you can keep your archviz hero trees and entourage in Instagram shape, no matter how late you imported them.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V7_Max_Enhancer.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A young woman with long hair wearing a white sweater, sitting with her legs crossed on a chair. The background features green plants and a softly blurred interior setting."  class="wp-image-193630" ><figcaption class="wp-element-caption">The “Enhancer” </figcaption></figure>



<p class="wp-block-paragraph">Both features are still in beta—test on throwaway scenes before dropping them into a client delivery, unless your client’s review system also supports beta feedback.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V7_Night_Sky.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A person sitting on a window ledge at night, wearing headphones and holding a mobile device. The moon is visible in the sky, along with a few clouds and stars. Grass and a tree are seen outside."  class="wp-image-193625" ></figure>



<h3 id="night-sky-for-max-astronomically-accurate-artistically-flexible" class="wp-block-heading">Night Sky for Max: Astronomically Accurate, Artistically Flexible</h3>



<p class="wp-block-paragraph">Staring at 3ds Max’s viewport at 2 AM and wondering what the sky looks like? Now you don’t have to guess. The new <strong>Night Sky</strong> system lets you control stars, constellations, moon phases, and the Milky Way—down to the correct date and geographic location. If your creative director asks, yes, you can override for “more magic.” If your client’s house faces south, so will the moon. Sun Node updates also mean more options for daylight mood tweaks, even for those who think “astronomically accurate” is a buzzword.</p>



<h3 id="3d-streaming-present-scenes-to-clients-who-think-max-is-a-video-editor" class="wp-block-heading">3D Streaming: Present Scenes to Clients (Who Think Max Is a Video Editor)</h3>



<p class="wp-block-paragraph">The new <strong>Chaos Cloud 3D Streaming</strong> lets you toss your scene up to the cloud, send a URL, and watch your clients spin the camera, sometimes even in the right direction. No extra hardware, software, or long support emails required. Anyone can add comments or draw on the scene, and no one has to actually open 3ds Max, which should reduce the average blood pressure in your feedback cycles. Like all things online, this feature is in beta, so enjoy it while it’s still fun.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V7_Max_Proxies.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A small airplane flying over a landscape filled with large transparent boxes. The scene includes green vegetation and distant mountains under a cloudy sky."  class="wp-image-193632" ><figcaption class="wp-element-caption">Proxies in Use.</figcaption></figure>



<h3 id="triple-speed-gpu-rendering-because-deadlines-arent-flexible" class="wp-block-heading">Triple-Speed GPU Rendering: Because Deadlines Aren’t Flexible</h3>



<p class="wp-block-paragraph">Thanks to Chaos’s backend overhaul, <strong>Chaos Cloud GPU rendering</strong> is now up to three times faster and “cost-efficient.” If you’re rendering Gaussian Splats (newly supported locally and in cloud), or playing with V‑Ray Luminaires or GPU caustics, you get more results for less time and memory. Yes, that means your boss can ask for more changes at 4:30 PM and you might still get home before midnight.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/CandyShop_-1-.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A row of glass jars filled with colorful candies placed on a wooden counter. The jars contain various types of sweets in different colors, including purple, green, and red."  class="wp-image-193629" ></figure>



<h3 id="features-for-the-few-who-read-changelogs" class="wp-block-heading">Features for the Few Who Read Changelogs</h3>



<p class="wp-block-paragraph">Update 2 is packed with smaller features to improve the life of anyone who still launches 3ds Max willingly. You get 256 LightMix lights (one for each of your sanity levels), RAW denoising workflow optimizations, improved DR with better progressive load-balancing, and true multithreaded rendering in complex scenes. The viewport proxy system is also faster, letting you see assets while the rest load in the background. Multi-import from<a href="https://www.cgchannel.com/2025/08/chaos-cosmos-gets-30000-new-evermotion-and-globe-plants-assets/" title=""> Chaos Cosmos now </a>works for entire furniture catalogs (for those archviz deadlines), while OpenPBR brings shader consistency if you dare export to other apps.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/V7_Max_Denoiser.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A close-up view of a wooden surface with colorful candies scattered on it, including round candies in various colors and striped hard candies, with a blurred background."  class="wp-image-193627" ></figure>



<p class="wp-block-paragraph">You also get proper front-and-backside texture mapping for the next time your client wants two logos on the same napkin. The new mapping-source and probability columns in MultiSubTex let you fine-tune randomization without writing scripts. Scatter clustering is now available via noise, colour, or (brace yourself) a paintbrush.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h3>



<p class="wp-block-paragraph"><strong>V‑Ray 7 Update 2 for 3ds Max</strong> is available now for versions 2020 through 2026 on the <a href="https://www.chaos.com/vray/3ds-max" title="">Chaos website</a>. Remember: All new tools, especially beta features, should be tested before using in production. Your client’s “quick feedback” will be far less entertaining if the scene crashes on delivery.</p><p>The post <a href="https://digitalproduction.com/2025/08/06/chaos-v%e2%80%91ray-7-update-2-for-3ds-max-now-with-300-more-night-sky-and-ai-for-those-who-miss-deadlines/">Chaos V‑Ray 7 Update 2 for 3ds Max: Now With 300% More Night Sky (And AI for Those Who Miss Deadlines)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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